Index: polymer_0.5.0/bower_components/paper-ripple/paper-ripple.html |
diff --git a/bower_components/paper-ripple/paper-ripple.html b/polymer_0.5.0/bower_components/paper-ripple/paper-ripple.html |
similarity index 97% |
rename from bower_components/paper-ripple/paper-ripple.html |
rename to polymer_0.5.0/bower_components/paper-ripple/paper-ripple.html |
index dc0c894846bc7ecbff9745edcea1bd7ec91471ea..85d86c234b2b3e8936ca13463a67246232f68f69 100644 |
--- a/bower_components/paper-ripple/paper-ripple.html |
+++ b/polymer_0.5.0/bower_components/paper-ripple/paper-ripple.html |
@@ -44,7 +44,8 @@ Styling ripple effect: |
Note that CSS color property is inherited so it is not required to set it on |
the `paper-ripple` element directly. |
-Apply `recenteringTouch` class to make the recentering rippling effect. |
+By default, the ripple is centered on the point of contact. Apply `recenteringTouch` |
+class to have the ripple grow toward the center of its container. |
<paper-ripple class="recenteringTouch"></paper-ripple> |
@@ -57,6 +58,15 @@ Apply `circle` class to make the rippling effect within a circle. |
@homepage github.io |
--> |
+<!-- |
+Fired when the animation finishes. This is useful if you want to wait until the ripple |
+animation finishes to perform some action. |
+ |
+@event core-transitionend |
+@param {Object} detail |
+@param {Object} detail.node The animated node |
+--> |
+ |
<link rel="import" href="../polymer/polymer.html" > |
<polymer-element name="paper-ripple" attributes="initialOpacity opacityDecayVelocity"> |
@@ -121,7 +131,7 @@ Apply `circle` class to make the rippling effect within a circle. |
// INK EQUATIONS |
// |
function waveRadiusFn(touchDownMs, touchUpMs, anim) { |
- // Convert from ms to s. |
+ // Convert from ms to s |
var touchDown = touchDownMs / 1000; |
var touchUp = touchUpMs / 1000; |
var totalElapsed = touchDown + touchUp; |