| Index: polymer_0.5.0/bower_components/web-animations-js/src/player.js
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| diff --git a/polymer_0.5.0/bower_components/web-animations-js/src/player.js b/polymer_0.5.0/bower_components/web-animations-js/src/player.js
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..e079b487b5b9ec4d786f0ce777e56da6d070507f
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| --- /dev/null
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| +++ b/polymer_0.5.0/bower_components/web-animations-js/src/player.js
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| @@ -0,0 +1,193 @@
|
| +// Copyright 2014 Google Inc. All rights reserved.
|
| +//
|
| +// Licensed under the Apache License, Version 2.0 (the "License");
|
| +// you may not use this file except in compliance with the License.
|
| +// You may obtain a copy of the License at
|
| +//
|
| +// http://www.apache.org/licenses/LICENSE-2.0
|
| +//
|
| +// Unless required by applicable law or agreed to in writing, software
|
| +// distributed under the License is distributed on an "AS IS" BASIS,
|
| +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
| +// See the License for the specific language governing permissions and
|
| +// limitations under the License.
|
| +
|
| +(function(scope, testing) {
|
| +
|
| + var sequenceNumber = 0;
|
| +
|
| + var AnimationPlayerEvent = function(target, currentTime, timelineTime) {
|
| + this.target = target;
|
| + this.currentTime = currentTime;
|
| + this.timelineTime = timelineTime;
|
| +
|
| + this.type = 'finish';
|
| + this.bubbles = false;
|
| + this.cancelable = false;
|
| + this.currentTarget = target;
|
| + this.defaultPrevented = false;
|
| + this.eventPhase = Event.AT_TARGET;
|
| + this.timeStamp = Date.now();
|
| + };
|
| +
|
| + scope.Player = function(source) {
|
| + this._sequenceNumber = sequenceNumber++;
|
| + this._currentTime = 0;
|
| + this._startTime = null;
|
| + this.paused = false;
|
| + this._playbackRate = 1;
|
| + this._inTimeline = true;
|
| + this._finishedFlag = false;
|
| + this.onfinish = null;
|
| + this._finishHandlers = [];
|
| + this._source = source;
|
| + this._inEffect = this._source._update(0);
|
| + this._idle = true;
|
| + this._currentTimePending = false;
|
| + };
|
| +
|
| + scope.Player.prototype = {
|
| + _ensureAlive: function() {
|
| + this._inEffect = this._source._update(this.currentTime);
|
| + if (!this._inTimeline && (this._inEffect || !this._finishedFlag)) {
|
| + this._inTimeline = true;
|
| + scope.timeline._players.push(this);
|
| + }
|
| + },
|
| + _tickCurrentTime: function(newTime, ignoreLimit) {
|
| + if (newTime != this._currentTime) {
|
| + this._currentTime = newTime;
|
| + if (this.finished && !ignoreLimit)
|
| + this._currentTime = this._playbackRate > 0 ? this._totalDuration : 0;
|
| + this._ensureAlive();
|
| + }
|
| + },
|
| + get currentTime() {
|
| + if (this._idle || this._currentTimePending)
|
| + return null;
|
| + return this._currentTime;
|
| + },
|
| + set currentTime(newTime) {
|
| + newTime = +newTime;
|
| + if (isNaN(newTime))
|
| + return;
|
| + scope.restart();
|
| + if (!this.paused && this._startTime != null) {
|
| + this._startTime = this._timeline.currentTime - newTime / this._playbackRate;
|
| + }
|
| + this._currentTimePending = false;
|
| + if (this._currentTime == newTime)
|
| + return;
|
| + this._tickCurrentTime(newTime, true);
|
| + scope.invalidateEffects();
|
| + },
|
| + get startTime() {
|
| + return this._startTime;
|
| + },
|
| + set startTime(newTime) {
|
| + newTime = +newTime;
|
| + if (isNaN(newTime))
|
| + return;
|
| + if (this.paused || this._idle)
|
| + return;
|
| + this._startTime = newTime;
|
| + this._tickCurrentTime((this._timeline.currentTime - this._startTime) * this.playbackRate);
|
| + scope.invalidateEffects();
|
| + },
|
| + get playbackRate() { return this._playbackRate; },
|
| + get finished() {
|
| + return !this._idle && (this._playbackRate > 0 && this._currentTime >= this._totalDuration ||
|
| + this._playbackRate < 0 && this._currentTime <= 0);
|
| + },
|
| + get _totalDuration() { return this._source._totalDuration; },
|
| + get playState() {
|
| + if (this._idle)
|
| + return 'idle';
|
| + if ((this._startTime == null && !this.paused && this.playbackRate != 0) || this._currentTimePending)
|
| + return 'pending';
|
| + if (this.paused)
|
| + return 'paused';
|
| + if (this.finished)
|
| + return 'finished';
|
| + return 'running';
|
| + },
|
| + play: function() {
|
| + this.paused = false;
|
| + if (this.finished || this._idle) {
|
| + this._currentTime = this._playbackRate > 0 ? 0 : this._totalDuration;
|
| + this._startTime = null;
|
| + scope.invalidateEffects();
|
| + }
|
| + this._finishedFlag = false;
|
| + scope.restart();
|
| + this._idle = false;
|
| + this._ensureAlive();
|
| + },
|
| + pause: function() {
|
| + if (!this.finished && !this.paused && !this._idle) {
|
| + this._currentTimePending = true;
|
| + }
|
| + this._startTime = null;
|
| + this.paused = true;
|
| + },
|
| + finish: function() {
|
| + if (this._idle)
|
| + return;
|
| + this.currentTime = this._playbackRate > 0 ? this._totalDuration : 0;
|
| + this._startTime = this._totalDuration - this.currentTime;
|
| + this._currentTimePending = false;
|
| + },
|
| + cancel: function() {
|
| + this._inEffect = false;
|
| + this._idle = true;
|
| + this.currentTime = 0;
|
| + this._startTime = null;
|
| + },
|
| + reverse: function() {
|
| + this._playbackRate *= -1;
|
| + this._startTime = null;
|
| + this.play();
|
| + },
|
| + addEventListener: function(type, handler) {
|
| + if (typeof handler == 'function' && type == 'finish')
|
| + this._finishHandlers.push(handler);
|
| + },
|
| + removeEventListener: function(type, handler) {
|
| + if (type != 'finish')
|
| + return;
|
| + var index = this._finishHandlers.indexOf(handler);
|
| + if (index >= 0)
|
| + this._finishHandlers.splice(index, 1);
|
| + },
|
| + _fireEvents: function(baseTime) {
|
| + var finished = this.finished;
|
| + if ((finished || this._idle) && !this._finishedFlag) {
|
| + var event = new AnimationPlayerEvent(this, this._currentTime, baseTime);
|
| + var handlers = this._finishHandlers.concat(this.onfinish ? [this.onfinish] : []);
|
| + setTimeout(function() {
|
| + handlers.forEach(function(handler) {
|
| + handler.call(event.target, event);
|
| + });
|
| + }, 0);
|
| + }
|
| + this._finishedFlag = finished;
|
| + },
|
| + _tick: function(timelineTime) {
|
| + if (!this._idle && !this.paused) {
|
| + if (this._startTime == null)
|
| + this.startTime = timelineTime - this._currentTime / this.playbackRate;
|
| + else if (!this.finished)
|
| + this._tickCurrentTime((timelineTime - this._startTime) * this.playbackRate);
|
| + }
|
| +
|
| + this._currentTimePending = false;
|
| + this._fireEvents(timelineTime);
|
| + return !this._idle && (this._inEffect || !this._finishedFlag);
|
| + },
|
| + };
|
| +
|
| + if (WEB_ANIMATIONS_TESTING) {
|
| + testing.Player = scope.Player;
|
| + }
|
| +
|
| +})(webAnimationsMinifill, webAnimationsTesting);
|
|
|