| Index: polymer_0.5.0/bower_components/web-animations-js/test/js/timing.js
|
| diff --git a/polymer_0.5.0/bower_components/web-animations-js/test/js/timing.js b/polymer_0.5.0/bower_components/web-animations-js/test/js/timing.js
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..817fc475a003ce3fc39927406c2c43df17a879d1
|
| --- /dev/null
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| +++ b/polymer_0.5.0/bower_components/web-animations-js/test/js/timing.js
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| @@ -0,0 +1,51 @@
|
| +suite('timing', function() {
|
| + setup(function() {
|
| + webAnimationsMinifill.timeline._players = [];
|
| + });
|
| +
|
| + test('pause and scrub', function() {
|
| + var player = document.body.animate([], { duration: 1000 });
|
| + player.pause();
|
| +
|
| + player.currentTime = 500;
|
| + assert.equal(player.currentTime, 500);
|
| + });
|
| +
|
| + test('pause, scrub and play', function() {
|
| + var target = document.createElement('div');
|
| + document.body.appendChild(target);
|
| +
|
| + var player = target.animate([
|
| + { background: 'blue' },
|
| + { background: 'red' }
|
| + ], { duration: 1000 });
|
| + tick(100);
|
| + player.pause();
|
| +
|
| + player.currentTime = 200;
|
| + // http://www.w3.org/TR/web-animations/#the-current-time-of-a-player
|
| + // currentTime should now mean 'hold time' - this allows scrubbing.
|
| + assert.equal(player.currentTime, 200);
|
| + player.play();
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| +
|
| + tick(200);
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| + tick(300);
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| + assert.equal(player.currentTime, 300);
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| + assert.equal(player.startTime, 0);
|
| + });
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| +
|
| + test('sanity-check NaN timing', function() {
|
| + // This has no actual tests, but will infinite loop without fix.
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| +
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| + var player = document.body.animate([], {
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| + duration: 2000,
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| + easing: 'ease-in' // fails only with cubic easing, not linear
|
| + });
|
| + tick(100);
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| + player.currentTime = NaN;
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| + tick(200);
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| +
|
| + player = document.body.animate([], { duration: NaN, easing: 'ease-out' });
|
| + tick(300);
|
| + });
|
| +});
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|
|