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(Empty) | |
| 1 suite('group-player-finish-event', function() { |
| 2 setup(function() { |
| 3 document.timeline.currentTime = undefined; |
| 4 this.element = document.createElement('div'); |
| 5 document.documentElement.appendChild(this.element); |
| 6 var animation = new AnimationSequence([ |
| 7 new Animation(this.element, [], 500), |
| 8 new AnimationGroup([ |
| 9 new Animation(this.element, [], 250), |
| 10 new Animation(this.element, [], 500), |
| 11 ]), |
| 12 ]); |
| 13 this.player = document.timeline.play(animation, 1000); |
| 14 }); |
| 15 teardown(function() { |
| 16 if (this.element.parent) |
| 17 this.element.removeChild(this.element); |
| 18 }); |
| 19 |
| 20 test('fire when player completes', function(done) { |
| 21 var ready = false; |
| 22 var fired = false; |
| 23 var player = this.player; |
| 24 player.onfinish = function(event) { |
| 25 assert(ready, 'must not be called synchronously'); |
| 26 assert.equal(this, player); |
| 27 assert.equal(event.target, player); |
| 28 assert.equal(event.currentTime, 1000); |
| 29 assert.equal(event.timelineTime, 1100); |
| 30 if (fired) |
| 31 assert(false, 'must not get fired twice'); |
| 32 fired = true; |
| 33 done(); |
| 34 }; |
| 35 tick(100); |
| 36 tick(1100); |
| 37 tick(2100); |
| 38 ready = true; |
| 39 }); |
| 40 |
| 41 test('fire when reversed player completes', function(done) { |
| 42 this.player.onfinish = function(event) { |
| 43 assert.equal(event.currentTime, 0); |
| 44 assert.equal(event.timelineTime, 1001); |
| 45 done(); |
| 46 }; |
| 47 tick(0); |
| 48 tick(500); |
| 49 this.player.reverse(); |
| 50 tick(501); |
| 51 tick(1001); |
| 52 }); |
| 53 |
| 54 test('fire after player is cancelled', function(done) { |
| 55 this.player.onfinish = function(event) { |
| 56 assert.equal(event.currentTime, 0); |
| 57 assert.equal(event.timelineTime, 1, 'event must be fired on next sample'); |
| 58 done(); |
| 59 }; |
| 60 tick(0); |
| 61 this.player.cancel(); |
| 62 tick(1); |
| 63 }); |
| 64 |
| 65 test('multiple event listeners', function(done) { |
| 66 var count = 0; |
| 67 function createHandler(expectedCount) { |
| 68 return function() { |
| 69 count++; |
| 70 assert.equal(count, expectedCount); |
| 71 }; |
| 72 } |
| 73 var toRemove = createHandler(0); |
| 74 this.player.addEventListener('finish', createHandler(1)); |
| 75 this.player.addEventListener('finish', createHandler(2)); |
| 76 this.player.addEventListener('finish', toRemove); |
| 77 this.player.addEventListener('finish', createHandler(3)); |
| 78 this.player.removeEventListener('finish', toRemove); |
| 79 this.player.onfinish = function() { |
| 80 assert.equal(count, 3); |
| 81 done(); |
| 82 }; |
| 83 tick(0); |
| 84 this.player.cancel(); |
| 85 tick(1000); |
| 86 }); |
| 87 }); |
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