OLD | NEW |
(Empty) | |
| 1 // Copyright 2014 Google Inc. All rights reserved. |
| 2 // |
| 3 // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 // you may not use this file except in compliance with the License. |
| 5 // You may obtain a copy of the License at |
| 6 // |
| 7 // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 // |
| 9 // Unless required by applicable law or agreed to in writing, software |
| 10 // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 // See the License for the specific language governing permissions and |
| 13 // limitations under the License. |
| 14 |
| 15 (function(scope, testing) { |
| 16 var composeMatrix = (function() { |
| 17 function multiply(a, b) { |
| 18 var result = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]; |
| 19 for (var i = 0; i < 4; i++) { |
| 20 for (var j = 0; j < 4; j++) { |
| 21 for (var k = 0; k < 4; k++) { |
| 22 result[i][j] += b[i][k] * a[k][j]; |
| 23 } |
| 24 } |
| 25 } |
| 26 return result; |
| 27 } |
| 28 |
| 29 function is2D(m) { |
| 30 return ( |
| 31 m[0][2] == 0 && |
| 32 m[0][3] == 0 && |
| 33 m[1][2] == 0 && |
| 34 m[1][3] == 0 && |
| 35 m[2][0] == 0 && |
| 36 m[2][1] == 0 && |
| 37 m[2][2] == 1 && |
| 38 m[2][3] == 0 && |
| 39 m[3][2] == 0 && |
| 40 m[3][3] == 1); |
| 41 } |
| 42 |
| 43 function composeMatrix(translate, scale, skew, quat, perspective) { |
| 44 var matrix = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]; |
| 45 |
| 46 for (var i = 0; i < 4; i++) { |
| 47 matrix[i][3] = perspective[i]; |
| 48 } |
| 49 |
| 50 for (var i = 0; i < 3; i++) { |
| 51 for (var j = 0; j < 3; j++) { |
| 52 matrix[3][i] += translate[j] * matrix[j][i]; |
| 53 } |
| 54 } |
| 55 |
| 56 var x = quat[0], y = quat[1], z = quat[2], w = quat[3]; |
| 57 |
| 58 var rotMatrix = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]; |
| 59 |
| 60 rotMatrix[0][0] = 1 - 2 * (y * y + z * z); |
| 61 rotMatrix[0][1] = 2 * (x * y - z * w); |
| 62 rotMatrix[0][2] = 2 * (x * z + y * w); |
| 63 rotMatrix[1][0] = 2 * (x * y + z * w); |
| 64 rotMatrix[1][1] = 1 - 2 * (x * x + z * z); |
| 65 rotMatrix[1][2] = 2 * (y * z - x * w); |
| 66 rotMatrix[2][0] = 2 * (x * z - y * w); |
| 67 rotMatrix[2][1] = 2 * (y * z + x * w); |
| 68 rotMatrix[2][2] = 1 - 2 * (x * x + y * y); |
| 69 |
| 70 matrix = multiply(matrix, rotMatrix); |
| 71 |
| 72 var temp = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]; |
| 73 if (skew[2]) { |
| 74 temp[2][1] = skew[2]; |
| 75 matrix = multiply(matrix, temp); |
| 76 } |
| 77 |
| 78 if (skew[1]) { |
| 79 temp[2][1] = 0; |
| 80 temp[2][0] = skew[0]; |
| 81 matrix = multiply(matrix, temp); |
| 82 } |
| 83 |
| 84 if (skew[0]) { |
| 85 temp[2][0] = 0; |
| 86 temp[1][0] = skew[0]; |
| 87 matrix = multiply(matrix, temp); |
| 88 } |
| 89 |
| 90 for (var i = 0; i < 3; i++) { |
| 91 for (var j = 0; j < 3; j++) { |
| 92 matrix[i][j] *= scale[i]; |
| 93 } |
| 94 } |
| 95 |
| 96 if (is2D(matrix)) { |
| 97 return [matrix[0][0], matrix[0][1], matrix[1][0], matrix[1][1], matrix[3
][0], matrix[3][1]]; |
| 98 } |
| 99 return matrix[0].concat(matrix[1], matrix[2], matrix[3]); |
| 100 } |
| 101 return composeMatrix; |
| 102 })(); |
| 103 |
| 104 function clamp(x, min, max) { |
| 105 return Math.max(Math.min(x, max), min); |
| 106 }; |
| 107 |
| 108 function quat(fromQ, toQ, f) { |
| 109 var product = scope.dot(fromQ, toQ); |
| 110 product = clamp(product, -1.0, 1.0); |
| 111 |
| 112 var quat = []; |
| 113 if (product === 1.0) { |
| 114 quat = fromQ; |
| 115 } else { |
| 116 var theta = Math.acos(product); |
| 117 var w = Math.sin(f * theta) * 1 / Math.sqrt(1 - product * product); |
| 118 |
| 119 for (var i = 0; i < 4; i++) { |
| 120 quat.push(fromQ[i] * (Math.cos(f * theta) - product * w) + |
| 121 toQ[i] * w); |
| 122 } |
| 123 } |
| 124 return quat; |
| 125 } |
| 126 |
| 127 scope.composeMatrix = composeMatrix; |
| 128 scope.quat = quat; |
| 129 |
| 130 })(webAnimationsMinifill, webAnimationsTesting); |
OLD | NEW |