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| 1 <!-- | |
| 2 Copyright 2013 Google Inc. All Rights Reserved. | |
| 3 | |
| 4 Licensed under the Apache License, Version 2.0 (the "License"); | |
| 5 you may not use this file except in compliance with the License. | |
| 6 You may obtain a copy of the License at | |
| 7 | |
| 8 http://www.apache.org/licenses/LICENSE-2.0 | |
| 9 | |
| 10 Unless required by applicable law or agreed to in writing, software | |
| 11 distributed under the License is distributed on an "AS IS" BASIS, | |
| 12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 13 See the License for the specific language governing permissions and | |
| 14 limitations under the License. | |
| 15 --> | |
| 16 | |
| 17 <!DOCTYPE html><meta charset="UTF-8"> | |
| 18 <style> | |
| 19 div.anim { | |
| 20 position: relative; | |
| 21 left: 0px; | |
| 22 } | |
| 23 </style> | |
| 24 | |
| 25 <div id="anim1" class="anim"></div> | |
| 26 <div id="anim2" class="anim"></div> | |
| 27 <div id="anim3" class="anim"></div> | |
| 28 <div id="anim4" class="anim"></div> | |
| 29 | |
| 30 <script src="../bootstrap.js"></script> | |
| 31 <script> | |
| 32 "use strict"; | |
| 33 | |
| 34 var animFunc = {left: "100px"}; | |
| 35 var anim1 = new Animation(document.getElementById("anim1"), animFunc, {duration:
1.0, fill: 'forwards'}); | |
| 36 var player1 = document.timeline.play(anim1); | |
| 37 | |
| 38 var anim2 = new Animation(document.getElementById("anim2"), animFunc, {duration:
1.0, fill: 'forwards'}); | |
| 39 var player2 = document.timeline.play(anim2); | |
| 40 | |
| 41 var anim3 = new Animation(document.getElementById("anim3"), animFunc, {duration:
1.0, fill: 'forwards'}); | |
| 42 var player3 = document.timeline.play(anim3); | |
| 43 | |
| 44 // Check that once an animation is completed, creating a new AnimationPlayer res
tarts it. | |
| 45 timing_test(function() { | |
| 46 at(1.0, function() { | |
| 47 assert_styles('#anim1', {'left': '100px'}); | |
| 48 document.timeline.play(anim1); | |
| 49 }); | |
| 50 }, "Animation 1 should be in end state"); | |
| 51 | |
| 52 timing_test(function() { | |
| 53 at(1.5, function() {assert_styles('#anim1', {'left': '50px'})}); | |
| 54 }, "Animation 1 should have been restarted"); | |
| 55 | |
| 56 timing_test(function() { | |
| 57 at(2.0, function() {assert_styles('#anim1', {'left': '100px'})}); | |
| 58 }, "Animation 1 should be in end state a second time"); | |
| 59 | |
| 60 // Setting AnimationPlayer.currentTime = 0 restarts it. | |
| 61 timing_test(function() { | |
| 62 at(0.5, function() { | |
| 63 assert_styles("#anim2", {'left': '50px'}); | |
| 64 player2.currentTime = 0.0; | |
| 65 }); | |
| 66 }, "Animation 2 should be in the middle of running"); | |
| 67 | |
| 68 timing_test(function() { | |
| 69 at(0.75, function() { | |
| 70 assert_styles('#anim2', {'left': '25px'}); | |
| 71 }); | |
| 72 }, "Animation 2 should have been restarted"); | |
| 73 | |
| 74 timing_test(function() { | |
| 75 at(1.0, function() { | |
| 76 assert_styles('#anim2', {'left': '50px'}); | |
| 77 }); | |
| 78 }, "Animation 2 should have been restarted, 2"); | |
| 79 | |
| 80 timing_test(function() { | |
| 81 at(1.5, function() { | |
| 82 assert_styles('#anim2', {'left': '100px'}); | |
| 83 }); | |
| 84 }, "Animation 2 should be in end state a second time"); | |
| 85 | |
| 86 // Even when animation is completed, setting AnimationPlayer.currentTime = 0 | |
| 87 // restarts it. | |
| 88 timing_test(function() { | |
| 89 at(1.0, function() { | |
| 90 assert_styles("#anim3", {'left': '100px'}); | |
| 91 player3.currentTime = 0.0; | |
| 92 }); | |
| 93 }, "Animation 3 should be in end state"); | |
| 94 | |
| 95 timing_test(function() { | |
| 96 at(1.5, function() { | |
| 97 assert_styles('#anim3', {'left': '50px'}); | |
| 98 }); | |
| 99 }, "Animation 3 should have been restarted"); | |
| 100 | |
| 101 timing_test(function() { at(2.0, function() { | |
| 102 assert_styles('#anim3', {'left': '100px'}); | |
| 103 }); | |
| 104 }, "Animation 3 should be in end state a second time"); | |
| 105 | |
| 106 | |
| 107 // Check that TimedItem.localTime is read-only. | |
| 108 var anim4 = new Animation(document.getElementById("anim4"), animFunc, 1.0); | |
| 109 document.timeline.play(anim4); | |
| 110 test(function() { | |
| 111 assert_throws(new TypeError(), function() {anim4.localTime = 0;}); | |
| 112 assert_equals(anim4.localTime, null); | |
| 113 }, "TimedItem.localTime should be read-only"); | |
| 114 | |
| 115 </script> | |
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