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1 <!-- | |
2 Copyright 2012 Google Inc. All Rights Reserved. | |
3 | |
4 Licensed under the Apache License, Version 2.0 (the "License"); | |
5 you may not use this file except in compliance with the License. | |
6 You may obtain a copy of the License at | |
7 | |
8 http://www.apache.org/licenses/LICENSE-2.0 | |
9 | |
10 Unless required by applicable law or agreed to in writing, software | |
11 distributed under the License is distributed on an "AS IS" BASIS, | |
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
13 See the License for the specific language governing permissions and | |
14 limitations under the License. | |
15 --> | |
16 | |
17 <!DOCTYPE html><meta charset="UTF-8"> | |
18 <style> | |
19 canvas { | |
20 border: silver solid 1px; | |
21 padding: 5px; | |
22 } | |
23 span { | |
24 display: inline-block; | |
25 padding: 5px; | |
26 } | |
27 </style> | |
28 <body> | |
29 | |
30 <script src="../../web-animations.js"></script> | |
31 <script> | |
32 "use strict"; | |
33 | |
34 var size = 100; | |
35 var duration = 3.0 * 1000; | |
36 | |
37 function testStep(numSteps, position) { | |
38 var canvas = document.createElement('canvas'); | |
39 canvas.width = canvas.height = size; | |
40 var ctx = canvas.getContext('2d'); | |
41 ctx.beginPath(); | |
42 var span = document.createElement('span'); | |
43 span.appendChild(canvas); | |
44 span.appendChild(document.createElement('br')); | |
45 span.appendChild(document.createTextNode('steps: ' + numSteps)); | |
46 span.appendChild(document.createElement('br')); | |
47 span.appendChild(document.createTextNode('position: ' + position)); | |
48 document.body.appendChild(span); | |
49 return new Animation(ctx, | |
50 function(timeFraction, animation) { | |
51 var target = animation.target; | |
52 var inputTimeFraction = player.currentTime / duration; | |
53 if (target.lastTimeFraction !== timeFraction) { | |
54 target.beginPath(); | |
55 target.moveTo(inputTimeFraction * size, | |
56 size - target.lastTimeFraction * size); | |
57 target.lineTo(inputTimeFraction * size, size - timeFraction * size); | |
58 target.strokeStyle = 'silver'; | |
59 target.stroke(); | |
60 target.beginPath(); | |
61 target.strokeStyle = 'blue'; | |
62 } else { | |
63 target.lineTo(inputTimeFraction * size, size - timeFraction * size); | |
64 } | |
65 target.lastTimeFraction = timeFraction; | |
66 target.stroke(); | |
67 }, { | |
68 duration: duration, | |
69 easing: 'steps(' + numSteps + ', ' + position + ')', | |
70 }); | |
71 } | |
72 | |
73 // TODO: Making player global like this is is rather ugly. It would be nice if | |
74 // the animation or player were passed to the custom animation effect's sample | |
75 // function. | |
76 var player = document.timeline.play(new AnimationGroup([ | |
77 testStep(1, 'start'), | |
78 testStep(1, 'middle'), | |
79 testStep(1, 'end'), | |
80 testStep(3, 'start'), | |
81 testStep(3, 'middle'), | |
82 testStep(3, 'end'), | |
83 testStep(10, 'start'), | |
84 testStep(10, 'middle'), | |
85 testStep(10, 'end'), | |
86 ])); | |
87 | |
88 </script> | |
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