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Side by Side Diff: bower_components/web-animations-js/test/testcases/disabled-auto-test-change-playback-rate.html

Issue 786953007: npm_modules: Fork bower_components into Polymer 0.4.0 and 0.5.0 versions (Closed) Base URL: https://chromium.googlesource.com/infra/third_party/npm_modules.git@master
Patch Set: Created 5 years, 11 months ago
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1 <!--
2 Copyright 2012 Google Inc. All Rights Reserved.
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
15 -->
16
17
18 <!--
19 This test is currently broken.
20 1) The test doesn't work without simulating all the frames
21 2) The test fails when you simulate on t=0 boundary because currentTime_ ends
22 up null
23 3) The test fails when you simulate on t=0 boundary because relativeTime
24 returns null when zeroTime is null
25 -->
26
27
28 <!DOCTYPE html><meta charset="UTF-8">
29 <style>
30 .anim {
31 left: 0px;
32 width: 100px;
33 height: 100px;
34 background-color: #FAA;
35 position: absolute;
36 }
37
38 #a {
39 top: 0px
40 }
41 </style>
42
43 <div id="a" class="anim a"></div>
44
45
46 <script src="../bootstrap.js"></script>
47 <script>
48 "use strict";
49
50 var a1 = new Animation(document.querySelector("#a"),
51 [{left: "0px"}, {left: "500px"}],
52 {duration: 10 * 1000, direction: 'alternating', iterations: Infinity});
53 var player1 = document.timeline.play(a1);
54
55 var a2 = new Animation(undefined,
56 function(timeFraction) {
57 var playbackRate = 0.01 + 10 * timeFraction;
58 player1.playbackRate = playbackRate
59 player2.playbackRate = playbackRate;
60 document.querySelector("#a").textContent = playbackRate;
61 },
62 a1.timing.clone());
63 var player2 = document.timeline.play(a2);
64
65 </script>
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