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| 1 <!-- | |
| 2 Copyright (c) 2014 The Polymer Project Authors. All rights reserved. | |
| 3 This code may only be used under the BSD style license found at http://polymer.g
ithub.io/LICENSE.txt | |
| 4 The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt | |
| 5 The complete set of contributors may be found at http://polymer.github.io/CONTRI
BUTORS.txt | |
| 6 Code distributed by Google as part of the polymer project is also | |
| 7 subject to an additional IP rights grant found at http://polymer.github.io/PATEN
TS.txt | |
| 8 --> | |
| 9 | |
| 10 <!-- | |
| 11 `paper-ripple` provides a visual effect that other paper elements can | |
| 12 use to simulate a rippling effect emanating from the point of contact. The | |
| 13 effect can be visualized as a concentric circle with motion. | |
| 14 | |
| 15 Example: | |
| 16 | |
| 17 <paper-ripple></paper-ripple> | |
| 18 | |
| 19 `paper-ripple` listens to "down" and "up" events so it would display ripple | |
| 20 effect when touches on it. You can also defeat the default behavior and | |
| 21 manually route the down and up actions to the ripple element. Note that it is | |
| 22 important if you call downAction() you will have to make sure to call upAction() | |
| 23 so that `paper-ripple` would end the animation loop. | |
| 24 | |
| 25 Example: | |
| 26 | |
| 27 <paper-ripple id="ripple" style="pointer-events: none;"></paper-ripple> | |
| 28 ... | |
| 29 downAction: function(e) { | |
| 30 this.$.ripple.downAction({x: e.x, y: e.y}); | |
| 31 }, | |
| 32 upAction: function(e) { | |
| 33 this.$.ripple.upAction(); | |
| 34 } | |
| 35 | |
| 36 Styling ripple effect: | |
| 37 | |
| 38 Use CSS color property to style the ripple: | |
| 39 | |
| 40 paper-ripple { | |
| 41 color: #4285f4; | |
| 42 } | |
| 43 | |
| 44 Note that CSS color property is inherited so it is not required to set it on | |
| 45 the `paper-ripple` element directly. | |
| 46 | |
| 47 Apply `recenteringTouch` class to make the recentering rippling effect. | |
| 48 | |
| 49 <paper-ripple class="recenteringTouch"></paper-ripple> | |
| 50 | |
| 51 Apply `circle` class to make the rippling effect within a circle. | |
| 52 | |
| 53 <paper-ripple class="circle"></paper-ripple> | |
| 54 | |
| 55 @group Paper Elements | |
| 56 @element paper-ripple | |
| 57 @homepage github.io | |
| 58 --> | |
| 59 | |
| 60 <link rel="import" href="../polymer/polymer.html" > | |
| 61 | |
| 62 <polymer-element name="paper-ripple" attributes="initialOpacity opacityDecayVelo
city"> | |
| 63 <template> | |
| 64 | |
| 65 <style> | |
| 66 | |
| 67 :host { | |
| 68 display: block; | |
| 69 position: relative; | |
| 70 border-radius: inherit; | |
| 71 overflow: hidden; | |
| 72 } | |
| 73 | |
| 74 :host-context([noink]) { | |
| 75 pointer-events: none; | |
| 76 } | |
| 77 | |
| 78 #bg, #waves, .wave-container, .wave { | |
| 79 pointer-events: none; | |
| 80 position: absolute; | |
| 81 top: 0; | |
| 82 left: 0; | |
| 83 width: 100%; | |
| 84 height: 100%; | |
| 85 } | |
| 86 | |
| 87 #bg, .wave { | |
| 88 opacity: 0; | |
| 89 } | |
| 90 | |
| 91 #waves, .wave { | |
| 92 overflow: hidden; | |
| 93 } | |
| 94 | |
| 95 .wave-container, .wave { | |
| 96 border-radius: 50%; | |
| 97 } | |
| 98 | |
| 99 :host(.circle) #bg, | |
| 100 :host(.circle) #waves { | |
| 101 border-radius: 50%; | |
| 102 } | |
| 103 | |
| 104 :host(.circle) .wave-container { | |
| 105 overflow: hidden; | |
| 106 } | |
| 107 | |
| 108 </style> | |
| 109 | |
| 110 <div id="bg"></div> | |
| 111 <div id="waves"> | |
| 112 </div> | |
| 113 | |
| 114 </template> | |
| 115 <script> | |
| 116 | |
| 117 (function() { | |
| 118 | |
| 119 var waveMaxRadius = 150; | |
| 120 // | |
| 121 // INK EQUATIONS | |
| 122 // | |
| 123 function waveRadiusFn(touchDownMs, touchUpMs, anim) { | |
| 124 // Convert from ms to s. | |
| 125 var touchDown = touchDownMs / 1000; | |
| 126 var touchUp = touchUpMs / 1000; | |
| 127 var totalElapsed = touchDown + touchUp; | |
| 128 var ww = anim.width, hh = anim.height; | |
| 129 // use diagonal size of container to avoid floating point math sadness | |
| 130 var waveRadius = Math.min(Math.sqrt(ww * ww + hh * hh), waveMaxRadius) * 1
.1 + 5; | |
| 131 var duration = 1.1 - .2 * (waveRadius / waveMaxRadius); | |
| 132 var tt = (totalElapsed / duration); | |
| 133 | |
| 134 var size = waveRadius * (1 - Math.pow(80, -tt)); | |
| 135 return Math.abs(size); | |
| 136 } | |
| 137 | |
| 138 function waveOpacityFn(td, tu, anim) { | |
| 139 // Convert from ms to s. | |
| 140 var touchDown = td / 1000; | |
| 141 var touchUp = tu / 1000; | |
| 142 var totalElapsed = touchDown + touchUp; | |
| 143 | |
| 144 if (tu <= 0) { // before touch up | |
| 145 return anim.initialOpacity; | |
| 146 } | |
| 147 return Math.max(0, anim.initialOpacity - touchUp * anim.opacityDecayVeloci
ty); | |
| 148 } | |
| 149 | |
| 150 function waveOuterOpacityFn(td, tu, anim) { | |
| 151 // Convert from ms to s. | |
| 152 var touchDown = td / 1000; | |
| 153 var touchUp = tu / 1000; | |
| 154 | |
| 155 // Linear increase in background opacity, capped at the opacity | |
| 156 // of the wavefront (waveOpacity). | |
| 157 var outerOpacity = touchDown * 0.3; | |
| 158 var waveOpacity = waveOpacityFn(td, tu, anim); | |
| 159 return Math.max(0, Math.min(outerOpacity, waveOpacity)); | |
| 160 } | |
| 161 | |
| 162 // Determines whether the wave should be completely removed. | |
| 163 function waveDidFinish(wave, radius, anim) { | |
| 164 var waveOpacity = waveOpacityFn(wave.tDown, wave.tUp, anim); | |
| 165 | |
| 166 // If the wave opacity is 0 and the radius exceeds the bounds | |
| 167 // of the element, then this is finished. | |
| 168 return waveOpacity < 0.01 && radius >= Math.min(wave.maxRadius, waveMaxRad
ius); | |
| 169 }; | |
| 170 | |
| 171 function waveAtMaximum(wave, radius, anim) { | |
| 172 var waveOpacity = waveOpacityFn(wave.tDown, wave.tUp, anim); | |
| 173 | |
| 174 return waveOpacity >= anim.initialOpacity && radius >= Math.min(wave.maxRa
dius, waveMaxRadius); | |
| 175 } | |
| 176 | |
| 177 // | |
| 178 // DRAWING | |
| 179 // | |
| 180 function drawRipple(ctx, x, y, radius, innerAlpha, outerAlpha) { | |
| 181 // Only animate opacity and transform | |
| 182 if (outerAlpha !== undefined) { | |
| 183 ctx.bg.style.opacity = outerAlpha; | |
| 184 } | |
| 185 ctx.wave.style.opacity = innerAlpha; | |
| 186 | |
| 187 var s = radius / (ctx.containerSize / 2); | |
| 188 var dx = x - (ctx.containerWidth / 2); | |
| 189 var dy = y - (ctx.containerHeight / 2); | |
| 190 | |
| 191 ctx.wc.style.webkitTransform = 'translate3d(' + dx + 'px,' + dy + 'px,0)'; | |
| 192 ctx.wc.style.transform = 'translate3d(' + dx + 'px,' + dy + 'px,0)'; | |
| 193 | |
| 194 // 2d transform for safari because of border-radius and overflow:hidden cl
ipping bug. | |
| 195 // https://bugs.webkit.org/show_bug.cgi?id=98538 | |
| 196 ctx.wave.style.webkitTransform = 'scale(' + s + ',' + s + ')'; | |
| 197 ctx.wave.style.transform = 'scale3d(' + s + ',' + s + ',1)'; | |
| 198 } | |
| 199 | |
| 200 // | |
| 201 // SETUP | |
| 202 // | |
| 203 function createWave(elem) { | |
| 204 var elementStyle = window.getComputedStyle(elem); | |
| 205 var fgColor = elementStyle.color; | |
| 206 | |
| 207 var inner = document.createElement('div'); | |
| 208 inner.style.backgroundColor = fgColor; | |
| 209 inner.classList.add('wave'); | |
| 210 | |
| 211 var outer = document.createElement('div'); | |
| 212 outer.classList.add('wave-container'); | |
| 213 outer.appendChild(inner); | |
| 214 | |
| 215 var container = elem.$.waves; | |
| 216 container.appendChild(outer); | |
| 217 | |
| 218 elem.$.bg.style.backgroundColor = fgColor; | |
| 219 | |
| 220 var wave = { | |
| 221 bg: elem.$.bg, | |
| 222 wc: outer, | |
| 223 wave: inner, | |
| 224 waveColor: fgColor, | |
| 225 maxRadius: 0, | |
| 226 isMouseDown: false, | |
| 227 mouseDownStart: 0.0, | |
| 228 mouseUpStart: 0.0, | |
| 229 tDown: 0, | |
| 230 tUp: 0 | |
| 231 }; | |
| 232 return wave; | |
| 233 } | |
| 234 | |
| 235 function removeWaveFromScope(scope, wave) { | |
| 236 if (scope.waves) { | |
| 237 var pos = scope.waves.indexOf(wave); | |
| 238 scope.waves.splice(pos, 1); | |
| 239 // FIXME cache nodes | |
| 240 wave.wc.remove(); | |
| 241 } | |
| 242 }; | |
| 243 | |
| 244 // Shortcuts. | |
| 245 var pow = Math.pow; | |
| 246 var now = Date.now; | |
| 247 if (window.performance && performance.now) { | |
| 248 now = performance.now.bind(performance); | |
| 249 } | |
| 250 | |
| 251 function cssColorWithAlpha(cssColor, alpha) { | |
| 252 var parts = cssColor.match(/^rgb\((\d+),\s*(\d+),\s*(\d+)\)$/); | |
| 253 if (typeof alpha == 'undefined') { | |
| 254 alpha = 1; | |
| 255 } | |
| 256 if (!parts) { | |
| 257 return 'rgba(255, 255, 255, ' + alpha + ')'; | |
| 258 } | |
| 259 return 'rgba(' + parts[1] + ', ' + parts[2] + ', ' + parts[3] + ', ' + a
lpha + ')'; | |
| 260 } | |
| 261 | |
| 262 function dist(p1, p2) { | |
| 263 return Math.sqrt(pow(p1.x - p2.x, 2) + pow(p1.y - p2.y, 2)); | |
| 264 } | |
| 265 | |
| 266 function distanceFromPointToFurthestCorner(point, size) { | |
| 267 var tl_d = dist(point, {x: 0, y: 0}); | |
| 268 var tr_d = dist(point, {x: size.w, y: 0}); | |
| 269 var bl_d = dist(point, {x: 0, y: size.h}); | |
| 270 var br_d = dist(point, {x: size.w, y: size.h}); | |
| 271 return Math.max(tl_d, tr_d, bl_d, br_d); | |
| 272 } | |
| 273 | |
| 274 Polymer('paper-ripple', { | |
| 275 | |
| 276 /** | |
| 277 * The initial opacity set on the wave. | |
| 278 * | |
| 279 * @attribute initialOpacity | |
| 280 * @type number | |
| 281 * @default 0.25 | |
| 282 */ | |
| 283 initialOpacity: 0.25, | |
| 284 | |
| 285 /** | |
| 286 * How fast (opacity per second) the wave fades out. | |
| 287 * | |
| 288 * @attribute opacityDecayVelocity | |
| 289 * @type number | |
| 290 * @default 0.8 | |
| 291 */ | |
| 292 opacityDecayVelocity: 0.8, | |
| 293 | |
| 294 backgroundFill: true, | |
| 295 pixelDensity: 2, | |
| 296 | |
| 297 eventDelegates: { | |
| 298 down: 'downAction', | |
| 299 up: 'upAction' | |
| 300 }, | |
| 301 | |
| 302 ready: function() { | |
| 303 this.waves = []; | |
| 304 }, | |
| 305 | |
| 306 downAction: function(e) { | |
| 307 var wave = createWave(this); | |
| 308 | |
| 309 this.cancelled = false; | |
| 310 wave.isMouseDown = true; | |
| 311 wave.tDown = 0.0; | |
| 312 wave.tUp = 0.0; | |
| 313 wave.mouseUpStart = 0.0; | |
| 314 wave.mouseDownStart = now(); | |
| 315 | |
| 316 var rect = this.getBoundingClientRect(); | |
| 317 var width = rect.width; | |
| 318 var height = rect.height; | |
| 319 var touchX = e.x - rect.left; | |
| 320 var touchY = e.y - rect.top; | |
| 321 | |
| 322 wave.startPosition = {x:touchX, y:touchY}; | |
| 323 | |
| 324 if (this.classList.contains("recenteringTouch")) { | |
| 325 wave.endPosition = {x: width / 2, y: height / 2}; | |
| 326 wave.slideDistance = dist(wave.startPosition, wave.endPosition); | |
| 327 } | |
| 328 wave.containerSize = Math.max(width, height); | |
| 329 wave.containerWidth = width; | |
| 330 wave.containerHeight = height; | |
| 331 wave.maxRadius = distanceFromPointToFurthestCorner(wave.startPosition, {
w: width, h: height}); | |
| 332 | |
| 333 // The wave is circular so constrain its container to 1:1 | |
| 334 wave.wc.style.top = (wave.containerHeight - wave.containerSize) / 2 + 'p
x'; | |
| 335 wave.wc.style.left = (wave.containerWidth - wave.containerSize) / 2 + 'p
x'; | |
| 336 wave.wc.style.width = wave.containerSize + 'px'; | |
| 337 wave.wc.style.height = wave.containerSize + 'px'; | |
| 338 | |
| 339 this.waves.push(wave); | |
| 340 | |
| 341 if (!this._loop) { | |
| 342 this._loop = this.animate.bind(this, { | |
| 343 width: width, | |
| 344 height: height | |
| 345 }); | |
| 346 requestAnimationFrame(this._loop); | |
| 347 } | |
| 348 // else there is already a rAF | |
| 349 }, | |
| 350 | |
| 351 upAction: function() { | |
| 352 for (var i = 0; i < this.waves.length; i++) { | |
| 353 // Declare the next wave that has mouse down to be mouse'ed up. | |
| 354 var wave = this.waves[i]; | |
| 355 if (wave.isMouseDown) { | |
| 356 wave.isMouseDown = false | |
| 357 wave.mouseUpStart = now(); | |
| 358 wave.mouseDownStart = 0; | |
| 359 wave.tUp = 0.0; | |
| 360 break; | |
| 361 } | |
| 362 } | |
| 363 this._loop && requestAnimationFrame(this._loop); | |
| 364 }, | |
| 365 | |
| 366 cancel: function() { | |
| 367 this.cancelled = true; | |
| 368 }, | |
| 369 | |
| 370 animate: function(ctx) { | |
| 371 var shouldRenderNextFrame = false; | |
| 372 | |
| 373 var deleteTheseWaves = []; | |
| 374 // The oldest wave's touch down duration | |
| 375 var longestTouchDownDuration = 0; | |
| 376 var longestTouchUpDuration = 0; | |
| 377 // Save the last known wave color | |
| 378 var lastWaveColor = null; | |
| 379 // wave animation values | |
| 380 var anim = { | |
| 381 initialOpacity: this.initialOpacity, | |
| 382 opacityDecayVelocity: this.opacityDecayVelocity, | |
| 383 height: ctx.height, | |
| 384 width: ctx.width | |
| 385 } | |
| 386 | |
| 387 for (var i = 0; i < this.waves.length; i++) { | |
| 388 var wave = this.waves[i]; | |
| 389 | |
| 390 if (wave.mouseDownStart > 0) { | |
| 391 wave.tDown = now() - wave.mouseDownStart; | |
| 392 } | |
| 393 if (wave.mouseUpStart > 0) { | |
| 394 wave.tUp = now() - wave.mouseUpStart; | |
| 395 } | |
| 396 | |
| 397 // Determine how long the touch has been up or down. | |
| 398 var tUp = wave.tUp; | |
| 399 var tDown = wave.tDown; | |
| 400 longestTouchDownDuration = Math.max(longestTouchDownDuration, tDown); | |
| 401 longestTouchUpDuration = Math.max(longestTouchUpDuration, tUp); | |
| 402 | |
| 403 // Obtain the instantenous size and alpha of the ripple. | |
| 404 var radius = waveRadiusFn(tDown, tUp, anim); | |
| 405 var waveAlpha = waveOpacityFn(tDown, tUp, anim); | |
| 406 var waveColor = cssColorWithAlpha(wave.waveColor, waveAlpha); | |
| 407 lastWaveColor = wave.waveColor; | |
| 408 | |
| 409 // Position of the ripple. | |
| 410 var x = wave.startPosition.x; | |
| 411 var y = wave.startPosition.y; | |
| 412 | |
| 413 // Ripple gravitational pull to the center of the canvas. | |
| 414 if (wave.endPosition) { | |
| 415 | |
| 416 // This translates from the origin to the center of the view based
on the max dimension of | |
| 417 var translateFraction = Math.min(1, radius / wave.containerSize * 2
/ Math.sqrt(2) ); | |
| 418 | |
| 419 x += translateFraction * (wave.endPosition.x - wave.startPosition.x)
; | |
| 420 y += translateFraction * (wave.endPosition.y - wave.startPosition.y)
; | |
| 421 } | |
| 422 | |
| 423 // If we do a background fill fade too, work out the correct color. | |
| 424 var bgFillColor = null; | |
| 425 if (this.backgroundFill) { | |
| 426 var bgFillAlpha = waveOuterOpacityFn(tDown, tUp, anim); | |
| 427 bgFillColor = cssColorWithAlpha(wave.waveColor, bgFillAlpha); | |
| 428 } | |
| 429 | |
| 430 // Draw the ripple. | |
| 431 drawRipple(wave, x, y, radius, waveAlpha, bgFillAlpha); | |
| 432 | |
| 433 // Determine whether there is any more rendering to be done. | |
| 434 var maximumWave = waveAtMaximum(wave, radius, anim); | |
| 435 var waveDissipated = waveDidFinish(wave, radius, anim); | |
| 436 var shouldKeepWave = !waveDissipated || maximumWave; | |
| 437 // keep rendering dissipating wave when at maximum radius on upAction | |
| 438 var shouldRenderWaveAgain = wave.mouseUpStart ? !waveDissipated : !max
imumWave; | |
| 439 shouldRenderNextFrame = shouldRenderNextFrame || shouldRenderWaveAgain
; | |
| 440 if (!shouldKeepWave || this.cancelled) { | |
| 441 deleteTheseWaves.push(wave); | |
| 442 } | |
| 443 } | |
| 444 | |
| 445 if (shouldRenderNextFrame) { | |
| 446 requestAnimationFrame(this._loop); | |
| 447 } | |
| 448 | |
| 449 for (var i = 0; i < deleteTheseWaves.length; ++i) { | |
| 450 var wave = deleteTheseWaves[i]; | |
| 451 removeWaveFromScope(this, wave); | |
| 452 } | |
| 453 | |
| 454 if (!this.waves.length && this._loop) { | |
| 455 // clear the background color | |
| 456 this.$.bg.style.backgroundColor = null; | |
| 457 this._loop = null; | |
| 458 this.fire('core-transitionend'); | |
| 459 } | |
| 460 } | |
| 461 | |
| 462 }); | |
| 463 | |
| 464 })(); | |
| 465 | |
| 466 </script> | |
| 467 </polymer-element> | |
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