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1 // Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file | |
2 // for details. All rights reserved. Use of this source code is governed by a | |
3 // BSD-style license that can be found in the LICENSE file. | |
4 part of pop_pop_win.game; | |
5 | |
6 class Game { | |
7 final Field field; | |
8 final Array2d<SquareState> _states; | |
9 final StreamController _updatedEvent = new StreamController(); | |
10 final StreamController<GameState> _gameStateEvent = | |
11 new StreamController<GameState>(); | |
12 | |
13 GameState _state; | |
14 int _bombsLeft; | |
15 int _revealsLeft; | |
16 DateTime _startTime; | |
17 DateTime _endTime; | |
18 | |
19 Game(Field field) | |
20 : this.field = field, | |
21 _state = GameState.reset, | |
22 _states = new Array2d<SquareState>(field.width, field.height, | |
23 SquareState.hidden) { | |
24 assert(field != null); | |
25 _bombsLeft = field.bombCount; | |
26 _revealsLeft = field.length - field.bombCount; | |
27 } | |
28 | |
29 int get bombsLeft => _bombsLeft; | |
30 | |
31 int get revealsLeft => _revealsLeft; | |
32 | |
33 GameState get state => _state; | |
34 | |
35 Stream get updated => _updatedEvent.stream; | |
36 | |
37 Stream get stateChanged => _gameStateEvent.stream; | |
38 | |
39 SquareState getSquareState(int x, int y) => _states.get(x, y); | |
40 | |
41 bool get gameEnded => _state == GameState.won || _state == GameState.lost; | |
42 | |
43 Duration get duration { | |
44 if (_startTime == null) { | |
45 assert(state == GameState.reset); | |
46 return null; | |
47 } else { | |
48 assert((state == GameState.started) == (_endTime == null)); | |
49 final end = (_endTime == null) ? new DateTime.now() : _endTime; | |
50 return end.difference(_startTime); | |
51 } | |
52 } | |
53 | |
54 bool canToggleFlag(int x, int y) { | |
55 final currentSS = _states.get(x, y); | |
56 return currentSS == SquareState.hidden || currentSS == SquareState.flagged; | |
57 } | |
58 | |
59 void setFlag(int x, int y, bool value) { | |
60 _ensureStarted(); | |
61 assert(value != null); | |
62 | |
63 final currentSS = _states.get(x, y); | |
64 if (value) { | |
65 require(currentSS == SquareState.hidden); | |
66 _states.set(x, y, SquareState.flagged); | |
67 _bombsLeft--; | |
68 } else { | |
69 require(currentSS == SquareState.flagged); | |
70 _states.set(x, y, SquareState.hidden); | |
71 _bombsLeft++; | |
72 } | |
73 _update(); | |
74 } | |
75 | |
76 bool canReveal(int x, int y) { | |
77 final currentSS = _states.get(x, y); | |
78 if (currentSS == SquareState.hidden) { | |
79 return true; | |
80 } else if (_canChord(x, y)) { | |
81 return true; | |
82 } | |
83 return false; | |
84 } | |
85 | |
86 List<Point> reveal(int x, int y) { | |
87 _ensureStarted(); | |
88 require(canReveal(x, y), "Item cannot be revealed."); | |
89 final currentSS = _states.get(x, y); | |
90 | |
91 List<Point> reveals; | |
92 | |
93 // normal reveal | |
94 if (currentSS == SquareState.hidden) { | |
95 if (field.get(x, y)) { | |
96 _setLost(); | |
97 reveals = <Point>[]; | |
98 } else { | |
99 reveals = _doReveal(x, y); | |
100 } | |
101 } else if (_canChord(x, y)) { | |
102 reveals = _doChord(x, y); | |
103 } | |
104 _update(); | |
105 | |
106 if (_state == GameState.lost) { | |
107 return null; | |
108 } else { | |
109 return reveals; | |
110 } | |
111 } | |
112 | |
113 String toBoardString() { | |
114 final buffer = new StringBuffer(); | |
115 for (var y = -2; y < field.height; y++) { | |
116 if (y > -2) { | |
117 buffer.write('\n'); | |
118 } | |
119 for (var x = -2; x < field.width; x++) { | |
120 var char = null; | |
121 if (y == -2) { | |
122 if (x == -2) { | |
123 char = ' '; | |
124 } else if (x == -1) { | |
125 char = '|'; | |
126 } else { | |
127 char = (x % 10).toString(); | |
128 } | |
129 } else if (y == -1) { | |
130 if (x == -1) { | |
131 char = '+'; | |
132 } else { | |
133 char = '-'; | |
134 } | |
135 } else { | |
136 if (x == -2) { | |
137 char = (y % 10).toString(); | |
138 } else if (x == -1) { | |
139 char = '|'; | |
140 } else { | |
141 switch (getSquareState(x, y)) { | |
142 case SquareState.flagged: | |
143 char = '\u2611'; | |
144 break; | |
145 case SquareState.revealed: | |
146 var count = field.getAdjacentCount(x, y); | |
147 char = count.toString(); | |
148 break; | |
149 case SquareState.hidden: | |
150 char = '?'; | |
151 break; | |
152 } | |
153 } | |
154 } | |
155 assert(char != null); | |
156 buffer.write(char); | |
157 } | |
158 } | |
159 return buffer.toString(); | |
160 } | |
161 | |
162 bool _canChord(int x, int y) { | |
163 final currentSS = _states.get(x, y); | |
164 if (currentSS == SquareState.revealed) { | |
165 // might be a 'chord' reveal | |
166 final adjCount = field.getAdjacentCount(x, y); | |
167 if (adjCount > 0) { | |
168 final adjHidden = _getAdjacentCount(x, y, SquareState.hidden); | |
169 if (adjHidden > 0) { | |
170 final adjFlags = _getAdjacentCount(x, y, SquareState.flagged); | |
171 if (adjFlags == adjCount) { | |
172 return true; | |
173 } | |
174 } | |
175 } | |
176 } | |
177 return false; | |
178 } | |
179 | |
180 List<Point> _doChord(int x, int y) { | |
181 // this does not repeat a bunch of validations that have already happened | |
182 // be careful | |
183 final currentSS = _states.get(x, y); | |
184 assert(currentSS == SquareState.revealed); | |
185 | |
186 final flagged = new List<int>(); | |
187 final hidden = new List<int>(); | |
188 final adjCount = field.getAdjacentCount(x, y); | |
189 assert(adjCount > 0); | |
190 | |
191 bool failed = false; | |
192 | |
193 for (final i in field.getAdjacentIndices(x, y)) { | |
194 if (_states[i] == SquareState.hidden) { | |
195 hidden.add(i); | |
196 if (field[i]) { | |
197 failed = true; | |
198 } | |
199 } else if (_states[i] == SquareState.flagged) { | |
200 flagged.add(i); | |
201 } | |
202 } | |
203 | |
204 // for now we assume counts have been checked | |
205 assert(flagged.length == adjCount); | |
206 | |
207 var reveals = <Point>[]; | |
208 | |
209 // if any of the hidden are bombs, we've failed | |
210 if (failed) { | |
211 _setLost(); | |
212 } else { | |
213 for (final i in hidden) { | |
214 final c = field.getCoordinate(i); | |
215 if (canReveal(c.item1, c.item2)) { | |
216 reveals.addAll(reveal(c.item1, c.item2)); | |
217 } | |
218 } | |
219 } | |
220 | |
221 return reveals; | |
222 } | |
223 | |
224 List<Point> _doReveal(int x, int y) { | |
225 assert(_states.get(x, y) == SquareState.hidden); | |
226 _states.set(x, y, SquareState.revealed); | |
227 _revealsLeft--; | |
228 assert(_revealsLeft >= 0); | |
229 var reveals = [new Point(x, y)]; | |
230 if (_revealsLeft == 0) { | |
231 _setWon(); | |
232 } else if (field.getAdjacentCount(x, y) == 0) { | |
233 for (final i in field.getAdjacentIndices(x, y)) { | |
234 if (_states[i] == SquareState.hidden) { | |
235 final c = field.getCoordinate(i); | |
236 reveals.addAll(_doReveal(c.item1, c.item2)); | |
237 assert(state == GameState.started || state == GameState.won); | |
238 } | |
239 } | |
240 } | |
241 return reveals; | |
242 } | |
243 | |
244 void _setWon() { | |
245 assert(state == GameState.started); | |
246 for (int i = 0; i < field.length; i++) { | |
247 if (field[i]) { | |
248 _states[i] = SquareState.safe; | |
249 } | |
250 } | |
251 _setState(GameState.won); | |
252 } | |
253 | |
254 void _setLost() { | |
255 assert(state == GameState.started); | |
256 for (int i = 0; i < field.length; i++) { | |
257 if (field[i]) { | |
258 _states[i] = SquareState.bomb; | |
259 } | |
260 } | |
261 _setState(GameState.lost); | |
262 } | |
263 | |
264 void _update() => _updatedEvent.add(null); | |
265 | |
266 void _setState(GameState value) { | |
267 assert(value != null); | |
268 assert(_state != null); | |
269 assert((_state == GameState.reset) == (_startTime == null)); | |
270 if (_state != value) { | |
271 _state = value; | |
272 if (_state == GameState.started) { | |
273 _startTime = new DateTime.now(); | |
274 } else if (gameEnded) { | |
275 _endTime = new DateTime.now(); | |
276 } | |
277 _gameStateEvent.add(_state); | |
278 } | |
279 } | |
280 | |
281 void _ensureStarted() { | |
282 if (state == GameState.reset) { | |
283 assert(_startTime == null); | |
284 _setState(GameState.started); | |
285 } | |
286 assert(state == GameState.started); | |
287 assert(_startTime != null); | |
288 } | |
289 | |
290 int _getAdjacentCount(int x, int y, SquareState state) { | |
291 int val = 0; | |
292 for (final i in field.getAdjacentIndices(x, y)) { | |
293 if (_states[i] == state) { | |
294 val++; | |
295 } | |
296 } | |
297 return val; | |
298 } | |
299 } | |
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