| Index: src/gpu/GrProcOptInfo.h
|
| diff --git a/src/gpu/GrProcOptInfo.h b/src/gpu/GrProcOptInfo.h
|
| index bb657d27c0cfa12b3bd264ca8e7587eefb3c1e2c..ceccf323c57908dae6b728724b8c171f0db61083 100644
|
| --- a/src/gpu/GrProcOptInfo.h
|
| +++ b/src/gpu/GrProcOptInfo.h
|
| @@ -37,6 +37,12 @@ public:
|
| bool isOpaque() const { return fInOut.isOpaque(); }
|
| bool isSingleComponent() const { return fInOut.isSingleComponent(); }
|
|
|
| + // TODO: Once texture pixel configs quaries are updated, we no longer need this function.
|
| + // For now this function will correctly tell us if we are using LCD text or not and should only
|
| + // be called when looking at the coverage output.
|
| + bool isFourChannelOutput() const { return !fInOut.isSingleComponent() &&
|
| + fInOut.isLCDCoverage(); }
|
| +
|
| GrColor color() const { return fInOut.color(); }
|
| uint8_t validFlags() const { return fInOut.validFlags(); }
|
|
|
|
|