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| 1 // Copyright 2006-2012 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2012 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 "use strict"; | 4 "use strict"; |
| 5 | 5 |
| 6 // Handle id counters. | 6 // Handle id counters. |
| 7 var next_handle_ = 0; | 7 var next_handle_ = 0; |
| 8 var next_transient_handle_ = -1; | 8 var next_transient_handle_ = -1; |
| 9 | 9 |
| 10 // Mirror cache. | 10 // Mirror cache. |
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| 175 // Different kind of properties. | 175 // Different kind of properties. |
| 176 var PropertyKind = {}; | 176 var PropertyKind = {}; |
| 177 PropertyKind.Named = 1; | 177 PropertyKind.Named = 1; |
| 178 PropertyKind.Indexed = 2; | 178 PropertyKind.Indexed = 2; |
| 179 | 179 |
| 180 | 180 |
| 181 // A copy of the PropertyType enum from property-details.h | 181 // A copy of the PropertyType enum from property-details.h |
| 182 var PropertyType = {}; | 182 var PropertyType = {}; |
| 183 PropertyType.Field = 0; | 183 PropertyType.Field = 0; |
| 184 PropertyType.Constant = 1; | 184 PropertyType.Constant = 1; |
| 185 PropertyType.Callbacks = 2; | 185 PropertyType.Callbacks = 3; |
| 186 | 186 |
| 187 | 187 |
| 188 // Different attributes for a property. | 188 // Different attributes for a property. |
| 189 var PropertyAttribute = {}; | 189 var PropertyAttribute = {}; |
| 190 PropertyAttribute.None = NONE; | 190 PropertyAttribute.None = NONE; |
| 191 PropertyAttribute.ReadOnly = READ_ONLY; | 191 PropertyAttribute.ReadOnly = READ_ONLY; |
| 192 PropertyAttribute.DontEnum = DONT_ENUM; | 192 PropertyAttribute.DontEnum = DONT_ENUM; |
| 193 PropertyAttribute.DontDelete = DONT_DELETE; | 193 PropertyAttribute.DontDelete = DONT_DELETE; |
| 194 | 194 |
| 195 | 195 |
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| 3044 } | 3044 } |
| 3045 if (!NUMBER_IS_FINITE(value)) { | 3045 if (!NUMBER_IS_FINITE(value)) { |
| 3046 if (value > 0) { | 3046 if (value > 0) { |
| 3047 return 'Infinity'; | 3047 return 'Infinity'; |
| 3048 } else { | 3048 } else { |
| 3049 return '-Infinity'; | 3049 return '-Infinity'; |
| 3050 } | 3050 } |
| 3051 } | 3051 } |
| 3052 return value; | 3052 return value; |
| 3053 } | 3053 } |
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