| Index: cc/scheduler/scheduler_state_machine.cc
|
| diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc
|
| index 2946a2c1dfa1fbf2d6e9d0b9ae8fc6d7f1c481bb..8e87c0f7186437b3361c34462d867ed699b26cd6 100644
|
| --- a/cc/scheduler/scheduler_state_machine.cc
|
| +++ b/cc/scheduler/scheduler_state_machine.cc
|
| @@ -820,7 +820,25 @@ void SchedulerStateMachine::OnBeginImplFrameIdle() {
|
| begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_IDLE;
|
| }
|
|
|
| -bool SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineEarly() const {
|
| +SchedulerStateMachine::BeginImplFrameDeadlineMode
|
| +SchedulerStateMachine::CurrentBeginImplFrameDeadlineMode() const {
|
| + if (ShouldTriggerBeginImplFrameDeadlineImmediately()) {
|
| + return BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE;
|
| + } else if (needs_redraw_ && pending_swaps_ < max_pending_swaps_) {
|
| + // We have an animation or fast input path on the impl thread that wants
|
| + // to draw, so don't wait too long for a new active tree.
|
| + // If we are swap throttled we should wait until we are unblocked.
|
| + return BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR;
|
| + } else {
|
| + // The impl thread doesn't have anything it wants to draw and we are just
|
| + // waiting for a new active tree or we are swap throttled. In short we are
|
| + // blocked.
|
| + return BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE;
|
| + }
|
| +}
|
| +
|
| +bool SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately()
|
| + const {
|
| // TODO(brianderson): This should take into account multiple commit sources.
|
|
|
| if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)
|
|
|