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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_context.h" | 5 #include "ui/gl/gl_context.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "base/memory/ref_counted.h" | 8 #include "base/memory/ref_counted.h" |
9 #include "base/sys_info.h" | 9 #include "base/sys_info.h" |
10 #include "ui/gl/gl_bindings.h" | 10 #include "ui/gl/gl_bindings.h" |
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113 physical_memory_mb = std::max(dalvik_mb * 4, | 113 physical_memory_mb = std::max(dalvik_mb * 4, |
114 (physical_mb * 4) / 3); | 114 (physical_mb * 4) / 3); |
115 | 115 |
116 // Now we take a default of 1/8th of memory on high-memory devices, | 116 // Now we take a default of 1/8th of memory on high-memory devices, |
117 // and gradually scale that back for low-memory devices (to be nicer | 117 // and gradually scale that back for low-memory devices (to be nicer |
118 // to other apps so they don't get killed). Examples: | 118 // to other apps so they don't get killed). Examples: |
119 // Nexus 4/10(2GB) 256MB (normally 128MB) | 119 // Nexus 4/10(2GB) 256MB (normally 128MB) |
120 // Droid Razr M(1GB) 114MB (normally 57MB) | 120 // Droid Razr M(1GB) 114MB (normally 57MB) |
121 // Galaxy Nexus(1GB) 100MB (normally 50MB) | 121 // Galaxy Nexus(1GB) 100MB (normally 50MB) |
122 // Xoom(1GB) 100MB (normally 50MB) | 122 // Xoom(1GB) 100MB (normally 50MB) |
123 // Nexus S(low-end) 12MB (normally 8MB) | 123 // Nexus S(low-end) 8MB (normally 8MB) |
124 // Note that the compositor now uses only some of this memory for | 124 // Note that the compositor now uses only some of this memory for |
125 // pre-painting and uses the rest only for 'emergencies'. | 125 // pre-painting and uses the rest only for 'emergencies'. |
126 static size_t limit_bytes = 0; | 126 static size_t limit_bytes = 0; |
127 if (limit_bytes == 0) { | 127 if (limit_bytes == 0) { |
128 // NOTE: Non-low-end devices use only 50% of these limits, | 128 // NOTE: Non-low-end devices use only 50% of these limits, |
129 // except during 'emergencies' where 100% can be used. | 129 // except during 'emergencies' where 100% can be used. |
130 if (!base::SysInfo::IsLowEndDevice()) { | 130 if (!base::SysInfo::IsLowEndDevice()) { |
131 if (physical_memory_mb >= 1536) | 131 if (physical_memory_mb >= 1536) |
132 limit_bytes = physical_memory_mb / 8; // >192MB | 132 limit_bytes = physical_memory_mb / 8; // >192MB |
133 else if (physical_memory_mb >= 1152) | 133 else if (physical_memory_mb >= 1152) |
134 limit_bytes = physical_memory_mb / 8; // >144MB | 134 limit_bytes = physical_memory_mb / 8; // >144MB |
135 else if (physical_memory_mb >= 768) | 135 else if (physical_memory_mb >= 768) |
136 limit_bytes = physical_memory_mb / 10; // >76MB | 136 limit_bytes = physical_memory_mb / 10; // >76MB |
137 else | 137 else |
138 limit_bytes = physical_memory_mb / 12; // <64MB | 138 limit_bytes = physical_memory_mb / 12; // <64MB |
139 } else { | 139 } else { |
140 // Low-end devices have 512MB or less memory by definition | 140 // Low-end devices have 512MB or less memory by definition |
141 // so we hard code the limit rather than relying on the heuristics | 141 // so we hard code the limit rather than relying on the heuristics |
142 // above. Low-end devices use 4444 textures so we can use a lower limit. | 142 // above. Low-end devices use 4444 textures so we can use a lower limit. |
143 // NOTE: Low-end uses 2/3 (67%) of this memory in practice, so we have | 143 limit_bytes = 8; |
144 // increased the limit to 12 (8MB, or 12MB in emergencies). | |
145 limit_bytes = 12; | |
146 } | 144 } |
147 limit_bytes = limit_bytes * 1024 * 1024; | 145 limit_bytes = limit_bytes * 1024 * 1024; |
148 } | 146 } |
149 *bytes = limit_bytes; | 147 *bytes = limit_bytes; |
150 return true; | 148 return true; |
151 } | 149 } |
152 | 150 |
153 } | 151 } |
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