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Side by Side Diff: Source/platform/graphics/BitmapPattern.cpp

Issue 785823002: use factory for colorshader, class is deprecated (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "platform/graphics/BitmapPattern.h" 6 #include "platform/graphics/BitmapPattern.h"
7 7
8 #include "platform/graphics/skia/SkiaUtils.h" 8 #include "platform/graphics/skia/SkiaUtils.h"
9 #include "third_party/skia/include/core/SkCanvas.h" 9 #include "third_party/skia/include/core/SkCanvas.h"
10 #include "third_party/skia/include/core/SkColorShader.h" 10 #include "third_party/skia/include/core/SkShader.h"
11 #include <v8.h> 11 #include <v8.h>
12 12
13 namespace blink { 13 namespace blink {
14 14
15 BitmapPattern::BitmapPattern(PassRefPtr<Image> image, RepeatMode repeatMode) 15 BitmapPattern::BitmapPattern(PassRefPtr<Image> image, RepeatMode repeatMode)
16 : BitmapPatternBase(repeatMode, 0 ) 16 : BitmapPatternBase(repeatMode, 0 )
17 { 17 {
18 if (image) { 18 if (image) {
19 // If image is animated, what about the pattern? 19 // If image is animated, what about the pattern?
20 m_tileImage = image->nativeImageForCurrentFrame(); 20 m_tileImage = image->nativeImageForCurrentFrame();
21 21
22 if (m_tileImage) 22 if (m_tileImage)
23 adjustExternalMemoryAllocated(m_tileImage->bitmap().getSafeSize()); 23 adjustExternalMemoryAllocated(m_tileImage->bitmap().getSafeSize());
24 } 24 }
25 } 25 }
26 26
27 PassRefPtr<SkShader> BitmapPattern::createShader() 27 PassRefPtr<SkShader> BitmapPattern::createShader()
28 { 28 {
29 if (!m_tileImage) { 29 if (!m_tileImage) {
30 return adoptRef(new SkColorShader(SK_ColorTRANSPARENT)); 30 return adoptRef(SkShader::CreateColorShader(SK_ColorTRANSPARENT));
31 } 31 }
32 32
33 SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformatio n); 33 SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformatio n);
34 34
35 if (isRepeatXY()) { 35 if (isRepeatXY()) {
36 return adoptRef(SkShader::CreateBitmapShader(m_tileImage->bitmap(), SkSh ader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix)); 36 return adoptRef(SkShader::CreateBitmapShader(m_tileImage->bitmap(), SkSh ader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix));
37 } 37 }
38 38
39 return BitmapPatternBase::createShader(); 39 return BitmapPatternBase::createShader();
40 } 40 }
41 41
42 SkImageInfo BitmapPattern::getBitmapInfo() 42 SkImageInfo BitmapPattern::getBitmapInfo()
43 { 43 {
44 return m_tileImage->bitmap().info(); 44 return m_tileImage->bitmap().info();
45 } 45 }
46 46
47 void BitmapPattern::drawBitmapToCanvas(SkCanvas& canvas, SkPaint& paint) 47 void BitmapPattern::drawBitmapToCanvas(SkCanvas& canvas, SkPaint& paint)
48 { 48 {
49 canvas.drawBitmap(m_tileImage->bitmap(), SkIntToScalar(0), SkIntToScalar(0), &paint); 49 canvas.drawBitmap(m_tileImage->bitmap(), SkIntToScalar(0), SkIntToScalar(0), &paint);
50 } 50 }
51 51
52 } // namespace 52 } // namespace
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