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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 66 WTF_MAKE_FAST_ALLOCATED; | 66 WTF_MAKE_FAST_ALLOCATED; |
| 67 public: | 67 public: |
| 68 explicit RenderLayerCompositor(RenderView&); | 68 explicit RenderLayerCompositor(RenderView&); |
| 69 virtual ~RenderLayerCompositor(); | 69 virtual ~RenderLayerCompositor(); |
| 70 | 70 |
| 71 void updateIfNeededRecursive(); | 71 void updateIfNeededRecursive(); |
| 72 | 72 |
| 73 // Return true if this RenderView is in "compositing mode" (i.e. has one or
more | 73 // Return true if this RenderView is in "compositing mode" (i.e. has one or
more |
| 74 // composited RenderLayers) | 74 // composited RenderLayers) |
| 75 bool inCompositingMode() const; | 75 bool inCompositingMode() const; |
| 76 // FIXME: Replace all callers with inCompositingMdoe and remove this functio
n. | 76 // FIXME: Replace all callers with inCompositingMode and remove this functio
n. |
| 77 bool staleInCompositingMode() const; | 77 bool staleInCompositingMode() const; |
| 78 // This will make a compositing layer at the root automatically, and hook up
to | 78 // This will make a compositing layer at the root automatically, and hook up
to |
| 79 // the native view/window system. | 79 // the native view/window system. |
| 80 void setCompositingModeEnabled(bool); | 80 void setCompositingModeEnabled(bool); |
| 81 | 81 |
| 82 // Returns true if the accelerated compositing is enabled | 82 // Returns true if the accelerated compositing is enabled |
| 83 bool hasAcceleratedCompositing() const { return m_hasAcceleratedCompositing;
} | 83 bool hasAcceleratedCompositing() const { return m_hasAcceleratedCompositing;
} |
| 84 bool layerSquashingEnabled() const; | |
| 85 | 84 |
| 86 bool preferCompositingToLCDTextEnabled() const; | 85 bool preferCompositingToLCDTextEnabled() const; |
| 87 | 86 |
| 88 bool rootShouldAlwaysComposite() const; | 87 bool rootShouldAlwaysComposite() const; |
| 89 | 88 |
| 90 // Copy the accelerated compositing related flags from Settings | 89 // Copy the accelerated compositing related flags from Settings |
| 91 void updateAcceleratedCompositingSettings(); | 90 void updateAcceleratedCompositingSettings(); |
| 92 | 91 |
| 93 // Used to indicate that a compositing update will be needed for the next fr
ame that gets drawn. | 92 // Used to indicate that a compositing update will be needed for the next fr
ame that gets drawn. |
| 94 void setNeedsCompositingUpdate(CompositingUpdateType); | 93 void setNeedsCompositingUpdate(CompositingUpdateType); |
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| 244 #if USE(RUBBER_BANDING) | 243 #if USE(RUBBER_BANDING) |
| 245 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; | 244 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; |
| 246 #endif | 245 #endif |
| 247 | 246 |
| 248 bool m_inOverlayFullscreenVideo; | 247 bool m_inOverlayFullscreenVideo; |
| 249 }; | 248 }; |
| 250 | 249 |
| 251 } // namespace blink | 250 } // namespace blink |
| 252 | 251 |
| 253 #endif // RenderLayerCompositor_h | 252 #endif // RenderLayerCompositor_h |
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