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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "aura/window.h" | 5 #include "aura/window.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "aura/desktop.h" | 9 #include "aura/desktop.h" |
10 #include "aura/event.h" | 10 #include "aura/event.h" |
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47 void Window::Init() { | 47 void Window::Init() { |
48 layer_.reset(new ui::Layer(Desktop::GetInstance()->compositor())); | 48 layer_.reset(new ui::Layer(Desktop::GetInstance()->compositor())); |
49 layer_->set_delegate(this); | 49 layer_->set_delegate(this); |
50 } | 50 } |
51 | 51 |
52 void Window::SetVisibility(Visibility visibility) { | 52 void Window::SetVisibility(Visibility visibility) { |
53 if (visibility_ == visibility) | 53 if (visibility_ == visibility) |
54 return; | 54 return; |
55 | 55 |
56 visibility_ = visibility; | 56 visibility_ = visibility; |
57 if (visibility_ != VISIBILITY_HIDDEN) | 57 layer_->set_visible(visibility_ != VISIBILITY_HIDDEN); |
| 58 if (layer_->visible()) |
58 SchedulePaint(); | 59 SchedulePaint(); |
59 } | 60 } |
60 | 61 |
61 void Window::SetBounds(const gfx::Rect& bounds, int anim_ms) { | 62 void Window::SetBounds(const gfx::Rect& bounds, int anim_ms) { |
62 // TODO: support anim_ms | 63 // TODO: support anim_ms |
63 // TODO: funnel this through the Desktop. | 64 // TODO: funnel this through the Desktop. |
64 bool was_move = bounds_.size() == bounds.size(); | 65 bool was_move = bounds_.size() == bounds.size(); |
65 bounds_ = bounds; | 66 bounds_ = bounds; |
66 layer_->SetBounds(bounds); | 67 layer_->SetBounds(bounds); |
67 if (was_move) | 68 if (was_move) |
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98 const Windows::iterator i(std::find(children_.begin(), children_.end(), | 99 const Windows::iterator i(std::find(children_.begin(), children_.end(), |
99 child)); | 100 child)); |
100 DCHECK(i != children_.end()); | 101 DCHECK(i != children_.end()); |
101 children_.erase(i); | 102 children_.erase(i); |
102 | 103 |
103 // TODO(beng): this obviously has to handle different window types. | 104 // TODO(beng): this obviously has to handle different window types. |
104 children_.insert(children_.begin() + children_.size(), child); | 105 children_.insert(children_.begin() + children_.size(), child); |
105 SchedulePaintInRect(gfx::Rect()); | 106 SchedulePaintInRect(gfx::Rect()); |
106 } | 107 } |
107 | 108 |
108 void Window::DrawTree() { | |
109 Draw(); | |
110 for (Windows::iterator i = children_.begin(); i != children_.end(); ++i) | |
111 (*i)->DrawTree(); | |
112 } | |
113 | |
114 void Window::AddChild(Window* child) { | 109 void Window::AddChild(Window* child) { |
115 DCHECK(std::find(children_.begin(), children_.end(), child) == | 110 DCHECK(std::find(children_.begin(), children_.end(), child) == |
116 children_.end()); | 111 children_.end()); |
117 child->parent_ = this; | 112 child->parent_ = this; |
118 layer_->Add(child->layer_.get()); | 113 layer_->Add(child->layer_.get()); |
119 children_.push_back(child); | 114 children_.push_back(child); |
120 } | 115 } |
121 | 116 |
122 void Window::RemoveChild(Window* child) { | 117 void Window::RemoveChild(Window* child) { |
123 Windows::iterator i = std::find(children_.begin(), children_.end(), child); | 118 Windows::iterator i = std::find(children_.begin(), children_.end(), child); |
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161 if (child->HitTest(point_in_child_coords)) | 156 if (child->HitTest(point_in_child_coords)) |
162 return child->GetEventHandlerForPoint(point_in_child_coords); | 157 return child->GetEventHandlerForPoint(point_in_child_coords); |
163 } | 158 } |
164 return this; | 159 return this; |
165 } | 160 } |
166 | 161 |
167 internal::FocusManager* Window::GetFocusManager() { | 162 internal::FocusManager* Window::GetFocusManager() { |
168 return parent_ ? parent_->GetFocusManager() : NULL; | 163 return parent_ ? parent_->GetFocusManager() : NULL; |
169 } | 164 } |
170 | 165 |
171 void Window::Draw() { | |
172 if (visibility_ != VISIBILITY_HIDDEN) | |
173 layer_->Draw(); | |
174 } | |
175 | |
176 void Window::SchedulePaint() { | 166 void Window::SchedulePaint() { |
177 SchedulePaintInRect(gfx::Rect(0, 0, bounds_.width(), bounds_.height())); | 167 SchedulePaintInRect(gfx::Rect(0, 0, bounds_.width(), bounds_.height())); |
178 } | 168 } |
179 | 169 |
180 void Window::OnPaint(gfx::Canvas* canvas) { | 170 void Window::OnPaintLayer(gfx::Canvas* canvas) { |
181 delegate_->OnPaint(canvas); | 171 if (delegate_) |
| 172 delegate_->OnPaint(canvas); |
182 } | 173 } |
183 | 174 |
184 } // namespace aura | 175 } // namespace aura |
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