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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "aura/window.h" | 5 #include "aura/window.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "aura/desktop.h" | 9 #include "aura/desktop.h" |
| 10 #include "aura/event.h" | 10 #include "aura/event.h" |
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| 47 void Window::Init() { | 47 void Window::Init() { |
| 48 layer_.reset(new ui::Layer(Desktop::GetInstance()->compositor())); | 48 layer_.reset(new ui::Layer(Desktop::GetInstance()->compositor())); |
| 49 layer_->set_delegate(this); | 49 layer_->set_delegate(this); |
| 50 } | 50 } |
| 51 | 51 |
| 52 void Window::SetVisibility(Visibility visibility) { | 52 void Window::SetVisibility(Visibility visibility) { |
| 53 if (visibility_ == visibility) | 53 if (visibility_ == visibility) |
| 54 return; | 54 return; |
| 55 | 55 |
| 56 visibility_ = visibility; | 56 visibility_ = visibility; |
| 57 if (visibility_ != VISIBILITY_HIDDEN) | 57 layer_->set_visible(visibility_ != VISIBILITY_HIDDEN); |
| 58 if (layer_->visible()) |
| 58 SchedulePaint(); | 59 SchedulePaint(); |
| 59 } | 60 } |
| 60 | 61 |
| 61 void Window::SetBounds(const gfx::Rect& bounds, int anim_ms) { | 62 void Window::SetBounds(const gfx::Rect& bounds, int anim_ms) { |
| 62 // TODO: support anim_ms | 63 // TODO: support anim_ms |
| 63 // TODO: funnel this through the Desktop. | 64 // TODO: funnel this through the Desktop. |
| 64 bool was_move = bounds_.size() == bounds.size(); | 65 bool was_move = bounds_.size() == bounds.size(); |
| 65 bounds_ = bounds; | 66 bounds_ = bounds; |
| 66 layer_->SetBounds(bounds); | 67 layer_->SetBounds(bounds); |
| 67 if (was_move) | 68 if (was_move) |
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| 98 const Windows::iterator i(std::find(children_.begin(), children_.end(), | 99 const Windows::iterator i(std::find(children_.begin(), children_.end(), |
| 99 child)); | 100 child)); |
| 100 DCHECK(i != children_.end()); | 101 DCHECK(i != children_.end()); |
| 101 children_.erase(i); | 102 children_.erase(i); |
| 102 | 103 |
| 103 // TODO(beng): this obviously has to handle different window types. | 104 // TODO(beng): this obviously has to handle different window types. |
| 104 children_.insert(children_.begin() + children_.size(), child); | 105 children_.insert(children_.begin() + children_.size(), child); |
| 105 SchedulePaintInRect(gfx::Rect()); | 106 SchedulePaintInRect(gfx::Rect()); |
| 106 } | 107 } |
| 107 | 108 |
| 108 void Window::DrawTree() { | |
| 109 Draw(); | |
| 110 for (Windows::iterator i = children_.begin(); i != children_.end(); ++i) | |
| 111 (*i)->DrawTree(); | |
| 112 } | |
| 113 | |
| 114 void Window::AddChild(Window* child) { | 109 void Window::AddChild(Window* child) { |
| 115 DCHECK(std::find(children_.begin(), children_.end(), child) == | 110 DCHECK(std::find(children_.begin(), children_.end(), child) == |
| 116 children_.end()); | 111 children_.end()); |
| 117 child->parent_ = this; | 112 child->parent_ = this; |
| 118 layer_->Add(child->layer_.get()); | 113 layer_->Add(child->layer_.get()); |
| 119 children_.push_back(child); | 114 children_.push_back(child); |
| 120 } | 115 } |
| 121 | 116 |
| 122 void Window::RemoveChild(Window* child) { | 117 void Window::RemoveChild(Window* child) { |
| 123 Windows::iterator i = std::find(children_.begin(), children_.end(), child); | 118 Windows::iterator i = std::find(children_.begin(), children_.end(), child); |
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| 161 if (child->HitTest(point_in_child_coords)) | 156 if (child->HitTest(point_in_child_coords)) |
| 162 return child->GetEventHandlerForPoint(point_in_child_coords); | 157 return child->GetEventHandlerForPoint(point_in_child_coords); |
| 163 } | 158 } |
| 164 return this; | 159 return this; |
| 165 } | 160 } |
| 166 | 161 |
| 167 internal::FocusManager* Window::GetFocusManager() { | 162 internal::FocusManager* Window::GetFocusManager() { |
| 168 return parent_ ? parent_->GetFocusManager() : NULL; | 163 return parent_ ? parent_->GetFocusManager() : NULL; |
| 169 } | 164 } |
| 170 | 165 |
| 171 void Window::Draw() { | |
| 172 if (visibility_ != VISIBILITY_HIDDEN) | |
| 173 layer_->Draw(); | |
| 174 } | |
| 175 | |
| 176 void Window::SchedulePaint() { | 166 void Window::SchedulePaint() { |
| 177 SchedulePaintInRect(gfx::Rect(0, 0, bounds_.width(), bounds_.height())); | 167 SchedulePaintInRect(gfx::Rect(0, 0, bounds_.width(), bounds_.height())); |
| 178 } | 168 } |
| 179 | 169 |
| 180 void Window::OnPaint(gfx::Canvas* canvas) { | 170 void Window::OnPaintLayer(gfx::Canvas* canvas) { |
| 181 delegate_->OnPaint(canvas); | 171 if (delegate_) |
| 172 delegate_->OnPaint(canvas); |
| 182 } | 173 } |
| 183 | 174 |
| 184 } // namespace aura | 175 } // namespace aura |
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