| Index: cc/layers/scrollbar_layer_unittest.cc
|
| diff --git a/cc/layers/scrollbar_layer_unittest.cc b/cc/layers/scrollbar_layer_unittest.cc
|
| index 09de7d02cd634dfe9d01fa2958cf9d52d99e05f4..b24dcb1d1eecdabbd9043a5c08fd88b188efabdc 100644
|
| --- a/cc/layers/scrollbar_layer_unittest.cc
|
| +++ b/cc/layers/scrollbar_layer_unittest.cc
|
| @@ -107,8 +107,8 @@ TEST(ScrollbarLayerTest, ShouldScrollNonOverlayOnMainThread) {
|
| // responded to on the main thread as the compositor does not yet implement
|
| // scrollbar scrolling.
|
| EXPECT_EQ(InputHandler::ScrollOnMainThread,
|
| - scrollbar_layer_impl->TryScroll(gfx::Point(0, 0),
|
| - InputHandler::Gesture));
|
| + scrollbar_layer_impl->TryScroll(
|
| + gfx::Point(0, 0), InputHandler::Gesture, ScrollBlocksOnNone));
|
|
|
| // Create and attach an overlay scrollbar.
|
| scrollbar.reset(new FakeScrollbar(false, false, true));
|
| @@ -121,8 +121,8 @@ TEST(ScrollbarLayerTest, ShouldScrollNonOverlayOnMainThread) {
|
| // The user shouldn't be able to drag an overlay scrollbar and the scroll
|
| // may be handled in the compositor.
|
| EXPECT_EQ(InputHandler::ScrollIgnored,
|
| - scrollbar_layer_impl->TryScroll(gfx::Point(0, 0),
|
| - InputHandler::Gesture));
|
| + scrollbar_layer_impl->TryScroll(
|
| + gfx::Point(0, 0), InputHandler::Gesture, ScrollBlocksOnNone));
|
| }
|
|
|
| TEST(PaintedScrollbarLayerTest, ScrollOffsetSynchronization) {
|
|
|