Index: Source/core/rendering/compositing/CompositingRequirementsUpdater.cpp |
diff --git a/Source/core/rendering/compositing/CompositingRequirementsUpdater.cpp b/Source/core/rendering/compositing/CompositingRequirementsUpdater.cpp |
index 588ad1e1e0c9b883bf2132b31a1cdb3378af0507..7e138b5f457f8f35ee454c1a92da7ec509cd0731 100644 |
--- a/Source/core/rendering/compositing/CompositingRequirementsUpdater.cpp |
+++ b/Source/core/rendering/compositing/CompositingRequirementsUpdater.cpp |
@@ -190,7 +190,7 @@ void CompositingRequirementsUpdater::update(RenderLayer* root) |
TRACE_EVENT0("blink", "CompositingRequirementsUpdater::updateRecursive"); |
// Go through the layers in presentation order, so that we can compute which RenderLayers need compositing layers. |
- // FIXME: we could maybe do this and the hierarchy udpate in one pass, but the parenting logic would be more complex. |
+ // FIXME: we could maybe do this and the hierarchy update in one pass, but the parenting logic would be more complex. |
RecursionData recursionData(root); |
OverlapMap overlapTestRequestMap; |
bool saw3DTransform = false; |