| Index: Source/core/rendering/compositing/CompositingRequirementsUpdater.cpp
|
| diff --git a/Source/core/rendering/compositing/CompositingRequirementsUpdater.cpp b/Source/core/rendering/compositing/CompositingRequirementsUpdater.cpp
|
| index 588ad1e1e0c9b883bf2132b31a1cdb3378af0507..7e138b5f457f8f35ee454c1a92da7ec509cd0731 100644
|
| --- a/Source/core/rendering/compositing/CompositingRequirementsUpdater.cpp
|
| +++ b/Source/core/rendering/compositing/CompositingRequirementsUpdater.cpp
|
| @@ -190,7 +190,7 @@ void CompositingRequirementsUpdater::update(RenderLayer* root)
|
| TRACE_EVENT0("blink", "CompositingRequirementsUpdater::updateRecursive");
|
|
|
| // Go through the layers in presentation order, so that we can compute which RenderLayers need compositing layers.
|
| - // FIXME: we could maybe do this and the hierarchy udpate in one pass, but the parenting logic would be more complex.
|
| + // FIXME: we could maybe do this and the hierarchy update in one pass, but the parenting logic would be more complex.
|
| RecursionData recursionData(root);
|
| OverlapMap overlapTestRequestMap;
|
| bool saw3DTransform = false;
|
|
|