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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
10 #include "gl/GrGLSLPrettyPrint.h" | 10 #include "gl/GrGLSLPrettyPrint.h" |
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377 GrGLProcessor::TransformedCoordsArray* o
utCoords, | 377 GrGLProcessor::TransformedCoordsArray* o
utCoords, |
378 GrGLInstalledFragProc* ifp) { | 378 GrGLInstalledFragProc* ifp) { |
379 const GrFragmentProcessor* processor = stage.getProcessor(); | 379 const GrFragmentProcessor* processor = stage.getProcessor(); |
380 int numTransforms = processor->numTransforms(); | 380 int numTransforms = processor->numTransforms(); |
381 ifp->fTransforms.push_back_n(numTransforms); | 381 ifp->fTransforms.push_back_n(numTransforms); |
382 | 382 |
383 for (int t = 0; t < numTransforms; t++) { | 383 for (int t = 0; t < numTransforms; t++) { |
384 const char* uniName = "StageMatrix"; | 384 const char* uniName = "StageMatrix"; |
385 GrSLType varyingType = stage.isPerspectiveCoordTransform(t) ? kVec3f_GrS
LType : | 385 GrSLType varyingType = stage.isPerspectiveCoordTransform(t) ? kVec3f_GrS
LType : |
386 kVec2f_GrS
LType; | 386 kVec2f_GrS
LType; |
| 387 GrSLPrecision precision = processor->coordTransform(t).precision(); |
| 388 |
387 SkString suffixedUniName; | 389 SkString suffixedUniName; |
388 if (0 != t) { | 390 if (0 != t) { |
389 suffixedUniName.append(uniName); | 391 suffixedUniName.append(uniName); |
390 suffixedUniName.appendf("_%i", t); | 392 suffixedUniName.appendf("_%i", t); |
391 uniName = suffixedUniName.c_str(); | 393 uniName = suffixedUniName.c_str(); |
392 } | 394 } |
393 ifp->fTransforms[t].fHandle = this->addUniform(GrGLProgramBuilder::kVert
ex_Visibility, | 395 ifp->fTransforms[t].fHandle = this->addUniform(GrGLProgramBuilder::kVert
ex_Visibility, |
394 kMat33f_GrSLType, kDefaul
t_GrSLPrecision, | 396 kMat33f_GrSLType, precisi
on, |
395 uniName, | 397 uniName, |
396 &uniName).toShaderBuilder
Index(); | 398 &uniName).toShaderBuilder
Index(); |
397 | 399 |
398 const char* varyingName = "MatrixCoord"; | 400 const char* varyingName = "MatrixCoord"; |
399 SkString suffixedVaryingName; | 401 SkString suffixedVaryingName; |
400 if (0 != t) { | 402 if (0 != t) { |
401 suffixedVaryingName.append(varyingName); | 403 suffixedVaryingName.append(varyingName); |
402 suffixedVaryingName.appendf("_%i", t); | 404 suffixedVaryingName.appendf("_%i", t); |
403 varyingName = suffixedVaryingName.c_str(); | 405 varyingName = suffixedVaryingName.c_str(); |
404 } | 406 } |
405 | 407 |
406 bool useLocalCoords = kLocal_GrCoordSet == processor->coordTransform(t).
sourceCoords(); | 408 bool useLocalCoords = kLocal_GrCoordSet == processor->coordTransform(t).
sourceCoords(); |
407 const char* coords = useLocalCoords ? fVS.localCoords() : fVS.positionCo
ords(); | 409 const char* coords = useLocalCoords ? fVS.localCoords() : fVS.positionCo
ords(); |
408 | 410 |
409 GrGLVertToFrag v(varyingType); | 411 GrGLVertToFrag v(varyingType); |
410 this->addVarying(varyingName, &v, processor->coordTransform(t).precision
()); | 412 this->addVarying(varyingName, &v, precision); |
411 fCoordVaryings.push_back(TransformVarying(v, uniName, coords)); | 413 fCoordVaryings.push_back(TransformVarying(v, uniName, coords)); |
412 | 414 |
413 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingTyp
e); | 415 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingTyp
e); |
414 SkNEW_APPEND_TO_TARRAY(outCoords, GrGLProcessor::TransformedCoords, | 416 SkNEW_APPEND_TO_TARRAY(outCoords, GrGLProcessor::TransformedCoords, |
415 (SkString(v.fsIn()), varyingType)); | 417 (SkString(v.fsIn()), varyingType)); |
416 } | 418 } |
417 } | 419 } |
418 | 420 |
419 void GrGLProgramBuilder::emitSamplers(const GrProcessor& processor, | 421 void GrGLProgramBuilder::emitSamplers(const GrProcessor& processor, |
420 GrGLProcessor::TextureSamplerArray* outSam
plers, | 422 GrGLProcessor::TextureSamplerArray* outSam
plers, |
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541 } | 543 } |
542 | 544 |
543 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 545 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
544 | 546 |
545 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { | 547 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { |
546 int numProcs = fProcs.count(); | 548 int numProcs = fProcs.count(); |
547 for (int e = 0; e < numProcs; ++e) { | 549 for (int e = 0; e < numProcs; ++e) { |
548 SkDELETE(fProcs[e]); | 550 SkDELETE(fProcs[e]); |
549 } | 551 } |
550 } | 552 } |
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