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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGeometryProcessor_DEFINED | 8 #ifndef GrGeometryProcessor_DEFINED |
| 9 #define GrGeometryProcessor_DEFINED | 9 #define GrGeometryProcessor_DEFINED |
| 10 | 10 |
| 11 #include "GrColor.h" |
| 11 #include "GrGeometryData.h" | 12 #include "GrGeometryData.h" |
| 12 #include "GrProcessor.h" | 13 #include "GrProcessor.h" |
| 13 #include "GrShaderVar.h" | 14 #include "GrShaderVar.h" |
| 14 | 15 |
| 15 /* | 16 /* |
| 16 * A struct for tracking batching decisions. While this lives on GrOptState, it
is managed | 17 * A struct for tracking batching decisions. While this lives on GrOptState, it
is managed |
| 17 * entirely by the derived classes of the GP. | 18 * entirely by the derived classes of the GP. |
| 18 */ | 19 */ |
| 19 class GrBatchTracker { | 20 class GrBatchTracker { |
| 20 public: | 21 public: |
| (...skipping 22 matching lines...) Expand all Loading... |
| 43 * add support for custom vertex attributes. A GrGemeotryProcessor is typically | 44 * add support for custom vertex attributes. A GrGemeotryProcessor is typically |
| 44 * tied to the code that does a specific type of high-level primitive rendering | 45 * tied to the code that does a specific type of high-level primitive rendering |
| 45 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw
is | 46 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw
is |
| 46 * specified using GrDrawState. There can only be one geometry processor active
for | 47 * specified using GrDrawState. There can only be one geometry processor active
for |
| 47 * a draw. The custom vertex attributes required by the geometry processor must
be | 48 * a draw. The custom vertex attributes required by the geometry processor must
be |
| 48 * added to the vertex attribute array specified on the GrDrawState. | 49 * added to the vertex attribute array specified on the GrDrawState. |
| 49 * GrGeometryProcessor subclasses should be immutable after construction. | 50 * GrGeometryProcessor subclasses should be immutable after construction. |
| 50 */ | 51 */ |
| 51 class GrGeometryProcessor : public GrProcessor { | 52 class GrGeometryProcessor : public GrProcessor { |
| 52 public: | 53 public: |
| 53 GrGeometryProcessor() | 54 GrGeometryProcessor(GrColor color, uint8_t coverage = 0xff) |
| 54 : fVertexStride(0) | 55 : fVertexStride(0) |
| 56 , fColor(color) |
| 57 , fCoverage(coverage) |
| 55 , fWillUseGeoShader(false) | 58 , fWillUseGeoShader(false) |
| 56 , fHasVertexColor(false) | 59 , fHasVertexColor(false) |
| 57 , fHasVertexCoverage(false) | 60 , fHasVertexCoverage(false) |
| 58 , fHasLocalCoords(false) {} | 61 , fHasLocalCoords(false) {} |
| 59 | 62 |
| 60 virtual const char* name() const = 0; | 63 virtual const char* name() const = 0; |
| 61 | 64 |
| 62 /** Implemented using GLProcessor::GenKey as described in this class's comme
nt. */ | 65 /** Implemented using GLProcessor::GenKey as described in this class's comme
nt. */ |
| 63 virtual void getGLProcessorKey(const GrBatchTracker& bt, | 66 virtual void getGLProcessorKey(const GrBatchTracker& bt, |
| 64 const GrGLCaps& caps, | 67 const GrGLCaps& caps, |
| (...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 100 /** Returns true if this and other processor conservatively draw identically
. It can only return | 103 /** Returns true if this and other processor conservatively draw identically
. It can only return |
| 101 true when the two prcoessors are of the same subclass (i.e. they return
the same object from | 104 true when the two prcoessors are of the same subclass (i.e. they return
the same object from |
| 102 from getFactory()). | 105 from getFactory()). |
| 103 A return value of true from isEqual() should not be used to test whether
the processors | 106 A return value of true from isEqual() should not be used to test whether
the processors |
| 104 would generate the same shader code. To test for identical code generati
on use the | 107 would generate the same shader code. To test for identical code generati
on use the |
| 105 processors' keys computed by the GrBackendEffectFactory. */ | 108 processors' keys computed by the GrBackendEffectFactory. */ |
| 106 bool isEqual(const GrGeometryProcessor& that) const { | 109 bool isEqual(const GrGeometryProcessor& that) const { |
| 107 if (this->classID() != that.classID() || !this->hasSameTextureAccesses(t
hat)) { | 110 if (this->classID() != that.classID() || !this->hasSameTextureAccesses(t
hat)) { |
| 108 return false; | 111 return false; |
| 109 } | 112 } |
| 113 |
| 114 if (!fHasVertexColor && this->getColor() != that.getColor()) { |
| 115 return false; |
| 116 } |
| 117 |
| 118 if (!fHasVertexCoverage && this->getCoverage() != that.getCoverage()) { |
| 119 return false; |
| 120 } |
| 110 return this->onIsEqual(that); | 121 return this->onIsEqual(that); |
| 111 } | 122 } |
| 112 | 123 |
| 113 struct InitBT { | 124 struct InitBT { |
| 114 bool fOutputColor; | 125 bool fOutputColor; |
| 115 bool fOutputCoverage; | 126 bool fOutputCoverage; |
| 116 GrColor fColor; | 127 GrColor fColor; |
| 117 GrColor fCoverage; | 128 GrColor fCoverage; |
| 118 }; | 129 }; |
| 119 | 130 |
| 120 virtual void initBatchTracker(GrBatchTracker*, const InitBT&) const {} | 131 virtual void initBatchTracker(GrBatchTracker*, const InitBT&) const {} |
| 121 | 132 |
| 133 GrColor getColor() const { return fColor; } |
| 134 uint8_t getCoverage() const { return fCoverage; } |
| 135 |
| 122 // TODO this is a total hack until the gp can own whether or not it uses uni
form | 136 // TODO this is a total hack until the gp can own whether or not it uses uni
form |
| 123 // color / coverage | 137 // color / coverage |
| 124 bool hasVertexColor() const { return fHasVertexColor; } | 138 bool hasVertexColor() const { return fHasVertexColor; } |
| 125 bool hasVertexCoverage() const { return fHasVertexCoverage; } | 139 bool hasVertexCoverage() const { return fHasVertexCoverage; } |
| 126 bool hasLocalCoords() const { return fHasLocalCoords; } | 140 bool hasLocalCoords() const { return fHasLocalCoords; } |
| 127 | 141 |
| 142 void computeInvariantColor(GrInvariantOutput* inout) const; |
| 143 |
| 128 protected: | 144 protected: |
| 129 /** | 145 /** |
| 130 * Subclasses call this from their constructor to register vertex attributes
. Attributes | 146 * Subclasses call this from their constructor to register vertex attributes
. Attributes |
| 131 * will be padded to the nearest 4 bytes for performance reasons. | 147 * will be padded to the nearest 4 bytes for performance reasons. |
| 132 * TODO After deferred geometry, we should do all of this inline in Generate
Geometry alongside | 148 * TODO After deferred geometry, we should do all of this inline in Generate
Geometry alongside |
| 133 * the struct used to actually populate the attributes | 149 * the struct used to actually populate the attributes |
| 134 */ | 150 */ |
| 135 const GrAttribute& addVertexAttrib(const GrAttribute& attribute) { | 151 const GrAttribute& addVertexAttrib(const GrAttribute& attribute) { |
| 136 fVertexStride += attribute.fOffset; | 152 fVertexStride += attribute.fOffset; |
| 137 return fAttribs.push_back(attribute); | 153 return fAttribs.push_back(attribute); |
| 138 } | 154 } |
| 139 | 155 |
| 140 void setWillUseGeoShader() { fWillUseGeoShader = true; } | 156 void setWillUseGeoShader() { fWillUseGeoShader = true; } |
| 141 | 157 |
| 142 // TODO hack see above | 158 // TODO hack see above |
| 143 void setHasVertexColor() { fHasVertexColor = true; } | 159 void setHasVertexColor() { fHasVertexColor = true; } |
| 144 void setHasVertexCoverage() { fHasVertexCoverage = true; } | 160 void setHasVertexCoverage() { fHasVertexCoverage = true; } |
| 145 void setHasLocalCoords() { fHasLocalCoords = true; } | 161 void setHasLocalCoords() { fHasLocalCoords = true; } |
| 146 | 162 |
| 147 private: | 163 private: |
| 148 virtual bool onIsEqual(const GrGeometryProcessor&) const = 0; | 164 virtual bool onIsEqual(const GrGeometryProcessor&) const = 0; |
| 149 | 165 |
| 150 SkSTArray<kMaxVertexAttribs, GrAttribute, true> fAttribs; | 166 SkSTArray<kMaxVertexAttribs, GrAttribute, true> fAttribs; |
| 151 size_t fVertexStride; | 167 size_t fVertexStride; |
| 168 GrColor fColor; |
| 169 uint8_t fCoverage; |
| 152 bool fWillUseGeoShader; | 170 bool fWillUseGeoShader; |
| 153 bool fHasVertexColor; | 171 bool fHasVertexColor; |
| 154 bool fHasVertexCoverage; | 172 bool fHasVertexCoverage; |
| 155 bool fHasLocalCoords; | 173 bool fHasLocalCoords; |
| 156 | 174 |
| 157 typedef GrProcessor INHERITED; | 175 typedef GrProcessor INHERITED; |
| 158 }; | 176 }; |
| 159 #endif | 177 #endif |
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