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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
| 10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
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| 556 | 556 |
| 557 GrGLenum internalFormat; | 557 GrGLenum internalFormat; |
| 558 GrGLenum externalFormat = 0x0; // suprress warning | 558 GrGLenum externalFormat = 0x0; // suprress warning |
| 559 GrGLenum externalType = 0x0;// suprress warning | 559 GrGLenum externalType = 0x0;// suprress warning |
| 560 | 560 |
| 561 // glTexStorage requires sized internal formats on both desktop and ES. ES2
requires an unsized | 561 // glTexStorage requires sized internal formats on both desktop and ES. ES2
requires an unsized |
| 562 // format for glTexImage, unlike ES3 and desktop. However, we allow the driv
er to decide the | 562 // format for glTexImage, unlike ES3 and desktop. However, we allow the driv
er to decide the |
| 563 // size of the internal format whenever possible and so only use a sized int
ernal format when | 563 // size of the internal format whenever possible and so only use a sized int
ernal format when |
| 564 // using texture storage. | 564 // using texture storage. |
| 565 bool useSizedFormat = useTexStorage; | 565 bool useSizedFormat = useTexStorage; |
| 566 // At least some versions of the ES3 drivers for NVIDIA and IMG won't accept
GL_RED in | 566 // Many versions of the ES3 drivers on various platforms will not accept GL_
RED in |
| 567 // glTexImage2D for the internal format but will accept GL_R8. | 567 // glTexImage2D for the internal format but will accept GL_R8. |
| 568 if (kNVIDIA_GrGLVendor == this->glContext().vendor() || | 568 if (kGLES_GrGLStandard == this->glStandard() && this->glVersion() >= GR_GL_V
ER(3, 0) && |
| 569 kImagination_GrGLVendor == this->glContext().vendor() || | 569 kAlpha_8_GrPixelConfig == dataConfig) { |
| 570 this->glContext().isMesa()) { | 570 useSizedFormat = true; |
| 571 if (kGLES_GrGLStandard == this->glStandard() && this->glVersion() >= GR_
GL_VER(3, 0) && | |
| 572 kAlpha_8_GrPixelConfig == dataConfig) { | |
| 573 useSizedFormat = true; | |
| 574 } | |
| 575 } | 571 } |
| 576 if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat, | 572 if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat, |
| 577 &externalFormat, &externalType)) { | 573 &externalFormat, &externalType)) { |
| 578 return false; | 574 return false; |
| 579 } | 575 } |
| 580 | 576 |
| 581 /* | 577 /* |
| 582 * check whether to allocate a temporary buffer for flipping y or | 578 * check whether to allocate a temporary buffer for flipping y or |
| 583 * because our srcData has extra bytes past each row. If so, we need | 579 * because our srcData has extra bytes past each row. If so, we need |
| 584 * to trim those off here, since GL ES may not let us specify | 580 * to trim those off here, since GL ES may not let us specify |
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| 2587 this->setVertexArrayID(gpu, 0); | 2583 this->setVertexArrayID(gpu, 0); |
| 2588 } | 2584 } |
| 2589 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2585 int attrCount = gpu->glCaps().maxVertexAttributes(); |
| 2590 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2586 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
| 2591 fDefaultVertexArrayAttribState.resize(attrCount); | 2587 fDefaultVertexArrayAttribState.resize(attrCount); |
| 2592 } | 2588 } |
| 2593 attribState = &fDefaultVertexArrayAttribState; | 2589 attribState = &fDefaultVertexArrayAttribState; |
| 2594 } | 2590 } |
| 2595 return attribState; | 2591 return attribState; |
| 2596 } | 2592 } |
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