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3 layer at (0,0) size 800x712 | 3 layer at (0,0) size 800x672 |
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7 RenderText {#text} at (0,0) size 762x39 | 7 RenderText {#text} at (0,0) size 753x39 |
8 text run at (0,0) width 336: "This test shows the following bugs with
text-orientation. " | 8 text run at (0,0) width 668: "This test exercises the vertical text re
ndering feature of Blink's shaping code, and checks for errors in font code " |
9 text run at (336,0) width 426: "The far right test mis-renders differe
ntly in both the simple and complex" | 9 text run at (668,0) width 85: "path selection:" |
10 text run at (0,20) width 319: "text paths. The simple text path mis-re
nders because " | 10 text run at (0,20) width 570: "Vertical text should always go through
the shaper. It exercises glyph orientation difficulties with " |
11 RenderInline {TT} at (0,0) size 304x16 | 11 text run at (570,20) width 113: "two different fonts." |
12 RenderText {#text} at (319,23) size 304x16 | 12 RenderBlock {DIV} at (0,56) size 348x600 |
13 text run at (319,23) width 304: "CTFontGetVerticalTranslationsForGly
phs" | 13 RenderBlock {DIV} at (0,0) size 174x453 [border: (1px solid #008000)] |
14 RenderText {#text} at (623,20) size 774x59 | |
15 text run at (623,20) width 143: " returns incorrect values" | |
16 text run at (0,40) width 313: "for horizontal glyphs that have vertica
l counterparts. " | |
17 text run at (313,40) width 413: "The complex text code path mis-render
s because of API deficiency. " | |
18 text run at (726,40) width 48: "There is" | |
19 text run at (0,60) width 514: "no way to tell CoreText to use upright
horizontal glyphs when rendering a vertical line." | |
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23 RenderText {#text} at (2,1) size 41x170 | 15 RenderText {#text} at (2,1) size 41x170 |
24 text run at (2,1) width 170: "Hello world" | 16 text run at (2,1) width 170: "Hello world" |
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32 text run at (88,1) width 170: "Hello world" | 24 text run at (88,1) width 170: "Hello world" |
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36 text run at (131,1) width 419: "Hello world" | 28 text run at (131,1) width 451: "Hello world" |
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40 RenderInline {SPAN} at (0,0) size 41x170 | 32 RenderInline {SPAN} at (0,0) size 41x170 |
41 RenderText {#text} at (2,1) size 41x170 | 33 RenderText {#text} at (2,1) size 41x170 |
42 text run at (2,1) width 170: "Hello world" | 34 text run at (2,1) width 170: "Hello world" |
43 RenderBR {BR} at (11,171) size 0x0 | 35 RenderBR {BR} at (11,171) size 0x0 |
44 RenderInline {SPAN} at (0,0) size 41x170 | 36 RenderInline {SPAN} at (0,0) size 41x451 |
45 RenderText {#text} at (45,1) size 41x170 | 37 RenderText {#text} at (45,1) size 41x451 |
46 text run at (45,1) width 170: "Hello world" | 38 text run at (45,1) width 451: "Hello world" |
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48 RenderInline {SPAN} at (0,0) size 41x170 | 40 RenderInline {SPAN} at (0,0) size 41x170 |
49 RenderText {#text} at (88,1) size 41x170 | 41 RenderText {#text} at (88,1) size 41x170 |
50 text run at (88,1) width 170: "Hello world" | 42 text run at (88,1) width 170: "Hello world" |
51 RenderBR {BR} at (97,171) size 0x0 | 43 RenderBR {BR} at (97,171) size 0x0 |
52 RenderInline {SPAN} at (0,0) size 41x170 | 44 RenderInline {SPAN} at (0,0) size 41x451 |
53 RenderText {#text} at (131,1) size 41x170 | 45 RenderText {#text} at (131,1) size 41x451 |
54 text run at (131,1) width 170: "Hello world" | 46 text run at (131,1) width 451: "Hello world" |
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56 RenderText {#text} at (0,0) size 0x0 | 48 RenderText {#text} at (0,0) size 0x0 |
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