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3 layer at (0,0) size 800x704 | 3 layer at (0,0) size 800x680 |
4 RenderBlock {HTML} at (0,0) size 800x704 | 4 RenderBlock {HTML} at (0,0) size 800x680 |
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7 RenderText {#text} at (0,0) size 751x36 | 7 RenderText {#text} at (0,0) size 771x48 |
8 text run at (0,0) width 358: "This test shows the following bugs with
text-orientation. " | 8 text run at (0,0) width 716: "This test exercises the vertical text re
ndering feature of Blink's shaping code, and checks for errors in font code " |
9 text run at (358,0) width 393: "The far right test mis-renders differe
ntly in both the simple and" | 9 text run at (715,0) width 29: "path" |
10 text run at (0,18) width 389: "complex text paths. The simple text pat
h mis-renders because " | 10 text run at (0,16) width 687: "selection: Vertical text should always
go through the shaper. It exercises glyph orientation difficulties with " |
11 RenderInline {TT} at (0,0) size 304x15 | 11 text run at (686,16) width 85: "two different" |
12 RenderText {#text} at (389,20) size 304x15 | 12 text run at (0,32) width 36: "fonts." |
13 text run at (389,20) width 304: "CTFontGetVerticalTranslationsForGly
phs" | 13 RenderBlock {DIV} at (0,64) size 388x600 |
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15 text run at (693,18) width 47: " returns" | |
16 text run at (0,36) width 434: "incorrect values for horizontal glyphs
that have vertical counterparts. " | |
17 text run at (434,36) width 323: "The complex text code path mis-render
s because of" | |
18 text run at (0,54) width 103: "API deficiency. " | |
19 text run at (103,54) width 603: "There is no way to tell CoreText to u
se upright horizontal glyphs when rendering a vertical line." | |
20 RenderBlock {DIV} at (0,88) size 388x600 | |
21 RenderBlock {DIV} at (0,0) size 194x398 [border: (1px solid #008000)] | |
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23 RenderText {#text} at (2,1) size 40x173 | 16 RenderText {#text} at (2,1) size 40x173 |
24 text run at (2,1) width 173: "Hello world" | 17 text run at (2,1) width 173: "Hello world" |
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40 RenderInline {SPAN} at (0,0) size 40x173 | 33 RenderInline {SPAN} at (0,0) size 40x173 |
41 RenderText {#text} at (2,1) size 40x173 | 34 RenderText {#text} at (2,1) size 40x173 |
42 text run at (2,1) width 173: "Hello world" | 35 text run at (2,1) width 173: "Hello world" |
43 RenderBR {BR} at (10,174) size 0x0 | 36 RenderBR {BR} at (10,173) size 0x1 |
44 RenderInline {SPAN} at (0,0) size 40x255 | 37 RenderInline {SPAN} at (0,0) size 40x440 |
45 RenderText {#text} at (44,1) size 40x255 | 38 RenderText {#text} at (44,1) size 40x440 |
46 text run at (44,1) width 255: "Hello world" | 39 text run at (44,1) width 440: "Hello world" |
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49 RenderText {#text} at (94,1) size 36x195 | 42 RenderText {#text} at (94,1) size 36x198 |
50 text run at (94,1) width 195: "Hello world" | 43 text run at (94,1) width 198: "Hello world" |
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53 RenderText {#text} at (148,1) size 36x219 | 46 RenderText {#text} at (148,1) size 36x396 |
54 text run at (148,1) width 219: "Hello world" | 47 text run at (148,1) width 396: "Hello world" |
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56 RenderText {#text} at (0,0) size 0x0 | 49 RenderText {#text} at (0,0) size 0x0 |
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