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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 module mojo; |
| 6 |
| 7 import "mojo/services/public/interfaces/geometry/geometry.mojom"; |
| 8 |
| 9 enum AnimationTweenType { |
| 10 LINEAR, |
| 11 EASE_IN, |
| 12 EASE_OUT, |
| 13 EASE_IN_OUT, |
| 14 }; |
| 15 |
| 16 enum AnimationProperty { |
| 17 // Used for pausing. |
| 18 NONE, |
| 19 OPACITY, |
| 20 TRANSFORM, |
| 21 }; |
| 22 |
| 23 struct AnimationValue { |
| 24 float float_value; |
| 25 Transform transform; |
| 26 }; |
| 27 |
| 28 // Identifies how a particular property should be animated between a start and |
| 29 // target value. |
| 30 struct AnimationElement { |
| 31 AnimationProperty property; |
| 32 |
| 33 // Duration is in microseconds. |
| 34 int64 duration; |
| 35 |
| 36 AnimationTweenType tween_type; |
| 37 |
| 38 // If not specified the start value is taken from either the current value |
| 39 // (for the first element) or the target_value of the previous element. |
| 40 AnimationValue? start_value; |
| 41 |
| 42 // target_value may be null when property is NONE. |
| 43 AnimationValue? target_value; |
| 44 }; |
| 45 |
| 46 // An AnimationSequence consists of a number of AnimationElements to animate. |
| 47 // Each element is animated serially. |
| 48 struct AnimationSequence { |
| 49 // Number of times to run the sequence. Value of 0 means run until |
| 50 // explicitly stopped. |
| 51 uint32 cycle_count; |
| 52 |
| 53 array<AnimationElement> elements; |
| 54 }; |
| 55 |
| 56 // AnimationGroup identifies a view and a set of AnimationSequences to apply |
| 57 // to the view. Each sequence is run in parallel. |
| 58 struct AnimationGroup { |
| 59 uint32 view_id; |
| 60 array<AnimationSequence> sequences; |
| 61 }; |
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