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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 module mojo; | 5 module mojo; |
6 | 6 |
7 struct GpuShaderPrecision { | 7 struct GpuShaderPrecision { |
8 int32 min_range; | 8 int32 min_range; |
9 int32 max_range; | 9 int32 max_range; |
10 int32 precision; | 10 int32 precision; |
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44 bool texture_rectangle; | 44 bool texture_rectangle; |
45 bool iosurface; | 45 bool iosurface; |
46 bool texture_usage; | 46 bool texture_usage; |
47 bool texture_storage; | 47 bool texture_storage; |
48 bool discard_framebuffer; | 48 bool discard_framebuffer; |
49 bool sync_query; | 49 bool sync_query; |
50 bool image; | 50 bool image; |
51 bool future_sync_points; | 51 bool future_sync_points; |
52 bool blend_equation_advanced; | 52 bool blend_equation_advanced; |
53 bool blend_equation_advanced_coherent; | 53 bool blend_equation_advanced_coherent; |
54 bool texture_rg; | |
55 }; | 54 }; |
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