OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "mojo/edk/system/channel_endpoint.h" | 5 #include "mojo/edk/system/channel_endpoint.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "base/threading/platform_thread.h" |
8 #include "mojo/edk/system/channel.h" | 9 #include "mojo/edk/system/channel.h" |
9 #include "mojo/edk/system/channel_endpoint_client.h" | 10 #include "mojo/edk/system/channel_endpoint_client.h" |
10 | 11 |
11 namespace mojo { | 12 namespace mojo { |
12 namespace system { | 13 namespace system { |
13 | 14 |
14 ChannelEndpoint::ChannelEndpoint(ChannelEndpointClient* client, | 15 ChannelEndpoint::ChannelEndpoint(ChannelEndpointClient* client, |
15 unsigned client_port, | 16 unsigned client_port, |
16 MessageInTransitQueue* message_queue) | 17 MessageInTransitQueue* message_queue) |
17 : client_(client), client_port_(client_port), channel_(nullptr) { | 18 : client_(client), |
18 DCHECK(client_.get() || message_queue); | 19 client_port_(client_port), |
| 20 channel_(nullptr), |
| 21 is_detached_from_channel_(false) { |
| 22 DCHECK(client_ || message_queue); |
19 | 23 |
20 if (message_queue) | 24 if (message_queue) |
21 channel_message_queue_.Swap(message_queue); | 25 channel_message_queue_.Swap(message_queue); |
22 } | 26 } |
23 | 27 |
24 bool ChannelEndpoint::EnqueueMessage(scoped_ptr<MessageInTransit> message) { | 28 bool ChannelEndpoint::EnqueueMessage(scoped_ptr<MessageInTransit> message) { |
25 DCHECK(message); | 29 DCHECK(message); |
26 | 30 |
27 base::AutoLock locker(lock_); | 31 base::AutoLock locker(lock_); |
28 | 32 |
29 if (!channel_) { | 33 if (!channel_) { |
30 // We may reach here if we haven't been attached/run yet. | 34 // We may reach here if we haven't been attached/run yet. |
31 // TODO(vtl): We may also reach here if the channel is shut down early for | 35 // TODO(vtl): We may also reach here if the channel is shut down early for |
32 // some reason (with live message pipes on it). Ideally, we'd return false | 36 // some reason (with live message pipes on it). Ideally, we'd return false |
33 // (and not enqueue the message), but we currently don't have a way to check | 37 // (and not enqueue the message), but we currently don't have a way to check |
34 // this. | 38 // this. |
35 channel_message_queue_.AddMessage(message.Pass()); | 39 channel_message_queue_.AddMessage(message.Pass()); |
36 return true; | 40 return true; |
37 } | 41 } |
38 | 42 |
39 return WriteMessageNoLock(message.Pass()); | 43 return WriteMessageNoLock(message.Pass()); |
40 } | 44 } |
41 | 45 |
| 46 bool ChannelEndpoint::ReplaceClient(ChannelEndpointClient* client, |
| 47 unsigned client_port) { |
| 48 DCHECK(client); |
| 49 |
| 50 base::AutoLock locker(lock_); |
| 51 DCHECK(client_); |
| 52 DCHECK(client != client_.get() || client_port != client_port_); |
| 53 client_ = client; |
| 54 client_port_ = client_port; |
| 55 return !is_detached_from_channel_; |
| 56 } |
| 57 |
42 void ChannelEndpoint::DetachFromClient() { | 58 void ChannelEndpoint::DetachFromClient() { |
43 { | 59 base::AutoLock locker(lock_); |
44 base::AutoLock locker(lock_); | 60 DCHECK(client_); |
45 DCHECK(client_.get()); | 61 client_ = nullptr; |
46 client_ = nullptr; | |
47 | 62 |
48 if (!channel_) | 63 if (!channel_) |
49 return; | 64 return; |
50 DCHECK(local_id_.is_valid()); | 65 channel_->DetachEndpoint(this, local_id_, remote_id_); |
51 DCHECK(remote_id_.is_valid()); | 66 ResetChannelNoLock(); |
52 channel_->DetachEndpoint(this, local_id_, remote_id_); | |
53 channel_ = nullptr; | |
54 local_id_ = ChannelEndpointId(); | |
55 remote_id_ = ChannelEndpointId(); | |
56 } | |
57 } | 67 } |
58 | 68 |
59 void ChannelEndpoint::AttachAndRun(Channel* channel, | 69 void ChannelEndpoint::AttachAndRun(Channel* channel, |
60 ChannelEndpointId local_id, | 70 ChannelEndpointId local_id, |
61 ChannelEndpointId remote_id) { | 71 ChannelEndpointId remote_id) { |
62 DCHECK(channel); | 72 DCHECK(channel); |
63 DCHECK(local_id.is_valid()); | 73 DCHECK(local_id.is_valid()); |
64 DCHECK(remote_id.is_valid()); | 74 DCHECK(remote_id.is_valid()); |
65 | 75 |
66 base::AutoLock locker(lock_); | 76 base::AutoLock locker(lock_); |
67 DCHECK(!channel_); | 77 DCHECK(!channel_); |
68 DCHECK(!local_id_.is_valid()); | 78 DCHECK(!local_id_.is_valid()); |
69 DCHECK(!remote_id_.is_valid()); | 79 DCHECK(!remote_id_.is_valid()); |
70 channel_ = channel; | 80 channel_ = channel; |
71 local_id_ = local_id; | 81 local_id_ = local_id; |
72 remote_id_ = remote_id; | 82 remote_id_ = remote_id; |
73 | 83 |
74 while (!channel_message_queue_.IsEmpty()) { | 84 while (!channel_message_queue_.IsEmpty()) { |
75 LOG_IF(WARNING, !WriteMessageNoLock(channel_message_queue_.GetMessage())) | 85 LOG_IF(WARNING, !WriteMessageNoLock(channel_message_queue_.GetMessage())) |
76 << "Failed to write enqueue message to channel"; | 86 << "Failed to write enqueue message to channel"; |
77 } | 87 } |
78 | 88 |
79 if (!client_.get()) { | 89 if (!client_) { |
80 channel_->DetachEndpoint(this, local_id_, remote_id_); | 90 channel_->DetachEndpoint(this, local_id_, remote_id_); |
81 channel_ = nullptr; | 91 ResetChannelNoLock(); |
82 local_id_ = ChannelEndpointId(); | |
83 remote_id_ = ChannelEndpointId(); | |
84 } | 92 } |
85 } | 93 } |
86 | 94 |
87 void ChannelEndpoint::OnReadMessage(scoped_ptr<MessageInTransit> message) { | 95 void ChannelEndpoint::OnReadMessage(scoped_ptr<MessageInTransit> message) { |
88 scoped_refptr<ChannelEndpointClient> client; | 96 scoped_refptr<ChannelEndpointClient> client; |
89 unsigned client_port; | 97 unsigned client_port = 0; |
90 { | 98 |
91 base::AutoLock locker(lock_); | 99 // This loop is to make |ReplaceClient()| work. We can't call the client's |
92 DCHECK(channel_); | 100 // |OnReadMessage()| under our lock, so by the time we do that, |client| may |
93 if (!client_.get()) { | 101 // no longer be our client. |
94 // This isn't a failure per se. (It just means that, e.g., the other end | 102 // |
95 // of the message point closed first.) | 103 // In that case, |client| must return false. We'll then yield, and retry with |
96 return; | 104 // the new client. (Theoretically, the client could be replaced again.) |
| 105 // |
| 106 // This solution isn't terribly elegant, but it's the least costly way of |
| 107 // handling/avoiding this (very unlikely) race. (Other solutions -- e.g., |
| 108 // adding a client message queue, which the client only fetches messages from |
| 109 // -- impose significant cost in the common case.) |
| 110 for (;;) { |
| 111 { |
| 112 base::AutoLock locker(lock_); |
| 113 if (!channel_ || !client_) { |
| 114 // This isn't a failure per se. (It just means that, e.g., the other end |
| 115 // of the message point closed first.) |
| 116 return; |
| 117 } |
| 118 |
| 119 // If we get here in a second (third, etc.) iteration of the loop, it's |
| 120 // because |ReplaceClient()| was called. |
| 121 DCHECK(client_ != client || client_port_ != client_port); |
| 122 |
| 123 // Take a ref, and call |OnReadMessage()| outside the lock. |
| 124 client = client_; |
| 125 client_port = client_port_; |
97 } | 126 } |
98 | 127 |
99 // Take a ref, and call |OnReadMessage()| outside the lock. | 128 if (client->OnReadMessage(client_port, message.get())) { |
100 client = client_; | 129 ignore_result(message.release()); |
101 client_port = client_port_; | 130 break; |
| 131 } |
| 132 |
| 133 base::PlatformThread::YieldCurrentThread(); |
102 } | 134 } |
103 | |
104 client->OnReadMessage(client_port, message.Pass()); | |
105 } | 135 } |
106 | 136 |
107 void ChannelEndpoint::DetachFromChannel() { | 137 void ChannelEndpoint::DetachFromChannel() { |
108 scoped_refptr<ChannelEndpointClient> client; | 138 scoped_refptr<ChannelEndpointClient> client; |
109 unsigned client_port = 0; | 139 unsigned client_port = 0; |
110 { | 140 { |
111 base::AutoLock locker(lock_); | 141 base::AutoLock locker(lock_); |
112 | 142 |
113 if (client_.get()) { | 143 if (client_) { |
114 // Take a ref, and call |OnDetachFromChannel()| outside the lock. | 144 // Take a ref, and call |OnDetachFromChannel()| outside the lock. |
115 client = client_; | 145 client = client_; |
116 client_port = client_port_; | 146 client_port = client_port_; |
117 } | 147 } |
118 | 148 |
119 // |channel_| may already be null if we already detached from the channel in | 149 // |channel_| may already be null if we already detached from the channel in |
120 // |DetachFromClient()| by calling |Channel::DetachEndpoint()| (and there | 150 // |DetachFromClient()| by calling |Channel::DetachEndpoint()| (and there |
121 // are racing detaches). | 151 // are racing detaches). |
122 if (channel_) { | 152 if (channel_) |
123 DCHECK(local_id_.is_valid()); | 153 ResetChannelNoLock(); |
124 DCHECK(remote_id_.is_valid()); | 154 else |
125 channel_ = nullptr; | 155 DCHECK(is_detached_from_channel_); |
126 local_id_ = ChannelEndpointId(); | |
127 remote_id_ = ChannelEndpointId(); | |
128 } | |
129 } | 156 } |
130 | 157 |
131 if (client.get()) | 158 // If |ReplaceClient()| is called (from another thread) after the above locked |
| 159 // section but before we call |OnDetachFromChannel()|, |ReplaceClient()| |
| 160 // return false to notify the caller that the channel was already detached. |
| 161 // (The old client has to accept the arguably-spurious call to |
| 162 // |OnDetachFromChannel()|.) |
| 163 if (client) |
132 client->OnDetachFromChannel(client_port); | 164 client->OnDetachFromChannel(client_port); |
133 } | 165 } |
134 | 166 |
135 ChannelEndpoint::~ChannelEndpoint() { | 167 ChannelEndpoint::~ChannelEndpoint() { |
136 DCHECK(!client_.get()); | 168 DCHECK(!client_); |
137 DCHECK(!channel_); | 169 DCHECK(!channel_); |
138 DCHECK(!local_id_.is_valid()); | 170 DCHECK(!local_id_.is_valid()); |
139 DCHECK(!remote_id_.is_valid()); | 171 DCHECK(!remote_id_.is_valid()); |
140 } | 172 } |
141 | 173 |
142 bool ChannelEndpoint::WriteMessageNoLock(scoped_ptr<MessageInTransit> message) { | 174 bool ChannelEndpoint::WriteMessageNoLock(scoped_ptr<MessageInTransit> message) { |
143 DCHECK(message); | 175 DCHECK(message); |
144 | 176 |
145 lock_.AssertAcquired(); | 177 lock_.AssertAcquired(); |
146 | 178 |
147 DCHECK(channel_); | 179 DCHECK(channel_); |
148 DCHECK(local_id_.is_valid()); | 180 DCHECK(local_id_.is_valid()); |
149 DCHECK(remote_id_.is_valid()); | 181 DCHECK(remote_id_.is_valid()); |
150 | 182 |
151 message->SerializeAndCloseDispatchers(channel_); | 183 message->SerializeAndCloseDispatchers(channel_); |
152 message->set_source_id(local_id_); | 184 message->set_source_id(local_id_); |
153 message->set_destination_id(remote_id_); | 185 message->set_destination_id(remote_id_); |
154 return channel_->WriteMessage(message.Pass()); | 186 return channel_->WriteMessage(message.Pass()); |
155 } | 187 } |
156 | 188 |
| 189 void ChannelEndpoint::ResetChannelNoLock() { |
| 190 DCHECK(channel_); |
| 191 DCHECK(local_id_.is_valid()); |
| 192 DCHECK(remote_id_.is_valid()); |
| 193 DCHECK(!is_detached_from_channel_); |
| 194 |
| 195 channel_ = nullptr; |
| 196 local_id_ = ChannelEndpointId(); |
| 197 remote_id_ = ChannelEndpointId(); |
| 198 is_detached_from_channel_ = true; |
| 199 } |
| 200 |
157 } // namespace system | 201 } // namespace system |
158 } // namespace mojo | 202 } // namespace mojo |
OLD | NEW |