| Index: gpu/command_buffer/service/gles2_cmd_decoder.h
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.h b/gpu/command_buffer/service/gles2_cmd_decoder.h
|
| index 670ce751bf9a3bca57fc89d46b868acd1402c7cc..954f83ad77d4c3e580df72865809369c471675c5 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.h
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.h
|
| @@ -59,7 +59,6 @@ class GPU_EXPORT GLES2Decoder : public base::SupportsWeakPtr<GLES2Decoder>,
|
| public CommonDecoder {
|
| public:
|
| typedef error::Error Error;
|
| - typedef base::Callback<bool(uint32 id)> WaitSyncPointCallback;
|
|
|
| // The default stencil mask, which has all bits set. This really should be a
|
| // GLuint, but we can't #include gl_bindings.h in this file without causing
|
| @@ -228,11 +227,6 @@ class GPU_EXPORT GLES2Decoder : public base::SupportsWeakPtr<GLES2Decoder>,
|
| // A callback for messages from the decoder.
|
| virtual void SetShaderCacheCallback(const ShaderCacheCallback& callback) = 0;
|
|
|
| - // Sets the callback for waiting on a sync point. The callback returns the
|
| - // scheduling status (i.e. true if the channel is still scheduled).
|
| - virtual void SetWaitSyncPointCallback(
|
| - const WaitSyncPointCallback& callback) = 0;
|
| -
|
| virtual void WaitForReadPixels(base::Closure callback) = 0;
|
| virtual uint32 GetTextureUploadCount() = 0;
|
| virtual base::TimeDelta GetTotalTextureUploadTime() = 0;
|
|
|