Index: gpu/command_buffer/service/gles2_cmd_decoder.h |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.h b/gpu/command_buffer/service/gles2_cmd_decoder.h |
index 670ce751bf9a3bca57fc89d46b868acd1402c7cc..954f83ad77d4c3e580df72865809369c471675c5 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.h |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.h |
@@ -59,7 +59,6 @@ class GPU_EXPORT GLES2Decoder : public base::SupportsWeakPtr<GLES2Decoder>, |
public CommonDecoder { |
public: |
typedef error::Error Error; |
- typedef base::Callback<bool(uint32 id)> WaitSyncPointCallback; |
// The default stencil mask, which has all bits set. This really should be a |
// GLuint, but we can't #include gl_bindings.h in this file without causing |
@@ -228,11 +227,6 @@ class GPU_EXPORT GLES2Decoder : public base::SupportsWeakPtr<GLES2Decoder>, |
// A callback for messages from the decoder. |
virtual void SetShaderCacheCallback(const ShaderCacheCallback& callback) = 0; |
- // Sets the callback for waiting on a sync point. The callback returns the |
- // scheduling status (i.e. true if the channel is still scheduled). |
- virtual void SetWaitSyncPointCallback( |
- const WaitSyncPointCallback& callback) = 0; |
- |
virtual void WaitForReadPixels(base::Closure callback) = 0; |
virtual uint32 GetTextureUploadCount() = 0; |
virtual base::TimeDelta GetTotalTextureUploadTime() = 0; |