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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/compositor/buffer_queue.h" | 5 #include "content/browser/compositor/buffer_queue.h" |
6 | 6 |
7 #include "content/browser/compositor/image_transport_factory.h" | 7 #include "content/browser/compositor/image_transport_factory.h" |
8 #include "content/common/gpu/client/context_provider_command_buffer.h" | 8 #include "content/common/gpu/client/context_provider_command_buffer.h" |
9 #include "content/common/gpu/client/gl_helper.h" | 9 #include "content/common/gpu/client/gl_helper.h" |
10 #include "gpu/GLES2/gl2extchromium.h" | 10 #include "gpu/GLES2/gl2extchromium.h" |
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63 new_damage.y(), | 63 new_damage.y(), |
64 new_damage.width(), | 64 new_damage.width(), |
65 new_damage.height())), | 65 new_damage.height())), |
66 SkRegion(SkIRect::MakeXYWH(old_damage.x(), | 66 SkRegion(SkIRect::MakeXYWH(old_damage.x(), |
67 old_damage.y(), | 67 old_damage.y(), |
68 old_damage.width(), | 68 old_damage.width(), |
69 old_damage.height()))); | 69 old_damage.height()))); |
70 } | 70 } |
71 | 71 |
72 void BufferQueue::UpdateBufferDamage(const gfx::Rect& damage) { | 72 void BufferQueue::UpdateBufferDamage(const gfx::Rect& damage) { |
73 for (size_t i = 0; i < available_surfaces_.size(); i++) | 73 for (size_t i = 0; i < display_queue_surfaces_.size(); i++) |
74 available_surfaces_[i].damage.Union(damage); | 74 display_queue_surfaces_[i].damage.Union(damage); |
achaulk
2014/12/05 20:12:20
This would have to stay to handle rare cases
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75 for (std::deque<AllocatedSurface>::iterator it = | 75 for (std::deque<AllocatedSurface>::iterator it = |
76 in_flight_surfaces_.begin(); | 76 in_flight_surfaces_.begin(); |
77 it != in_flight_surfaces_.end(); | 77 it != in_flight_surfaces_.end(); |
78 ++it) | 78 ++it) |
79 it->damage.Union(damage); | 79 it->damage.Union(damage); |
80 } | 80 } |
81 | 81 |
82 void BufferQueue::SwapBuffers(const gfx::Rect& damage) { | 82 void BufferQueue::SwapBuffers(const gfx::Rect& damage) { |
83 if (damage != gfx::Rect(size_)) { | 83 if (damage != gfx::Rect(size_)) { |
84 // We must have a frame available to copy from. | 84 // We must have a frame available to copy from. |
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104 // TODO: add stencil buffer when needed. | 104 // TODO: add stencil buffer when needed. |
105 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); | 105 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
106 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); | 106 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); |
107 gl->FramebufferTexture2D( | 107 gl->FramebufferTexture2D( |
108 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | 108 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
109 | 109 |
110 FreeAllSurfaces(); | 110 FreeAllSurfaces(); |
111 } | 111 } |
112 | 112 |
113 void BufferQueue::PageFlipComplete() { | 113 void BufferQueue::PageFlipComplete() { |
114 // The surface is already displayed on screen and is available for use. | |
115 if (display_queue_surfaces_.size() > 0) { | |
116 available_surfaces_.push_back(display_queue_surfaces_.front()); | |
117 display_queue_surfaces_.pop_front(); | |
achaulk
2014/12/05 20:12:19
I'm not sure what the point of this extra list (of
| |
118 } | |
119 | |
120 // We have requested page flip for the surface and it's waiting to be | |
121 // displayed. Let's not put it back to free list yet. | |
114 if (in_flight_surfaces_.size() > 1) { | 122 if (in_flight_surfaces_.size() > 1) { |
115 available_surfaces_.push_back(in_flight_surfaces_.front()); | 123 display_queue_surfaces_.push_back(in_flight_surfaces_.front()); |
116 in_flight_surfaces_.pop_front(); | 124 in_flight_surfaces_.pop_front(); |
117 } | 125 } |
118 } | 126 } |
119 | 127 |
120 void BufferQueue::FreeAllSurfaces() { | 128 void BufferQueue::FreeAllSurfaces() { |
121 FreeSurface(¤t_surface_); | 129 FreeSurface(¤t_surface_); |
122 while (!in_flight_surfaces_.empty()) { | 130 while (!in_flight_surfaces_.empty()) { |
123 FreeSurface(&in_flight_surfaces_.front()); | 131 FreeSurface(&in_flight_surfaces_.front()); |
124 in_flight_surfaces_.pop_front(); | 132 in_flight_surfaces_.pop_front(); |
125 } | 133 } |
134 while (!display_queue_surfaces_.empty()) { | |
135 FreeSurface(&display_queue_surfaces_.front()); | |
136 display_queue_surfaces_.pop_front(); | |
137 } | |
126 for (size_t i = 0; i < available_surfaces_.size(); i++) | 138 for (size_t i = 0; i < available_surfaces_.size(); i++) |
127 FreeSurface(&available_surfaces_[i]); | 139 FreeSurface(&available_surfaces_[i]); |
128 available_surfaces_.clear(); | 140 available_surfaces_.clear(); |
129 } | 141 } |
130 | 142 |
131 void BufferQueue::FreeSurface(AllocatedSurface* surface) { | 143 void BufferQueue::FreeSurface(AllocatedSurface* surface) { |
132 if (surface->texture) { | 144 if (surface->texture) { |
133 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); | 145 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
134 gl->BindTexture(GL_TEXTURE_2D, surface->texture); | 146 gl->BindTexture(GL_TEXTURE_2D, surface->texture); |
135 gl->ReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, surface->image); | 147 gl->ReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, surface->image); |
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167 gl->DeleteTextures(1, &texture); | 179 gl->DeleteTextures(1, &texture); |
168 return AllocatedSurface(); | 180 return AllocatedSurface(); |
169 } | 181 } |
170 allocated_count_++; | 182 allocated_count_++; |
171 gl->BindTexture(GL_TEXTURE_2D, texture); | 183 gl->BindTexture(GL_TEXTURE_2D, texture); |
172 gl->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, id); | 184 gl->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, id); |
173 return AllocatedSurface(texture, id, gfx::Rect(size_)); | 185 return AllocatedSurface(texture, id, gfx::Rect(size_)); |
174 } | 186 } |
175 | 187 |
176 } // namespace content | 188 } // namespace content |
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