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Side by Side Diff: include/core/SkDevice.h

Issue 781593002: make clear private (before we delete it) (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years ago
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1 /* 1 /*
2 * Copyright 2010 The Android Open Source Project 2 * Copyright 2010 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkDevice_DEFINED 8 #ifndef SkDevice_DEFINED
9 #define SkDevice_DEFINED 9 #define SkDevice_DEFINED
10 10
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154 * The clipstack is another view of the clip. It records the actual 154 * The clipstack is another view of the clip. It records the actual
155 * geometry that went into building the region. It is present for devices 155 * geometry that went into building the region. It is present for devices
156 * that want to parse it, but is not required: the region is a complete 156 * that want to parse it, but is not required: the region is a complete
157 * picture of the current clip. (i.e. if you regionize all of the geometry 157 * picture of the current clip. (i.e. if you regionize all of the geometry
158 * in the clipstack, you will arrive at an equivalent region to the one 158 * in the clipstack, you will arrive at an equivalent region to the one
159 * passed in). 159 * passed in).
160 */ 160 */
161 virtual void setMatrixClip(const SkMatrix&, const SkRegion&, 161 virtual void setMatrixClip(const SkMatrix&, const SkRegion&,
162 const SkClipStack&) {}; 162 const SkClipStack&) {};
163 163
164 private:
164 /** Clears the entire device to the specified color (including alpha). 165 /** Clears the entire device to the specified color (including alpha).
165 * Ignores the clip. 166 * Ignores the clip.
166 */ 167 */
167 virtual void clear(SkColor color) = 0; 168 virtual void clear(SkColor color) = 0;
169 public:
168 170
169 /** These are called inside the per-device-layer loop for each draw call. 171 /** These are called inside the per-device-layer loop for each draw call.
170 When these are called, we have already applied any saveLayer operations, 172 When these are called, we have already applied any saveLayer operations,
171 and are handling any looping from the paint, and any effects from the 173 and are handling any looping from the paint, and any effects from the
172 DrawFilter. 174 DrawFilter.
173 */ 175 */
174 virtual void drawPaint(const SkDraw&, const SkPaint& paint) = 0; 176 virtual void drawPaint(const SkDraw&, const SkPaint& paint) = 0;
175 virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t coun t, 177 virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t coun t,
176 const SkPoint[], const SkPaint& paint) = 0; 178 const SkPoint[], const SkPaint& paint) = 0;
177 virtual void drawRect(const SkDraw&, const SkRect& r, 179 virtual void drawRect(const SkDraw&, const SkRect& r,
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395 SkDeviceProperties* fLeakyProperties; // will always exist. 397 SkDeviceProperties* fLeakyProperties; // will always exist.
396 398
397 #ifdef SK_DEBUG 399 #ifdef SK_DEBUG
398 bool fAttachedToCanvas; 400 bool fAttachedToCanvas;
399 #endif 401 #endif
400 402
401 typedef SkRefCnt INHERITED; 403 typedef SkRefCnt INHERITED;
402 }; 404 };
403 405
404 #endif 406 #endif
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