Chromium Code Reviews| OLD | NEW |
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| 1 Name | |
| 2 | |
| 3 CHROMIUM_trace_marker | |
| 4 | |
| 5 Name Strings | |
| 6 | |
| 7 GL_CHROMIUM_trace_marker | |
| 8 | |
| 9 Version | |
| 10 | |
| 11 Last Modifed Date: December 17, 2014 | |
| 12 | |
| 13 Dependencies | |
| 14 | |
| 15 OpenGL ES 2.0 is required. | |
| 16 | |
| 17 Overview | |
| 18 | |
| 19 This extension lets you mark chromium style GPU traces. Each trace can | |
| 20 specify both a category name and a trace name which will be associated | |
| 21 with the trace. | |
| 22 | |
| 23 Each trace's beginning is marked by TraceBeginCHROMIUM and the end can | |
| 24 optionally be marked by TraceEndCHROMIUM. If the trace's end is not marked, | |
| 25 the trace will automatically end with the commands of the traced graphics | |
|
vmiura
2014/12/18 21:49:39
nit: "the trace will automatically end when the co
David Yen
2014/12/18 21:54:27
Done.
| |
| 26 context is finished. | |
| 27 | |
| 28 Multiple traces can happen simultaneously, however traces act as a stack | |
| 29 and must be fully contained within one another. Therefore, you cannot | |
| 30 have overlapping traces. | |
| 31 | |
| 32 Once a trace has been recorded, it is up to the application to decide | |
| 33 how the traces should be displayed. | |
| 34 | |
| 35 New Tokens | |
| 36 | |
| 37 None | |
| 38 | |
| 39 New Procedures and Functions | |
| 40 | |
| 41 void TraceBeginCHROMIUM(const char* category_name, const char* trace_name) | |
| 42 | |
| 43 Marks the beginning of when a GPU trace should begin. Once the trace begins | |
| 44 it lasts until the current graphics context is finished or when | |
| 45 TraceEndCHROMIUM is called. | |
| 46 | |
| 47 | |
| 48 void TraceEndCHROMIUM() | |
| 49 | |
| 50 Marks the last trace to end, this will signal the application to stop | |
| 51 tracing the previous trace. | |
| 52 | |
| 53 Errors | |
| 54 | |
| 55 None. | |
| 56 | |
| 57 New State | |
| 58 | |
| 59 None. | |
| 60 | |
| 61 Revision History | |
| 62 | |
| 63 12/17/2014 Documented the extension | |
| 64 | |
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