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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 780433006: Add framebuffer object related commands to command buffer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@tex
Patch Set: Created 6 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
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81 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); 81 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name);
82 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params); 82 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params);
83 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params); 83 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params);
84 GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUn iformLocation location, GLfloat* params); 84 GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUn iformLocation location, GLfloat* params);
85 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn iformLocation location, GLint* params); 85 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn iformLocation location, GLint* params);
86 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c onst char* name); 86 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c onst char* name);
87 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer texAttribute pname, GLfloat* params); 87 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer texAttribute pname, GLfloat* params);
88 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer texAttribute pname, GLint* params); 88 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer texAttribute pname, GLint* params);
89 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe numVertexPointer pname, void** pointer); 89 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe numVertexPointer pname, void** pointer);
90 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM ode mode); 90 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM ode mode);
91 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTa rget target, GLsizeiNotNegative count, const GLenum* attachments);
92 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBuffe rTarget target, GLsizeiNotNegative count, const GLenum* attachments, GLint x, GL int y, GLsizei width, GLsizei height);
91 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); 93 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer);
92 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); 94 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap);
93 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer ); 95 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer );
94 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); 96 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program);
95 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf fer); 97 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf fer);
96 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); 98 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader);
97 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); 99 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture);
98 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 100 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
99 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); 101 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program);
100 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint PixelStoreAlignment param); 102 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint PixelStoreAlignment param);
101 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni ts); 103 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni ts);
104 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
102 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt h, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pix els); 105 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt h, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pix els);
103 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 106 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
104 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTar get target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei heig ht); 107 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTar get target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei heig ht);
105 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 108 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
106 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 109 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
107 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi zeiNotNegative length); 110 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi zeiNotNegative length);
108 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo tNegative count, const GLchar* const* str, const GLint* length); 111 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo tNegative count, const GLchar* const* str, const GLint* length);
109 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); 112 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void);
110 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); 113 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void);
111 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask); 114 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask);
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246 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu m* bufs); 249 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu m* bufs);
247 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); 250 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
248 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); 251 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);
249 252
250 // Extension CHROMIUM_path_rendering. 253 // Extension CHROMIUM_path_rendering.
251 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); 254 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m);
252 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); 255 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode);
253 256
254 // Extension KHR_blend_equation_advanced 257 // Extension KHR_blend_equation_advanced
255 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 258 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
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