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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
| 6 | 6 |
| 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
| 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
| 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
| 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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| 81 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); | 81 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); |
| 82 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLfloat* params); | 82 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLfloat* params); |
| 83 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLint* params); | 83 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLint* params); |
| 84 GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUn
iformLocation location, GLfloat* params); | 84 GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUn
iformLocation location, GLfloat* params); |
| 85 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn
iformLocation location, GLint* params); | 85 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn
iformLocation location, GLint* params); |
| 86 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c
onst char* name); | 86 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c
onst char* name); |
| 87 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer
texAttribute pname, GLfloat* params); | 87 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer
texAttribute pname, GLfloat* params); |
| 88 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer
texAttribute pname, GLint* params); | 88 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer
texAttribute pname, GLint* params); |
| 89 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
numVertexPointer pname, void** pointer); | 89 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
numVertexPointer pname, void** pointer); |
| 90 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM
ode mode); | 90 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM
ode mode); |
| 91 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTa
rget target, GLsizeiNotNegative count, const GLenum* attachments); |
| 92 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBuffe
rTarget target, GLsizeiNotNegative count, const GLenum* attachments, GLint x, GL
int y, GLsizei width, GLsizei height); |
| 91 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); | 93 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); |
| 92 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); | 94 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); |
| 93 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer
); | 95 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer
); |
| 94 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); | 96 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); |
| 95 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf
fer); | 97 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf
fer); |
| 96 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); | 98 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); |
| 97 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); | 99 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); |
| 98 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); | 100 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
| 99 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); | 101 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); |
| 100 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint
PixelStoreAlignment param); | 102 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint
PixelStoreAlignment param); |
| 101 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni
ts); | 103 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni
ts); |
| 104 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); |
| 102 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt
h, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pix
els); | 105 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt
h, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pix
els); |
| 103 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); | 106 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
| 104 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei heig
ht); | 107 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei heig
ht); |
| 105 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); | 108 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); |
| 106 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); | 109 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); |
| 107 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const
GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi
zeiNotNegative length); | 110 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const
GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi
zeiNotNegative length); |
| 108 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo
tNegative count, const GLchar* const* str, const GLint* length); | 111 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo
tNegative count, const GLchar* const* str, const GLint* length); |
| 109 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); | 112 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); |
| 110 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); | 113 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); |
| 111 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint
ref, GLuint mask); | 114 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint
ref, GLuint mask); |
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| 246 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); | 249 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); |
| 247 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 250 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
| 248 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 251 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
| 249 | 252 |
| 250 // Extension CHROMIUM_path_rendering. | 253 // Extension CHROMIUM_path_rendering. |
| 251 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 254 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
| 252 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 255 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
| 253 | 256 |
| 254 // Extension KHR_blend_equation_advanced | 257 // Extension KHR_blend_equation_advanced |
| 255 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 258 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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