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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
| (...skipping 188 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 199 virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0; | 199 virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0; |
| 200 virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0; | 200 virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0; |
| 201 virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0; | 201 virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0; |
| 202 virtual GLint GetUniformLocation(GLuint program, const char* name) = 0; | 202 virtual GLint GetUniformLocation(GLuint program, const char* name) = 0; |
| 203 virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = 0; | 203 virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = 0; |
| 204 virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0; | 204 virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0; |
| 205 virtual void GetVertexAttribPointerv(GLuint index, | 205 virtual void GetVertexAttribPointerv(GLuint index, |
| 206 GLenum pname, | 206 GLenum pname, |
| 207 void** pointer) = 0; | 207 void** pointer) = 0; |
| 208 virtual void Hint(GLenum target, GLenum mode) = 0; | 208 virtual void Hint(GLenum target, GLenum mode) = 0; |
| 209 virtual void InvalidateFramebuffer(GLenum target, |
| 210 GLsizei count, |
| 211 const GLenum* attachments) = 0; |
| 212 virtual void InvalidateSubFramebuffer(GLenum target, |
| 213 GLsizei count, |
| 214 const GLenum* attachments, |
| 215 GLint x, |
| 216 GLint y, |
| 217 GLsizei width, |
| 218 GLsizei height) = 0; |
| 209 virtual GLboolean IsBuffer(GLuint buffer) = 0; | 219 virtual GLboolean IsBuffer(GLuint buffer) = 0; |
| 210 virtual GLboolean IsEnabled(GLenum cap) = 0; | 220 virtual GLboolean IsEnabled(GLenum cap) = 0; |
| 211 virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0; | 221 virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0; |
| 212 virtual GLboolean IsProgram(GLuint program) = 0; | 222 virtual GLboolean IsProgram(GLuint program) = 0; |
| 213 virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0; | 223 virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0; |
| 214 virtual GLboolean IsShader(GLuint shader) = 0; | 224 virtual GLboolean IsShader(GLuint shader) = 0; |
| 215 virtual GLboolean IsTexture(GLuint texture) = 0; | 225 virtual GLboolean IsTexture(GLuint texture) = 0; |
| 216 virtual void LineWidth(GLfloat width) = 0; | 226 virtual void LineWidth(GLfloat width) = 0; |
| 217 virtual void LinkProgram(GLuint program) = 0; | 227 virtual void LinkProgram(GLuint program) = 0; |
| 218 virtual void PixelStorei(GLenum pname, GLint param) = 0; | 228 virtual void PixelStorei(GLenum pname, GLint param) = 0; |
| 219 virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; | 229 virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; |
| 230 virtual void ReadBuffer(GLenum src) = 0; |
| 220 virtual void ReadPixels(GLint x, | 231 virtual void ReadPixels(GLint x, |
| 221 GLint y, | 232 GLint y, |
| 222 GLsizei width, | 233 GLsizei width, |
| 223 GLsizei height, | 234 GLsizei height, |
| 224 GLenum format, | 235 GLenum format, |
| 225 GLenum type, | 236 GLenum type, |
| 226 void* pixels) = 0; | 237 void* pixels) = 0; |
| 227 virtual void ReleaseShaderCompiler() = 0; | 238 virtual void ReleaseShaderCompiler() = 0; |
| 228 virtual void RenderbufferStorage(GLenum target, | 239 virtual void RenderbufferStorage(GLenum target, |
| 229 GLenum internalformat, | 240 GLenum internalformat, |
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| 570 GLint bounds_width, | 581 GLint bounds_width, |
| 571 GLint bounds_height, | 582 GLint bounds_height, |
| 572 GLfloat uv_x, | 583 GLfloat uv_x, |
| 573 GLfloat uv_y, | 584 GLfloat uv_y, |
| 574 GLfloat uv_width, | 585 GLfloat uv_width, |
| 575 GLfloat uv_height) = 0; | 586 GLfloat uv_height) = 0; |
| 576 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; | 587 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; |
| 577 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; | 588 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; |
| 578 virtual void BlendBarrierKHR() = 0; | 589 virtual void BlendBarrierKHR() = 0; |
| 579 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ | 590 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
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