Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
| 10 #include "gpu/command_buffer/service/gl_utils.h" | 10 #include "gpu/command_buffer/service/gl_utils.h" |
| (...skipping 242 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 253 namespace gpu { | 253 namespace gpu { |
| 254 | 254 |
| 255 CopyTextureCHROMIUMResourceManager::CopyTextureCHROMIUMResourceManager() | 255 CopyTextureCHROMIUMResourceManager::CopyTextureCHROMIUMResourceManager() |
| 256 : initialized_(false), | 256 : initialized_(false), |
| 257 vertex_shaders_(NUM_VERTEX_SHADERS, 0u), | 257 vertex_shaders_(NUM_VERTEX_SHADERS, 0u), |
| 258 fragment_shaders_(NUM_FRAGMENT_SHADERS, 0u), | 258 fragment_shaders_(NUM_FRAGMENT_SHADERS, 0u), |
| 259 buffer_id_(0u), | 259 buffer_id_(0u), |
| 260 framebuffer_(0u) {} | 260 framebuffer_(0u) {} |
| 261 | 261 |
| 262 CopyTextureCHROMIUMResourceManager::~CopyTextureCHROMIUMResourceManager() { | 262 CopyTextureCHROMIUMResourceManager::~CopyTextureCHROMIUMResourceManager() { |
| 263 DCHECK(!buffer_id_); | |
|
Ken Russell (switch to Gerrit)
2014/12/05 18:59:28
Please add the comment here from the CL descriptio
| |
| 264 DCHECK(!framebuffer_); | |
| 265 } | 263 } |
| 266 | 264 |
| 267 void CopyTextureCHROMIUMResourceManager::Initialize( | 265 void CopyTextureCHROMIUMResourceManager::Initialize( |
| 268 const gles2::GLES2Decoder* decoder) { | 266 const gles2::GLES2Decoder* decoder) { |
| 269 COMPILE_ASSERT( | 267 COMPILE_ASSERT( |
| 270 kVertexPositionAttrib == 0u, | 268 kVertexPositionAttrib == 0u, |
| 271 Position_attribs_must_be_0); | 269 Position_attribs_must_be_0); |
| 272 DCHECK(!buffer_id_); | 270 DCHECK(!buffer_id_); |
| 273 DCHECK(!framebuffer_); | 271 DCHECK(!framebuffer_); |
| 274 DCHECK(programs_.empty()); | 272 DCHECK(programs_.empty()); |
| (...skipping 198 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 473 decoder->RestoreTextureState(dest_id); | 471 decoder->RestoreTextureState(dest_id); |
| 474 decoder->RestoreTextureUnitBindings(0); | 472 decoder->RestoreTextureUnitBindings(0); |
| 475 decoder->RestoreActiveTexture(); | 473 decoder->RestoreActiveTexture(); |
| 476 decoder->RestoreProgramBindings(); | 474 decoder->RestoreProgramBindings(); |
| 477 decoder->RestoreBufferBindings(); | 475 decoder->RestoreBufferBindings(); |
| 478 decoder->RestoreFramebufferBindings(); | 476 decoder->RestoreFramebufferBindings(); |
| 479 decoder->RestoreGlobalState(); | 477 decoder->RestoreGlobalState(); |
| 480 } | 478 } |
| 481 | 479 |
| 482 } // namespace gpu | 480 } // namespace gpu |
| OLD | NEW |