Index: content/common/gpu/gpu_channel.h |
diff --git a/content/common/gpu/gpu_channel.h b/content/common/gpu/gpu_channel.h |
index 6b707289cc55df3a924f66619667f332ceeb7966..0db58ef5a41cb56d90a1d539ca586fbd6b3cb7e8 100644 |
--- a/content/common/gpu/gpu_channel.h |
+++ b/content/common/gpu/gpu_channel.h |
@@ -19,6 +19,7 @@ |
#include "content/common/gpu/gpu_memory_manager.h" |
#include "content/common/gpu/gpu_result_codes.h" |
#include "content/common/message_router.h" |
+#include "gpu/command_buffer/service/valuebuffer_manager.h" |
#include "ipc/ipc_sync_channel.h" |
#include "ui/gfx/native_widget_types.h" |
#include "ui/gfx/size.h" |
@@ -37,6 +38,7 @@ class PreemptionFlag; |
union ValueState; |
class ValueStateMap; |
namespace gles2 { |
+class SubscriptionRefSet; |
} |
} |
@@ -52,7 +54,8 @@ class GpuWatchdog; |
// Encapsulates an IPC channel between the GPU process and one renderer |
// process. On the renderer side there's a corresponding GpuChannelHost. |
-class GpuChannel : public IPC::Listener, public IPC::Sender { |
+class GpuChannel : public IPC::Listener, public IPC::Sender, |
+ public gpu::gles2::SubscriptionRefSet::Observer { |
public: |
// Takes ownership of the renderer process handle. |
GpuChannel(GpuChannelManager* gpu_channel_manager, |
@@ -99,6 +102,10 @@ class GpuChannel : public IPC::Listener, public IPC::Sender { |
// unscheduling conditions. |
void RequeueMessage(); |
+ // SubscriptionRefSet::Observer implementation |
+ void OnAddSubscription(unsigned int target) override; |
+ void OnRemoveSubscription(unsigned int target) override; |
+ |
// This is called when a command buffer transitions from the unscheduled |
// state to the scheduled state, which potentially means the channel |
// transitions from the unscheduled to the scheduled state. When this occurs |
@@ -219,6 +226,8 @@ class GpuChannel : public IPC::Listener, public IPC::Sender { |
scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_; |
+ scoped_refptr<gpu::gles2::SubscriptionRefSet> subscription_ref_set_; |
+ |
scoped_refptr<gpu::ValueStateMap> pending_valuebuffer_state_; |
typedef IDMap<GpuCommandBufferStub, IDMapOwnPointer> StubMap; |