| Index: include/gpu/GrProcessor.h
|
| diff --git a/include/gpu/GrProcessor.h b/include/gpu/GrProcessor.h
|
| index 20123754e2a145098842a1e7f74cfc81e2400f3c..6a497e7514383ba6fa7841763a49fedcc89ce5c2 100644
|
| --- a/include/gpu/GrProcessor.h
|
| +++ b/include/gpu/GrProcessor.h
|
| @@ -8,7 +8,6 @@
|
| #ifndef GrProcessor_DEFINED
|
| #define GrProcessor_DEFINED
|
|
|
| -#include "GrBackendProcessorFactory.h"
|
| #include "GrColor.h"
|
| #include "GrProcessorUnitTest.h"
|
| #include "GrProgramElement.h"
|
| @@ -19,6 +18,36 @@ class GrContext;
|
| class GrCoordTransform;
|
| class GrInvariantOutput;
|
|
|
| +/**
|
| + * Used by processors to build their keys. It incorporates each per-processor key into a larger
|
| + * shader key.
|
| + */
|
| +class GrProcessorKeyBuilder {
|
| +public:
|
| + GrProcessorKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCount(0) {
|
| + SkASSERT(0 == fData->count() % sizeof(uint32_t));
|
| + }
|
| +
|
| + void add32(uint32_t v) {
|
| + ++fCount;
|
| + fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v));
|
| + }
|
| +
|
| + /** Inserts count uint32_ts into the key. The returned pointer is only valid until the next
|
| + add*() call. */
|
| + uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) {
|
| + SkASSERT(count > 0);
|
| + fCount += count;
|
| + return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count));
|
| + }
|
| +
|
| + size_t size() const { return sizeof(uint32_t) * fCount; }
|
| +
|
| +private:
|
| + SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key.
|
| + int fCount; // number of uint32_ts added to fData by the processor.
|
| +};
|
| +
|
| /** Provides custom shader code to the Ganesh shading pipeline. GrProcessor objects *must* be
|
| immutable: after being constructed, their fields may not change.
|
|
|
| @@ -42,26 +71,9 @@ public:
|
| */
|
| void computeInvariantOutput(GrInvariantOutput* inout) const;
|
|
|
| - /** This object, besides creating back-end-specific helper objects, is used for run-time-type-
|
| - identification. The factory should be an instance of templated class,
|
| - GrTBackendProcessorFactory. It is templated on the subclass of GrProcessor. The subclass
|
| - must have a nested type (or typedef) named GLProcessor which will be the subclass of
|
| - GrGLProcessor created by the factory.
|
| -
|
| - Example:
|
| - class MyCustomProcessor : public GrProcessor {
|
| - ...
|
| - virtual const GrBackendProcessorFactory& getFactory() const SK_OVERRIDE {
|
| - return GrTBackendProcessorFactory<MyCustomProcessor>::getInstance();
|
| - }
|
| - ...
|
| - };
|
| - */
|
| - virtual const GrBackendProcessorFactory& getFactory() const = 0;
|
| -
|
| /** Human-meaningful string to identify this prcoessor; may be embedded
|
| in generated shader code. */
|
| - const char* name() const;
|
| + virtual const char* name() const = 0;
|
|
|
| int numTextures() const { return fTextureAccesses.count(); }
|
|
|
| @@ -90,8 +102,10 @@ public:
|
| */
|
| template <typename T> const T& cast() const { return *static_cast<const T*>(this); }
|
|
|
| + uint32_t classID() const { SkASSERT(kIllegalProcessorClassID != fClassID); return fClassID; }
|
| +
|
| protected:
|
| - GrProcessor() : fWillReadFragmentPosition(false) {}
|
| + GrProcessor() : fClassID(kIllegalProcessorClassID), fWillReadFragmentPosition(false) {}
|
|
|
| /**
|
| * Subclasses call this from their constructor to register GrTextureAccesses. The processor
|
| @@ -110,11 +124,35 @@ protected:
|
| */
|
| void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; }
|
|
|
| + template <typename PROC_SUBCLASS> void initClassID() {
|
| + static uint32_t kClassID = GenClassID();
|
| + fClassID = kClassID;
|
| + }
|
| +
|
| + uint32_t fClassID;
|
| +
|
| private:
|
| /**
|
| * Subclass implements this to support getConstantColorComponents(...).
|
| */
|
| virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const = 0;
|
| +
|
| + static uint32_t GenClassID() {
|
| + // fCurrProcessorClassID has been initialized to kIllegalProcessorClassID. The
|
| + // atomic inc returns the old value not the incremented value. So we add
|
| + // 1 to the returned value.
|
| + uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&gCurrProcessorClassID)) + 1;
|
| + if (!id) {
|
| + SkFAIL("This should never wrap as it should only be called once for each GrProcessor "
|
| + "subclass.");
|
| + }
|
| + return id;
|
| + }
|
| +
|
| + enum {
|
| + kIllegalProcessorClassID = 0,
|
| + };
|
| + static int32_t gCurrProcessorClassID;
|
|
|
| SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
|
| bool fWillReadFragmentPosition;
|
| @@ -122,7 +160,6 @@ private:
|
| typedef GrProgramElement INHERITED;
|
| };
|
|
|
| -
|
| /**
|
| * This creates a processor outside of the memory pool. The processor's destructor will be called
|
| * at global destruction time. NAME will be the name of the created instance.
|
|
|