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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.cpp

Issue 778453002: Remove backend factories (Closed) Base URL: https://skia.googlesource.com/skia.git@unichoice
Patch Set: feedback inc Created 6 years ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramBuilder.h" 8 #include "GrGLProgramBuilder.h"
9 #include "gl/GrGLProgram.h" 9 #include "gl/GrGLProgram.h"
10 #include "gl/GrGLSLPrettyPrint.h" 10 #include "gl/GrGLSLPrettyPrint.h"
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335 335
336 fFS.codeAppend("}"); 336 fFS.codeAppend("}");
337 } 337 }
338 338
339 void GrGLProgramBuilder::emitAndInstallProc(const GrPendingFragmentStage& fs, 339 void GrGLProgramBuilder::emitAndInstallProc(const GrPendingFragmentStage& fs,
340 const char* outColor, 340 const char* outColor,
341 const char* inColor) { 341 const char* inColor) {
342 GrGLInstalledFragProc* ifp = SkNEW(GrGLInstalledFragProc); 342 GrGLInstalledFragProc* ifp = SkNEW(GrGLInstalledFragProc);
343 343
344 const GrFragmentProcessor& fp = *fs.getProcessor(); 344 const GrFragmentProcessor& fp = *fs.getProcessor();
345 ifp->fGLProc.reset(fp.getFactory().createGLInstance(fp)); 345 ifp->fGLProc.reset(fp.createGLInstance());
346 346
347 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTextures()); 347 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTextures());
348 this->emitSamplers(fp, &samplers, ifp); 348 this->emitSamplers(fp, &samplers, ifp);
349 349
350 // Fragment processors can have coord transforms 350 // Fragment processors can have coord transforms
351 SkSTArray<2, GrGLProcessor::TransformedCoords> coords(fp.numTransforms()); 351 SkSTArray<2, GrGLProcessor::TransformedCoords> coords(fp.numTransforms());
352 this->emitTransforms(fs, &coords, ifp); 352 this->emitTransforms(fs, &coords, ifp);
353 353
354 ifp->fGLProc->emitCode(this, fp, outColor, inColor, coords, samplers); 354 ifp->fGLProc->emitCode(this, fp, outColor, inColor, coords, samplers);
355 355
356 // We have to check that effects and the code they emit are consistent, ie i f an effect 356 // We have to check that effects and the code they emit are consistent, ie i f an effect
357 // asks for dst color, then the emit code needs to follow suit 357 // asks for dst color, then the emit code needs to follow suit
358 verify(fp); 358 verify(fp);
359 fFragmentProcessors->fProcs.push_back(ifp); 359 fFragmentProcessors->fProcs.push_back(ifp);
360 } 360 }
361 361
362 void GrGLProgramBuilder::emitAndInstallProc(const GrGeometryProcessor& gp, 362 void GrGLProgramBuilder::emitAndInstallProc(const GrGeometryProcessor& gp,
363 const char* outColor, 363 const char* outColor,
364 const char* outCoverage) { 364 const char* outCoverage) {
365 SkASSERT(!fGeometryProcessor); 365 SkASSERT(!fGeometryProcessor);
366 fGeometryProcessor = SkNEW(GrGLInstalledGeoProc); 366 fGeometryProcessor = SkNEW(GrGLInstalledGeoProc);
367 367
368 const GrBatchTracker& bt = fOptState.getBatchTracker(); 368 const GrBatchTracker& bt = fOptState.getBatchTracker();
369 fGeometryProcessor->fGLProc.reset(gp.getFactory().createGLInstance(gp, bt)); 369 fGeometryProcessor->fGLProc.reset(gp.createGLInstance(bt));
370 370
371 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(gp.numTextures()); 371 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(gp.numTextures());
372 this->emitSamplers(gp, &samplers, fGeometryProcessor); 372 this->emitSamplers(gp, &samplers, fGeometryProcessor);
373 373
374 GrGLGeometryProcessor::EmitArgs args(this, gp, bt, outColor, outCoverage, sa mplers); 374 GrGLGeometryProcessor::EmitArgs args(this, gp, bt, outColor, outCoverage, sa mplers);
375 fGeometryProcessor->fGLProc->emitCode(args); 375 fGeometryProcessor->fGLProc->emitCode(args);
376 376
377 // We have to check that effects and the code they emit are consistent, ie i f an effect 377 // We have to check that effects and the code they emit are consistent, ie i f an effect
378 // asks for dst color, then the emit code needs to follow suit 378 // asks for dst color, then the emit code needs to follow suit
379 verify(gp); 379 verify(gp);
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555 } 555 }
556 556
557 //////////////////////////////////////////////////////////////////////////////// /////////////////// 557 //////////////////////////////////////////////////////////////////////////////// ///////////////////
558 558
559 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { 559 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() {
560 int numProcs = fProcs.count(); 560 int numProcs = fProcs.count();
561 for (int e = 0; e < numProcs; ++e) { 561 for (int e = 0; e < numProcs; ++e) {
562 SkDELETE(fProcs[e]); 562 SkDELETE(fProcs[e]);
563 } 563 }
564 } 564 }
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