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1 /* | 1 /* |
2 * Copyright 2012 The Android Open Source Project | 2 * Copyright 2012 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkLightingImageFilter.h" | 8 #include "SkLightingImageFilter.h" |
9 #include "SkBitmap.h" | 9 #include "SkBitmap.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
11 #include "SkReadBuffer.h" | 11 #include "SkReadBuffer.h" |
12 #include "SkWriteBuffer.h" | 12 #include "SkWriteBuffer.h" |
13 #include "SkReadBuffer.h" | 13 #include "SkReadBuffer.h" |
14 #include "SkWriteBuffer.h" | 14 #include "SkWriteBuffer.h" |
15 #include "SkTypes.h" | 15 #include "SkTypes.h" |
16 | 16 |
17 #if SK_SUPPORT_GPU | 17 #if SK_SUPPORT_GPU |
| 18 #include "GrFragmentProcessor.h" |
| 19 #include "GrInvariantOutput.h" |
18 #include "effects/GrSingleTextureEffect.h" | 20 #include "effects/GrSingleTextureEffect.h" |
19 #include "gl/GrGLProcessor.h" | 21 #include "gl/GrGLProcessor.h" |
20 #include "gl/builders/GrGLProgramBuilder.h" | 22 #include "gl/builders/GrGLProgramBuilder.h" |
21 #include "GrFragmentProcessor.h" | |
22 #include "GrInvariantOutput.h" | |
23 #include "GrTBackendProcessorFactory.h" | |
24 | 23 |
25 class GrGLDiffuseLightingEffect; | 24 class GrGLDiffuseLightingEffect; |
26 class GrGLSpecularLightingEffect; | 25 class GrGLSpecularLightingEffect; |
27 | 26 |
28 // For brevity | 27 // For brevity |
29 typedef GrGLProgramDataManager::UniformHandle UniformHandle; | 28 typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
30 #endif | 29 #endif |
31 | 30 |
32 namespace { | 31 namespace { |
33 | 32 |
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367 SkScalar surfaceScale, | 366 SkScalar surfaceScale, |
368 const SkMatrix& matrix, | 367 const SkMatrix& matrix, |
369 SkScalar kd) { | 368 SkScalar kd) { |
370 return SkNEW_ARGS(GrDiffuseLightingEffect, (texture, | 369 return SkNEW_ARGS(GrDiffuseLightingEffect, (texture, |
371 light, | 370 light, |
372 surfaceScale, | 371 surfaceScale, |
373 matrix, | 372 matrix, |
374 kd)); | 373 kd)); |
375 } | 374 } |
376 | 375 |
377 static const char* Name() { return "DiffuseLighting"; } | 376 virtual const char* name() const SK_OVERRIDE { return "DiffuseLighting"; } |
378 | 377 |
379 typedef GrGLDiffuseLightingEffect GLProcessor; | 378 virtual void getGLProcessorKey(const GrGLCaps&, GrProcessorKeyBuilder*) cons
t SK_OVERRIDE; |
380 | 379 |
381 virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERR
IDE; | 380 virtual GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE; |
| 381 |
| 382 virtual uint32_t classID() const { |
| 383 static uint32_t id = GenClassID(); |
| 384 return id; |
| 385 } |
| 386 |
382 SkScalar kd() const { return fKD; } | 387 SkScalar kd() const { return fKD; } |
383 | 388 |
384 private: | 389 private: |
385 virtual bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE; | 390 virtual bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE; |
386 | 391 |
387 GrDiffuseLightingEffect(GrTexture* texture, | 392 GrDiffuseLightingEffect(GrTexture* texture, |
388 const SkLight* light, | 393 const SkLight* light, |
389 SkScalar surfaceScale, | 394 SkScalar surfaceScale, |
390 const SkMatrix& matrix, | 395 const SkMatrix& matrix, |
391 SkScalar kd); | 396 SkScalar kd); |
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403 const SkMatrix& matrix, | 408 const SkMatrix& matrix, |
404 SkScalar ks, | 409 SkScalar ks, |
405 SkScalar shininess) { | 410 SkScalar shininess) { |
406 return SkNEW_ARGS(GrSpecularLightingEffect, (texture, | 411 return SkNEW_ARGS(GrSpecularLightingEffect, (texture, |
407 light, | 412 light, |
408 surfaceScale, | 413 surfaceScale, |
409 matrix, | 414 matrix, |
410 ks, | 415 ks, |
411 shininess)); | 416 shininess)); |
412 } | 417 } |
413 static const char* Name() { return "SpecularLighting"; } | |
414 | 418 |
415 typedef GrGLSpecularLightingEffect GLProcessor; | 419 virtual const char* name() const SK_OVERRIDE { return "SpecularLighting"; } |
416 | 420 |
417 virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERR
IDE; | 421 virtual void getGLProcessorKey(const GrGLCaps&, GrProcessorKeyBuilder*) cons
t SK_OVERRIDE; |
| 422 |
| 423 virtual GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE; |
| 424 |
| 425 virtual uint32_t classID() const { |
| 426 static uint32_t id = GenClassID(); |
| 427 return id; |
| 428 } |
| 429 |
418 SkScalar ks() const { return fKS; } | 430 SkScalar ks() const { return fKS; } |
419 SkScalar shininess() const { return fShininess; } | 431 SkScalar shininess() const { return fShininess; } |
420 | 432 |
421 private: | 433 private: |
422 virtual bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE; | 434 virtual bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE; |
423 | 435 |
424 GrSpecularLightingEffect(GrTexture* texture, | 436 GrSpecularLightingEffect(GrTexture* texture, |
425 const SkLight* light, | 437 const SkLight* light, |
426 SkScalar surfaceScale, | 438 SkScalar surfaceScale, |
427 const SkMatrix& matrix, | 439 const SkMatrix& matrix, |
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1183 default: | 1195 default: |
1184 SkFAIL("Unexpected value."); | 1196 SkFAIL("Unexpected value."); |
1185 return NULL; | 1197 return NULL; |
1186 } | 1198 } |
1187 } | 1199 } |
1188 | 1200 |
1189 } | 1201 } |
1190 | 1202 |
1191 class GrGLLightingEffect : public GrGLFragmentProcessor { | 1203 class GrGLLightingEffect : public GrGLFragmentProcessor { |
1192 public: | 1204 public: |
1193 GrGLLightingEffect(const GrBackendProcessorFactory&, const GrProcessor&); | 1205 GrGLLightingEffect(const GrProcessor&); |
1194 virtual ~GrGLLightingEffect(); | 1206 virtual ~GrGLLightingEffect(); |
1195 | 1207 |
1196 virtual void emitCode(GrGLFPBuilder*, | 1208 virtual void emitCode(GrGLFPBuilder*, |
1197 const GrFragmentProcessor&, | 1209 const GrFragmentProcessor&, |
1198 const char* outputColor, | 1210 const char* outputColor, |
1199 const char* inputColor, | 1211 const char* inputColor, |
1200 const TransformedCoordsArray&, | 1212 const TransformedCoordsArray&, |
1201 const TextureSamplerArray&) SK_OVERRIDE; | 1213 const TextureSamplerArray&) SK_OVERRIDE; |
1202 | 1214 |
1203 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKe
yBuilder* b); | 1215 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKe
yBuilder* b); |
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1215 | 1227 |
1216 UniformHandle fImageIncrementUni; | 1228 UniformHandle fImageIncrementUni; |
1217 UniformHandle fSurfaceScaleUni; | 1229 UniformHandle fSurfaceScaleUni; |
1218 GrGLLight* fLight; | 1230 GrGLLight* fLight; |
1219 }; | 1231 }; |
1220 | 1232 |
1221 /////////////////////////////////////////////////////////////////////////////// | 1233 /////////////////////////////////////////////////////////////////////////////// |
1222 | 1234 |
1223 class GrGLDiffuseLightingEffect : public GrGLLightingEffect { | 1235 class GrGLDiffuseLightingEffect : public GrGLLightingEffect { |
1224 public: | 1236 public: |
1225 GrGLDiffuseLightingEffect(const GrBackendProcessorFactory&, const GrProcesso
r&); | 1237 GrGLDiffuseLightingEffect(const GrProcessor&); |
1226 virtual void emitLightFunc(GrGLFPBuilder*, SkString* funcName) SK_OVERRIDE; | 1238 virtual void emitLightFunc(GrGLFPBuilder*, SkString* funcName) SK_OVERRIDE; |
1227 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O
VERRIDE; | 1239 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O
VERRIDE; |
1228 | 1240 |
1229 private: | 1241 private: |
1230 typedef GrGLLightingEffect INHERITED; | 1242 typedef GrGLLightingEffect INHERITED; |
1231 | 1243 |
1232 UniformHandle fKDUni; | 1244 UniformHandle fKDUni; |
1233 }; | 1245 }; |
1234 | 1246 |
1235 /////////////////////////////////////////////////////////////////////////////// | 1247 /////////////////////////////////////////////////////////////////////////////// |
1236 | 1248 |
1237 class GrGLSpecularLightingEffect : public GrGLLightingEffect { | 1249 class GrGLSpecularLightingEffect : public GrGLLightingEffect { |
1238 public: | 1250 public: |
1239 GrGLSpecularLightingEffect(const GrBackendProcessorFactory&, const GrProcess
or&); | 1251 GrGLSpecularLightingEffect(const GrProcessor&); |
1240 virtual void emitLightFunc(GrGLFPBuilder*, SkString* funcName) SK_OVERRIDE; | 1252 virtual void emitLightFunc(GrGLFPBuilder*, SkString* funcName) SK_OVERRIDE; |
1241 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O
VERRIDE; | 1253 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O
VERRIDE; |
1242 | 1254 |
1243 private: | 1255 private: |
1244 typedef GrGLLightingEffect INHERITED; | 1256 typedef GrGLLightingEffect INHERITED; |
1245 | 1257 |
1246 UniformHandle fKSUni; | 1258 UniformHandle fKSUni; |
1247 UniformHandle fShininessUni; | 1259 UniformHandle fShininessUni; |
1248 }; | 1260 }; |
1249 | 1261 |
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1276 /////////////////////////////////////////////////////////////////////////////// | 1288 /////////////////////////////////////////////////////////////////////////////// |
1277 | 1289 |
1278 GrDiffuseLightingEffect::GrDiffuseLightingEffect(GrTexture* texture, | 1290 GrDiffuseLightingEffect::GrDiffuseLightingEffect(GrTexture* texture, |
1279 const SkLight* light, | 1291 const SkLight* light, |
1280 SkScalar surfaceScale, | 1292 SkScalar surfaceScale, |
1281 const SkMatrix& matrix, | 1293 const SkMatrix& matrix, |
1282 SkScalar kd) | 1294 SkScalar kd) |
1283 : INHERITED(texture, light, surfaceScale, matrix), fKD(kd) { | 1295 : INHERITED(texture, light, surfaceScale, matrix), fKD(kd) { |
1284 } | 1296 } |
1285 | 1297 |
1286 const GrBackendFragmentProcessorFactory& GrDiffuseLightingEffect::getFactory() c
onst { | |
1287 return GrTBackendFragmentProcessorFactory<GrDiffuseLightingEffect>::getInsta
nce(); | |
1288 } | |
1289 | |
1290 bool GrDiffuseLightingEffect::onIsEqual(const GrFragmentProcessor& sBase) const
{ | 1298 bool GrDiffuseLightingEffect::onIsEqual(const GrFragmentProcessor& sBase) const
{ |
1291 const GrDiffuseLightingEffect& s = sBase.cast<GrDiffuseLightingEffect>(); | 1299 const GrDiffuseLightingEffect& s = sBase.cast<GrDiffuseLightingEffect>(); |
1292 return INHERITED::onIsEqual(sBase) && | 1300 return INHERITED::onIsEqual(sBase) && |
1293 this->kd() == s.kd(); | 1301 this->kd() == s.kd(); |
1294 } | 1302 } |
1295 | 1303 |
| 1304 void GrDiffuseLightingEffect::getGLProcessorKey(const GrGLCaps& caps, |
| 1305 GrProcessorKeyBuilder* b) const
{ |
| 1306 GrGLDiffuseLightingEffect::GenKey(*this, caps, b); |
| 1307 } |
| 1308 |
| 1309 GrGLFragmentProcessor* GrDiffuseLightingEffect::createGLInstance() const { |
| 1310 return SkNEW_ARGS(GrGLDiffuseLightingEffect, (*this)); |
| 1311 } |
| 1312 |
1296 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDiffuseLightingEffect); | 1313 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDiffuseLightingEffect); |
1297 | 1314 |
1298 GrFragmentProcessor* GrDiffuseLightingEffect::TestCreate(SkRandom* random, | 1315 GrFragmentProcessor* GrDiffuseLightingEffect::TestCreate(SkRandom* random, |
1299 GrContext* context, | 1316 GrContext* context, |
1300 const GrDrawTargetCaps&, | 1317 const GrDrawTargetCaps&, |
1301 GrTexture* textures[]) { | 1318 GrTexture* textures[]) { |
1302 SkScalar surfaceScale = random->nextSScalar1(); | 1319 SkScalar surfaceScale = random->nextSScalar1(); |
1303 SkScalar kd = random->nextUScalar1(); | 1320 SkScalar kd = random->nextUScalar1(); |
1304 SkAutoTUnref<SkLight> light(create_random_light(random)); | 1321 SkAutoTUnref<SkLight> light(create_random_light(random)); |
1305 SkMatrix matrix; | 1322 SkMatrix matrix; |
1306 for (int i = 0; i < 9; i++) { | 1323 for (int i = 0; i < 9; i++) { |
1307 matrix[i] = random->nextUScalar1(); | 1324 matrix[i] = random->nextUScalar1(); |
1308 } | 1325 } |
1309 return GrDiffuseLightingEffect::Create(textures[GrProcessorUnitTest::kAlphaT
extureIdx], | 1326 return GrDiffuseLightingEffect::Create(textures[GrProcessorUnitTest::kAlphaT
extureIdx], |
1310 light, surfaceScale, matrix, kd); | 1327 light, surfaceScale, matrix, kd); |
1311 } | 1328 } |
1312 | 1329 |
1313 | 1330 |
1314 /////////////////////////////////////////////////////////////////////////////// | 1331 /////////////////////////////////////////////////////////////////////////////// |
1315 | 1332 |
1316 GrGLLightingEffect::GrGLLightingEffect(const GrBackendProcessorFactory& factory, | 1333 GrGLLightingEffect::GrGLLightingEffect(const GrProcessor& fp) { |
1317 const GrProcessor& fp) | |
1318 : INHERITED(factory) { | |
1319 const GrLightingEffect& m = fp.cast<GrLightingEffect>(); | 1334 const GrLightingEffect& m = fp.cast<GrLightingEffect>(); |
1320 fLight = m.light()->createGLLight(); | 1335 fLight = m.light()->createGLLight(); |
1321 } | 1336 } |
1322 | 1337 |
1323 GrGLLightingEffect::~GrGLLightingEffect() { | 1338 GrGLLightingEffect::~GrGLLightingEffect() { |
1324 delete fLight; | 1339 delete fLight; |
1325 } | 1340 } |
1326 | 1341 |
1327 void GrGLLightingEffect::emitCode(GrGLFPBuilder* builder, | 1342 void GrGLLightingEffect::emitCode(GrGLFPBuilder* builder, |
1328 const GrFragmentProcessor&, | 1343 const GrFragmentProcessor&, |
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1433 pdman.set2f(fImageIncrementUni, 1.0f / texture->width(), ySign / texture->he
ight()); | 1448 pdman.set2f(fImageIncrementUni, 1.0f / texture->width(), ySign / texture->he
ight()); |
1434 pdman.set1f(fSurfaceScaleUni, lighting.surfaceScale()); | 1449 pdman.set1f(fSurfaceScaleUni, lighting.surfaceScale()); |
1435 SkAutoTUnref<SkLight> transformedLight(lighting.light()->transform(lighting.
filterMatrix())); | 1450 SkAutoTUnref<SkLight> transformedLight(lighting.light()->transform(lighting.
filterMatrix())); |
1436 fLight->setData(pdman, transformedLight); | 1451 fLight->setData(pdman, transformedLight); |
1437 } | 1452 } |
1438 | 1453 |
1439 /////////////////////////////////////////////////////////////////////////////// | 1454 /////////////////////////////////////////////////////////////////////////////// |
1440 | 1455 |
1441 /////////////////////////////////////////////////////////////////////////////// | 1456 /////////////////////////////////////////////////////////////////////////////// |
1442 | 1457 |
1443 GrGLDiffuseLightingEffect::GrGLDiffuseLightingEffect(const GrBackendProcessorFac
tory& factory, | 1458 GrGLDiffuseLightingEffect::GrGLDiffuseLightingEffect(const GrProcessor& proc) |
1444 const GrProcessor& proc) | 1459 : INHERITED(proc) { |
1445 : INHERITED(factory, proc) { | |
1446 } | 1460 } |
1447 | 1461 |
1448 void GrGLDiffuseLightingEffect::emitLightFunc(GrGLFPBuilder* builder, SkString*
funcName) { | 1462 void GrGLDiffuseLightingEffect::emitLightFunc(GrGLFPBuilder* builder, SkString*
funcName) { |
1449 const char* kd; | 1463 const char* kd; |
1450 fKDUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 1464 fKDUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
1451 kFloat_GrSLType, | 1465 kFloat_GrSLType, |
1452 "KD", | 1466 "KD", |
1453 &kd); | 1467 &kd); |
1454 | 1468 |
1455 static const GrGLShaderVar gLightArgs[] = { | 1469 static const GrGLShaderVar gLightArgs[] = { |
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1481 const SkLight* light, | 1495 const SkLight* light, |
1482 SkScalar surfaceScale, | 1496 SkScalar surfaceScale, |
1483 const SkMatrix& matrix, | 1497 const SkMatrix& matrix, |
1484 SkScalar ks, | 1498 SkScalar ks, |
1485 SkScalar shininess) | 1499 SkScalar shininess) |
1486 : INHERITED(texture, light, surfaceScale, matrix), | 1500 : INHERITED(texture, light, surfaceScale, matrix), |
1487 fKS(ks), | 1501 fKS(ks), |
1488 fShininess(shininess) { | 1502 fShininess(shininess) { |
1489 } | 1503 } |
1490 | 1504 |
1491 const GrBackendFragmentProcessorFactory& GrSpecularLightingEffect::getFactory()
const { | |
1492 return GrTBackendFragmentProcessorFactory<GrSpecularLightingEffect>::getInst
ance(); | |
1493 } | |
1494 | |
1495 bool GrSpecularLightingEffect::onIsEqual(const GrFragmentProcessor& sBase) const
{ | 1505 bool GrSpecularLightingEffect::onIsEqual(const GrFragmentProcessor& sBase) const
{ |
1496 const GrSpecularLightingEffect& s = sBase.cast<GrSpecularLightingEffect>(); | 1506 const GrSpecularLightingEffect& s = sBase.cast<GrSpecularLightingEffect>(); |
1497 return INHERITED::onIsEqual(sBase) && | 1507 return INHERITED::onIsEqual(sBase) && |
1498 this->ks() == s.ks() && | 1508 this->ks() == s.ks() && |
1499 this->shininess() == s.shininess(); | 1509 this->shininess() == s.shininess(); |
1500 } | 1510 } |
1501 | 1511 |
| 1512 void GrSpecularLightingEffect::getGLProcessorKey(const GrGLCaps& caps, |
| 1513 GrProcessorKeyBuilder* b) const
{ |
| 1514 GrGLSpecularLightingEffect::GenKey(*this, caps, b); |
| 1515 } |
| 1516 |
| 1517 GrGLFragmentProcessor* GrSpecularLightingEffect::createGLInstance() const { |
| 1518 return SkNEW_ARGS(GrGLSpecularLightingEffect, (*this)); |
| 1519 } |
| 1520 |
1502 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSpecularLightingEffect); | 1521 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSpecularLightingEffect); |
1503 | 1522 |
1504 GrFragmentProcessor* GrSpecularLightingEffect::TestCreate(SkRandom* random, | 1523 GrFragmentProcessor* GrSpecularLightingEffect::TestCreate(SkRandom* random, |
1505 GrContext* context, | 1524 GrContext* context, |
1506 const GrDrawTargetCaps
&, | 1525 const GrDrawTargetCaps
&, |
1507 GrTexture* textures[])
{ | 1526 GrTexture* textures[])
{ |
1508 SkScalar surfaceScale = random->nextSScalar1(); | 1527 SkScalar surfaceScale = random->nextSScalar1(); |
1509 SkScalar ks = random->nextUScalar1(); | 1528 SkScalar ks = random->nextUScalar1(); |
1510 SkScalar shininess = random->nextUScalar1(); | 1529 SkScalar shininess = random->nextUScalar1(); |
1511 SkAutoTUnref<SkLight> light(create_random_light(random)); | 1530 SkAutoTUnref<SkLight> light(create_random_light(random)); |
1512 SkMatrix matrix; | 1531 SkMatrix matrix; |
1513 for (int i = 0; i < 9; i++) { | 1532 for (int i = 0; i < 9; i++) { |
1514 matrix[i] = random->nextUScalar1(); | 1533 matrix[i] = random->nextUScalar1(); |
1515 } | 1534 } |
1516 return GrSpecularLightingEffect::Create(textures[GrProcessorUnitTest::kAlpha
TextureIdx], | 1535 return GrSpecularLightingEffect::Create(textures[GrProcessorUnitTest::kAlpha
TextureIdx], |
1517 light, surfaceScale, matrix, ks, shi
niness); | 1536 light, surfaceScale, matrix, ks, shi
niness); |
1518 } | 1537 } |
1519 | 1538 |
1520 /////////////////////////////////////////////////////////////////////////////// | 1539 /////////////////////////////////////////////////////////////////////////////// |
1521 | 1540 |
1522 GrGLSpecularLightingEffect::GrGLSpecularLightingEffect(const GrBackendProcessorF
actory& factory, | 1541 GrGLSpecularLightingEffect::GrGLSpecularLightingEffect(const GrProcessor& proc) |
1523 const GrProcessor& proc) | 1542 : INHERITED(proc) { |
1524 : INHERITED(factory, proc) { | |
1525 } | 1543 } |
1526 | 1544 |
1527 void GrGLSpecularLightingEffect::emitLightFunc(GrGLFPBuilder* builder, SkString*
funcName) { | 1545 void GrGLSpecularLightingEffect::emitLightFunc(GrGLFPBuilder* builder, SkString*
funcName) { |
1528 const char* ks; | 1546 const char* ks; |
1529 const char* shininess; | 1547 const char* shininess; |
1530 | 1548 |
1531 fKSUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 1549 fKSUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
1532 kFloat_GrSLType, "KS", &ks); | 1550 kFloat_GrSLType, "KS", &ks); |
1533 fShininessUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility
, | 1551 fShininessUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility
, |
1534 kFloat_GrSLType, "Shininess", &shininess
); | 1552 kFloat_GrSLType, "Shininess", &shininess
); |
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1681 | 1699 |
1682 fsBuilder->codeAppendf("%s(%s)", fLightColorFunc.c_str(), surfaceToLight); | 1700 fsBuilder->codeAppendf("%s(%s)", fLightColorFunc.c_str(), surfaceToLight); |
1683 } | 1701 } |
1684 | 1702 |
1685 #endif | 1703 #endif |
1686 | 1704 |
1687 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingImageFilter) | 1705 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingImageFilter) |
1688 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkDiffuseLightingImageFilter) | 1706 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkDiffuseLightingImageFilter) |
1689 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSpecularLightingImageFilter) | 1707 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSpecularLightingImageFilter) |
1690 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 1708 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
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