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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
| 9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
| 10 #include "gl/GrGLSLPrettyPrint.h" | 10 #include "gl/GrGLSLPrettyPrint.h" |
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| 329 | 329 |
| 330 fFS.codeAppend("}"); | 330 fFS.codeAppend("}"); |
| 331 } | 331 } |
| 332 | 332 |
| 333 void GrGLProgramBuilder::emitAndInstallProc(const GrPendingFragmentStage& fs, | 333 void GrGLProgramBuilder::emitAndInstallProc(const GrPendingFragmentStage& fs, |
| 334 const char* outColor, | 334 const char* outColor, |
| 335 const char* inColor) { | 335 const char* inColor) { |
| 336 GrGLInstalledFragProc* ifp = SkNEW(GrGLInstalledFragProc); | 336 GrGLInstalledFragProc* ifp = SkNEW(GrGLInstalledFragProc); |
| 337 | 337 |
| 338 const GrFragmentProcessor& fp = *fs.getProcessor(); | 338 const GrFragmentProcessor& fp = *fs.getProcessor(); |
| 339 ifp->fGLProc.reset(fp.getFactory().createGLInstance(fp)); | 339 ifp->fGLProc.reset(fp.createGLInstance()); |
| 340 | 340 |
| 341 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTextures()); | 341 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTextures()); |
| 342 this->emitSamplers(fp, &samplers, ifp); | 342 this->emitSamplers(fp, &samplers, ifp); |
| 343 | 343 |
| 344 // Fragment processors can have coord transforms | 344 // Fragment processors can have coord transforms |
| 345 SkSTArray<2, GrGLProcessor::TransformedCoords> coords(fp.numTransforms()); | 345 SkSTArray<2, GrGLProcessor::TransformedCoords> coords(fp.numTransforms()); |
| 346 this->emitTransforms(fs, &coords, ifp); | 346 this->emitTransforms(fs, &coords, ifp); |
| 347 | 347 |
| 348 ifp->fGLProc->emitCode(this, fp, outColor, inColor, coords, samplers); | 348 ifp->fGLProc->emitCode(this, fp, outColor, inColor, coords, samplers); |
| 349 | 349 |
| 350 // We have to check that effects and the code they emit are consistent, ie i
f an effect | 350 // We have to check that effects and the code they emit are consistent, ie i
f an effect |
| 351 // asks for dst color, then the emit code needs to follow suit | 351 // asks for dst color, then the emit code needs to follow suit |
| 352 verify(fp); | 352 verify(fp); |
| 353 fFragmentProcessors->fProcs.push_back(ifp); | 353 fFragmentProcessors->fProcs.push_back(ifp); |
| 354 } | 354 } |
| 355 | 355 |
| 356 void GrGLProgramBuilder::emitAndInstallProc(const GrGeometryProcessor& gp, | 356 void GrGLProgramBuilder::emitAndInstallProc(const GrGeometryProcessor& gp, |
| 357 const char* outColor, | 357 const char* outColor, |
| 358 const char* outCoverage) { | 358 const char* outCoverage) { |
| 359 SkASSERT(!fGeometryProcessor); | 359 SkASSERT(!fGeometryProcessor); |
| 360 fGeometryProcessor = SkNEW(GrGLInstalledGeoProc); | 360 fGeometryProcessor = SkNEW(GrGLInstalledGeoProc); |
| 361 | 361 |
| 362 const GrBatchTracker& bt = fOptState.getBatchTracker(); | 362 const GrBatchTracker& bt = fOptState.getBatchTracker(); |
| 363 fGeometryProcessor->fGLProc.reset(gp.getFactory().createGLInstance(gp, bt)); | 363 fGeometryProcessor->fGLProc.reset(gp.createGLInstance(bt)); |
| 364 | 364 |
| 365 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(gp.numTextures()); | 365 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(gp.numTextures()); |
| 366 this->emitSamplers(gp, &samplers, fGeometryProcessor); | 366 this->emitSamplers(gp, &samplers, fGeometryProcessor); |
| 367 | 367 |
| 368 GrGLGeometryProcessor::EmitArgs args(this, gp, bt, outColor, outCoverage, sa
mplers); | 368 GrGLGeometryProcessor::EmitArgs args(this, gp, bt, outColor, outCoverage, sa
mplers); |
| 369 fGeometryProcessor->fGLProc->emitCode(args); | 369 fGeometryProcessor->fGLProc->emitCode(args); |
| 370 | 370 |
| 371 // We have to check that effects and the code they emit are consistent, ie i
f an effect | 371 // We have to check that effects and the code they emit are consistent, ie i
f an effect |
| 372 // asks for dst color, then the emit code needs to follow suit | 372 // asks for dst color, then the emit code needs to follow suit |
| 373 verify(gp); | 373 verify(gp); |
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| 549 } | 549 } |
| 550 | 550 |
| 551 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 551 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 552 | 552 |
| 553 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { | 553 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { |
| 554 int numProcs = fProcs.count(); | 554 int numProcs = fProcs.count(); |
| 555 for (int e = 0; e < numProcs; ++e) { | 555 for (int e = 0; e < numProcs; ++e) { |
| 556 SkDELETE(fProcs[e]); | 556 SkDELETE(fProcs[e]); |
| 557 } | 557 } |
| 558 } | 558 } |
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