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Side by Side Diff: src/gpu/effects/GrDitherEffect.cpp

Issue 778453002: Remove backend factories (Closed) Base URL: https://skia.googlesource.com/skia.git@unichoice
Patch Set: more clang warnings Created 6 years ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/builders/GrGLProgramBuilder.h"
9 #include "GrDitherEffect.h" 8 #include "GrDitherEffect.h"
9 #include "GrFragmentProcessor.h"
10 #include "GrInvariantOutput.h" 10 #include "GrInvariantOutput.h"
11 #include "SkRect.h"
11 #include "gl/GrGLProcessor.h" 12 #include "gl/GrGLProcessor.h"
12 #include "gl/GrGLSL.h" 13 #include "gl/GrGLSL.h"
13 #include "GrTBackendProcessorFactory.h" 14 #include "gl/builders/GrGLProgramBuilder.h"
14
15 #include "SkRect.h"
16 15
17 ////////////////////////////////////////////////////////////////////////////// 16 //////////////////////////////////////////////////////////////////////////////
18 17
19 class GLDitherEffect;
20
21 class DitherEffect : public GrFragmentProcessor { 18 class DitherEffect : public GrFragmentProcessor {
22 public: 19 public:
23 static GrFragmentProcessor* Create() { 20 static GrFragmentProcessor* Create() {
24 GR_CREATE_STATIC_PROCESSOR(gDitherEffect, DitherEffect, ()) 21 GR_CREATE_STATIC_PROCESSOR(gDitherEffect, DitherEffect, ())
25 return SkRef(gDitherEffect); 22 return SkRef(gDitherEffect);
26 } 23 }
27 24
28 virtual ~DitherEffect() {}; 25 virtual ~DitherEffect() {};
29 static const char* Name() { return "Dither"; }
30 26
31 typedef GLDitherEffect GLProcessor; 27 virtual const char* name() const SK_OVERRIDE { return "Dither"; }
32 28
33 virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERR IDE { 29 virtual void getGLProcessorKey(const GrGLCaps&, GrProcessorKeyBuilder*) cons t SK_OVERRIDE;
34 return GrTBackendFragmentProcessorFactory<DitherEffect>::getInstance(); 30
35 } 31 virtual GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE;
36 32
37 private: 33 private:
38 DitherEffect() { 34 DitherEffect() {
35 this->initClassID<DitherEffect>();
39 this->setWillReadFragmentPosition(); 36 this->setWillReadFragmentPosition();
40 } 37 }
41 38
42 // All dither effects are equal 39 // All dither effects are equal
43 virtual bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE { retur n true; } 40 virtual bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE { retur n true; }
44 41
45 virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVE RRIDE; 42 virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVE RRIDE;
46 43
47 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; 44 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
48 45
(...skipping 12 matching lines...) Expand all
61 GrContext*, 58 GrContext*,
62 const GrDrawTargetCaps&, 59 const GrDrawTargetCaps&,
63 GrTexture*[]) { 60 GrTexture*[]) {
64 return DitherEffect::Create(); 61 return DitherEffect::Create();
65 } 62 }
66 63
67 ////////////////////////////////////////////////////////////////////////////// 64 //////////////////////////////////////////////////////////////////////////////
68 65
69 class GLDitherEffect : public GrGLFragmentProcessor { 66 class GLDitherEffect : public GrGLFragmentProcessor {
70 public: 67 public:
71 GLDitherEffect(const GrBackendProcessorFactory&, const GrProcessor&); 68 GLDitherEffect(const GrProcessor&);
72 69
73 virtual void emitCode(GrGLFPBuilder* builder, 70 virtual void emitCode(GrGLFPBuilder* builder,
74 const GrFragmentProcessor& fp, 71 const GrFragmentProcessor& fp,
75 const char* outputColor, 72 const char* outputColor,
76 const char* inputColor, 73 const char* inputColor,
77 const TransformedCoordsArray&, 74 const TransformedCoordsArray&,
78 const TextureSamplerArray&) SK_OVERRIDE; 75 const TextureSamplerArray&) SK_OVERRIDE;
79 76
80 private: 77 private:
81 typedef GrGLFragmentProcessor INHERITED; 78 typedef GrGLFragmentProcessor INHERITED;
82 }; 79 };
83 80
84 GLDitherEffect::GLDitherEffect(const GrBackendProcessorFactory& factory, 81 GLDitherEffect::GLDitherEffect(const GrProcessor&) {
85 const GrProcessor&)
86 : INHERITED (factory) {
87 } 82 }
88 83
89 void GLDitherEffect::emitCode(GrGLFPBuilder* builder, 84 void GLDitherEffect::emitCode(GrGLFPBuilder* builder,
90 const GrFragmentProcessor& fp, 85 const GrFragmentProcessor& fp,
91 const char* outputColor, 86 const char* outputColor,
92 const char* inputColor, 87 const char* inputColor,
93 const TransformedCoordsArray&, 88 const TransformedCoordsArray&,
94 const TextureSamplerArray& samplers) { 89 const TextureSamplerArray& samplers) {
95 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 90 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
96 // Generate a random number based on the fragment position. For this 91 // Generate a random number based on the fragment position. For this
97 // random number generator, we use the "GLSL rand" function 92 // random number generator, we use the "GLSL rand" function
98 // that seems to be floating around on the internet. It works under 93 // that seems to be floating around on the internet. It works under
99 // the assumption that sin(<big number>) oscillates with high frequency 94 // the assumption that sin(<big number>) oscillates with high frequency
100 // and sampling it will generate "randomness". Since we're using this 95 // and sampling it will generate "randomness". Since we're using this
101 // for rendering and not cryptography it should be OK. 96 // for rendering and not cryptography it should be OK.
102 97
103 // For each channel c, add the random offset to the pixel to either bump 98 // For each channel c, add the random offset to the pixel to either bump
104 // it up or let it remain constant during quantization. 99 // it up or let it remain constant during quantization.
105 fsBuilder->codeAppendf("\t\tfloat r = " 100 fsBuilder->codeAppendf("\t\tfloat r = "
106 "fract(sin(dot(%s.xy ,vec2(12.9898,78.233))) * 43758. 5453);\n", 101 "fract(sin(dot(%s.xy ,vec2(12.9898,78.233))) * 43758. 5453);\n",
107 fsBuilder->fragmentPosition()); 102 fsBuilder->fragmentPosition());
108 fsBuilder->codeAppendf("\t\t%s = (1.0/255.0) * vec4(r, r, r, r) + %s;\n", 103 fsBuilder->codeAppendf("\t\t%s = (1.0/255.0) * vec4(r, r, r, r) + %s;\n",
109 outputColor, GrGLSLExpr4(inputColor).c_str()); 104 outputColor, GrGLSLExpr4(inputColor).c_str());
110 } 105 }
111 106
112 ////////////////////////////////////////////////////////////////////////////// 107 //////////////////////////////////////////////////////////////////////////////
113 108
109 void DitherEffect::getGLProcessorKey(const GrGLCaps& caps,
110 GrProcessorKeyBuilder* b) const {
111 GLDitherEffect::GenKey(*this, caps, b);
112 }
113
114 GrGLFragmentProcessor* DitherEffect::createGLInstance() const {
115 return SkNEW_ARGS(GLDitherEffect, (*this));
116 }
117
114 GrFragmentProcessor* GrDitherEffect::Create() { return DitherEffect::Create(); } 118 GrFragmentProcessor* GrDitherEffect::Create() { return DitherEffect::Create(); }
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