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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "gl/builders/GrGLProgramBuilder.h" | 10 #include "GrTexture.h" |
| 11 #include "SkDistanceFieldGen.h" |
11 #include "gl/GrGLProcessor.h" | 12 #include "gl/GrGLProcessor.h" |
12 #include "gl/GrGLSL.h" | 13 #include "gl/GrGLSL.h" |
13 #include "gl/GrGLTexture.h" | 14 #include "gl/GrGLTexture.h" |
14 #include "gl/GrGLGeometryProcessor.h" | 15 #include "gl/GrGLGeometryProcessor.h" |
15 #include "GrTBackendProcessorFactory.h" | 16 #include "gl/builders/GrGLProgramBuilder.h" |
16 #include "GrTexture.h" | |
17 | |
18 #include "SkDistanceFieldGen.h" | |
19 | 17 |
20 // Assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/
2 | 18 // Assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/
2 |
21 #define SK_DistanceFieldAAFactor "0.7071" | 19 #define SK_DistanceFieldAAFactor "0.7071" |
22 | 20 |
23 class GrGLDistanceFieldTextureEffect : public GrGLGeometryProcessor { | 21 class GrGLDistanceFieldTextureEffect : public GrGLGeometryProcessor { |
24 public: | 22 public: |
25 GrGLDistanceFieldTextureEffect(const GrBackendProcessorFactory& factory, | 23 GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&, |
26 const GrGeometryProcessor&, | |
27 const GrBatchTracker&) | 24 const GrBatchTracker&) |
28 : INHERITED (factory) | 25 : fTextureSize(SkISize::Make(-1,-1)) |
29 , fTextureSize(SkISize::Make(-1,-1)) | |
30 #ifdef SK_GAMMA_APPLY_TO_A8 | 26 #ifdef SK_GAMMA_APPLY_TO_A8 |
31 , fLuminance(-1.0f) | 27 , fLuminance(-1.0f) |
32 #endif | 28 #endif |
33 {} | 29 {} |
34 | 30 |
35 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 31 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
36 const GrDistanceFieldTextureEffect& dfTexEffect = | 32 const GrDistanceFieldTextureEffect& dfTexEffect = |
37 args.fGP.cast<GrDistanceFieldTextureEffect>(); | 33 args.fGP.cast<GrDistanceFieldTextureEffect>(); |
38 | 34 |
39 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 35 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
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178 #endif | 174 #endif |
179 uint32_t flags) | 175 uint32_t flags) |
180 : fTextureAccess(texture, params) | 176 : fTextureAccess(texture, params) |
181 #ifdef SK_GAMMA_APPLY_TO_A8 | 177 #ifdef SK_GAMMA_APPLY_TO_A8 |
182 , fGammaTextureAccess(gamma, gammaParams) | 178 , fGammaTextureAccess(gamma, gammaParams) |
183 , fLuminance(luminance) | 179 , fLuminance(luminance) |
184 #endif | 180 #endif |
185 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) | 181 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) |
186 , fInColor(NULL) { | 182 , fInColor(NULL) { |
187 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | 183 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); |
| 184 this->initClassID<GrDistanceFieldTextureEffect>(); |
188 fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVert
exAttribType)); | 185 fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVert
exAttribType)); |
189 if (flags & kColorAttr_DistanceFieldEffectFlag) { | 186 if (flags & kColorAttr_DistanceFieldEffectFlag) { |
190 fInColor = &this->addVertexAttrib(GrAttribute("inColor", kVec4ub_GrVerte
xAttribType)); | 187 fInColor = &this->addVertexAttrib(GrAttribute("inColor", kVec4ub_GrVerte
xAttribType)); |
191 this->setHasVertexColor(); | 188 this->setHasVertexColor(); |
192 } | 189 } |
193 fInTextureCoords = &this->addVertexAttrib(GrAttribute("inTextureCoords", | 190 fInTextureCoords = &this->addVertexAttrib(GrAttribute("inTextureCoords", |
194 kVec2f_GrVertexAttribT
ype)); | 191 kVec2f_GrVertexAttribT
ype)); |
195 this->addTextureAccess(&fTextureAccess); | 192 this->addTextureAccess(&fTextureAccess); |
196 #ifdef SK_GAMMA_APPLY_TO_A8 | 193 #ifdef SK_GAMMA_APPLY_TO_A8 |
197 this->addTextureAccess(&fGammaTextureAccess); | 194 this->addTextureAccess(&fGammaTextureAccess); |
198 #endif | 195 #endif |
199 } | 196 } |
200 | 197 |
201 bool GrDistanceFieldTextureEffect::onIsEqual(const GrGeometryProcessor& other) c
onst { | 198 bool GrDistanceFieldTextureEffect::onIsEqual(const GrGeometryProcessor& other) c
onst { |
202 const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureE
ffect>(); | 199 const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureE
ffect>(); |
203 return | 200 return |
204 #ifdef SK_GAMMA_APPLY_TO_A8 | 201 #ifdef SK_GAMMA_APPLY_TO_A8 |
205 fLuminance == cte.fLuminance && | 202 fLuminance == cte.fLuminance && |
206 #endif | 203 #endif |
207 fFlags == cte.fFlags; | 204 fFlags == cte.fFlags; |
208 } | 205 } |
209 | 206 |
210 void GrDistanceFieldTextureEffect::onComputeInvariantOutput(GrInvariantOutput* i
nout) const { | 207 void GrDistanceFieldTextureEffect::onComputeInvariantOutput(GrInvariantOutput* i
nout) const { |
211 inout->mulByUnknownAlpha(); | 208 inout->mulByUnknownAlpha(); |
212 } | 209 } |
213 | 210 |
214 const GrBackendGeometryProcessorFactory& GrDistanceFieldTextureEffect::getFactor
y() const { | 211 void GrDistanceFieldTextureEffect::getGLProcessorKey(const GrBatchTracker& bt, |
215 return GrTBackendGeometryProcessorFactory<GrDistanceFieldTextureEffect>::get
Instance(); | 212 const GrGLCaps& caps, |
| 213 GrProcessorKeyBuilder* b) c
onst { |
| 214 GrGLDistanceFieldTextureEffect::GenKey(*this, bt, caps, b); |
| 215 } |
| 216 |
| 217 GrGLGeometryProcessor* |
| 218 GrDistanceFieldTextureEffect::createGLInstance(const GrBatchTracker& bt) const { |
| 219 return SkNEW_ARGS(GrGLDistanceFieldTextureEffect, (*this, bt)); |
216 } | 220 } |
217 | 221 |
218 /////////////////////////////////////////////////////////////////////////////// | 222 /////////////////////////////////////////////////////////////////////////////// |
219 | 223 |
220 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldTextureEffect); | 224 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldTextureEffect); |
221 | 225 |
222 GrGeometryProcessor* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random, | 226 GrGeometryProcessor* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random, |
223 GrContext*, | 227 GrContext*, |
224 const GrDrawTarget
Caps&, | 228 const GrDrawTarget
Caps&, |
225 GrTexture* texture
s[]) { | 229 GrTexture* texture
s[]) { |
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251 random->nextF(), | 255 random->nextF(), |
252 #endif | 256 #endif |
253 random->nextBool() ? | 257 random->nextBool() ? |
254 kSimilarity_DistanceFieldEff
ectFlag : 0); | 258 kSimilarity_DistanceFieldEff
ectFlag : 0); |
255 } | 259 } |
256 | 260 |
257 /////////////////////////////////////////////////////////////////////////////// | 261 /////////////////////////////////////////////////////////////////////////////// |
258 | 262 |
259 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { | 263 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { |
260 public: | 264 public: |
261 GrGLDistanceFieldNoGammaTextureEffect(const GrBackendProcessorFactory& facto
ry, | 265 GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&, |
262 const GrGeometryProcessor&, | |
263 const GrBatchTracker&) | 266 const GrBatchTracker&) |
264 : INHERITED(factory) | 267 : fTextureSize(SkISize::Make(-1, -1)) {} |
265 , fTextureSize(SkISize::Make(-1, -1)) {} | |
266 | 268 |
267 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 269 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
268 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = | 270 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = |
269 args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>(); | 271 args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>(); |
270 | 272 |
271 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 273 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
272 SkAssertResult(fsBuilder->enableFeature( | 274 SkAssertResult(fsBuilder->enableFeature( |
273 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); | 275 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); |
274 | 276 |
275 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 277 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
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376 | 378 |
377 /////////////////////////////////////////////////////////////////////////////// | 379 /////////////////////////////////////////////////////////////////////////////// |
378 | 380 |
379 GrDistanceFieldNoGammaTextureEffect::GrDistanceFieldNoGammaTextureEffect(GrTextu
re* texture, | 381 GrDistanceFieldNoGammaTextureEffect::GrDistanceFieldNoGammaTextureEffect(GrTextu
re* texture, |
380 const GrText
ureParams& params, | 382 const GrText
ureParams& params, |
381 uint32_t fla
gs) | 383 uint32_t fla
gs) |
382 : fTextureAccess(texture, params) | 384 : fTextureAccess(texture, params) |
383 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) | 385 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) |
384 , fInColor(NULL) { | 386 , fInColor(NULL) { |
385 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | 387 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); |
| 388 this->initClassID<GrDistanceFieldNoGammaTextureEffect>(); |
386 fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVert
exAttribType)); | 389 fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVert
exAttribType)); |
387 if (flags & kColorAttr_DistanceFieldEffectFlag) { | 390 if (flags & kColorAttr_DistanceFieldEffectFlag) { |
388 fInColor = &this->addVertexAttrib(GrAttribute("inColor", kVec4ub_GrVerte
xAttribType)); | 391 fInColor = &this->addVertexAttrib(GrAttribute("inColor", kVec4ub_GrVerte
xAttribType)); |
389 this->setHasVertexColor(); | 392 this->setHasVertexColor(); |
390 } | 393 } |
391 fInTextureCoords = &this->addVertexAttrib(GrAttribute("inTextureCoords", | 394 fInTextureCoords = &this->addVertexAttrib(GrAttribute("inTextureCoords", |
392 kVec2f_GrVertexAttribT
ype)); | 395 kVec2f_GrVertexAttribT
ype)); |
393 this->addTextureAccess(&fTextureAccess); | 396 this->addTextureAccess(&fTextureAccess); |
394 } | 397 } |
395 | 398 |
396 bool GrDistanceFieldNoGammaTextureEffect::onIsEqual(const GrGeometryProcessor& o
ther) const { | 399 bool GrDistanceFieldNoGammaTextureEffect::onIsEqual(const GrGeometryProcessor& o
ther) const { |
397 const GrDistanceFieldNoGammaTextureEffect& cte = | 400 const GrDistanceFieldNoGammaTextureEffect& cte = |
398 other.cast<GrDistanceFieldNoGam
maTextureEffect>(); | 401 other.cast<GrDistanceFieldNoGam
maTextureEffect>(); |
399 return fFlags == cte.fFlags; | 402 return fFlags == cte.fFlags; |
400 } | 403 } |
401 | 404 |
402 void GrDistanceFieldNoGammaTextureEffect::onComputeInvariantOutput(GrInvariantOu
tput* inout) const { | 405 void GrDistanceFieldNoGammaTextureEffect::onComputeInvariantOutput(GrInvariantOu
tput* inout) const { |
403 inout->mulByUnknownAlpha(); | 406 inout->mulByUnknownAlpha(); |
404 } | 407 } |
405 | 408 |
406 const GrBackendGeometryProcessorFactory& GrDistanceFieldNoGammaTextureEffect::ge
tFactory() const { | 409 void GrDistanceFieldNoGammaTextureEffect::getGLProcessorKey(const GrBatchTracker
& bt, |
407 return GrTBackendGeometryProcessorFactory<GrDistanceFieldNoGammaTextureEffec
t>::getInstance(); | 410 const GrGLCaps& caps
, |
| 411 GrProcessorKeyBuilde
r* b) const { |
| 412 GrGLDistanceFieldNoGammaTextureEffect::GenKey(*this, bt, caps, b); |
| 413 } |
| 414 |
| 415 GrGLGeometryProcessor* |
| 416 GrDistanceFieldNoGammaTextureEffect::createGLInstance(const GrBatchTracker& bt)
const { |
| 417 return SkNEW_ARGS(GrGLDistanceFieldNoGammaTextureEffect, (*this, bt)); |
408 } | 418 } |
409 | 419 |
410 /////////////////////////////////////////////////////////////////////////////// | 420 /////////////////////////////////////////////////////////////////////////////// |
411 | 421 |
412 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldNoGammaTextureEffect); | 422 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldNoGammaTextureEffect); |
413 | 423 |
414 GrGeometryProcessor* GrDistanceFieldNoGammaTextureEffect::TestCreate(SkRandom* r
andom, | 424 GrGeometryProcessor* GrDistanceFieldNoGammaTextureEffect::TestCreate(SkRandom* r
andom, |
415 GrContext*, | 425 GrContext*, |
416 const GrDra
wTargetCaps&, | 426 const GrDra
wTargetCaps&, |
417 GrTexture*
textures[]) { | 427 GrTexture*
textures[]) { |
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430 : GrTextureParams::kNon
e_FilterMode); | 440 : GrTextureParams::kNon
e_FilterMode); |
431 | 441 |
432 return GrDistanceFieldNoGammaTextureEffect::Create(textures[texIdx], params, | 442 return GrDistanceFieldNoGammaTextureEffect::Create(textures[texIdx], params, |
433 random->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0); | 443 random->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0); |
434 } | 444 } |
435 | 445 |
436 /////////////////////////////////////////////////////////////////////////////// | 446 /////////////////////////////////////////////////////////////////////////////// |
437 | 447 |
438 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { | 448 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { |
439 public: | 449 public: |
440 GrGLDistanceFieldLCDTextureEffect(const GrBackendProcessorFactory& factory, | 450 GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&, |
441 const GrGeometryProcessor&, | |
442 const GrBatchTracker&) | 451 const GrBatchTracker&) |
443 : INHERITED (factory) | 452 : fTextureSize(SkISize::Make(-1,-1)) |
444 , fTextureSize(SkISize::Make(-1,-1)) | |
445 , fTextColor(GrColor_ILLEGAL) {} | 453 , fTextColor(GrColor_ILLEGAL) {} |
446 | 454 |
447 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 455 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
448 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 456 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
449 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); | 457 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); |
450 | 458 |
451 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 459 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
452 GrGLVertToFrag v(kVec2f_GrSLType); | 460 GrGLVertToFrag v(kVec2f_GrSLType); |
453 args.fPB->addVarying("TextureCoords", &v); | 461 args.fPB->addVarying("TextureCoords", &v); |
454 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); | 462 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
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628 GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect( | 636 GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect( |
629 GrTexture* texture, const GrTe
xtureParams& params, | 637 GrTexture* texture, const GrTe
xtureParams& params, |
630 GrTexture* gamma, const GrText
ureParams& gParams, | 638 GrTexture* gamma, const GrText
ureParams& gParams, |
631 SkColor textColor, | 639 SkColor textColor, |
632 uint32_t flags) | 640 uint32_t flags) |
633 : fTextureAccess(texture, params) | 641 : fTextureAccess(texture, params) |
634 , fGammaTextureAccess(gamma, gParams) | 642 , fGammaTextureAccess(gamma, gParams) |
635 , fTextColor(textColor) | 643 , fTextColor(textColor) |
636 , fFlags(flags & kLCD_DistanceFieldEffectMask){ | 644 , fFlags(flags & kLCD_DistanceFieldEffectMask){ |
637 SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_Distan
ceFieldEffectFlag)); | 645 SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_Distan
ceFieldEffectFlag)); |
| 646 this->initClassID<GrDistanceFieldLCDTextureEffect>(); |
638 fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVert
exAttribType)); | 647 fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVert
exAttribType)); |
639 fInTextureCoords = &this->addVertexAttrib(GrAttribute("inTextureCoords", | 648 fInTextureCoords = &this->addVertexAttrib(GrAttribute("inTextureCoords", |
640 kVec2f_GrVertexAttribT
ype)); | 649 kVec2f_GrVertexAttribT
ype)); |
641 this->addTextureAccess(&fTextureAccess); | 650 this->addTextureAccess(&fTextureAccess); |
642 this->addTextureAccess(&fGammaTextureAccess); | 651 this->addTextureAccess(&fGammaTextureAccess); |
643 } | 652 } |
644 | 653 |
645 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrGeometryProcessor& other
) const { | 654 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrGeometryProcessor& other
) const { |
646 const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTe
xtureEffect>(); | 655 const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTe
xtureEffect>(); |
647 return (fTextColor == cte.fTextColor && | 656 return (fTextColor == cte.fTextColor && |
648 fFlags == cte.fFlags); | 657 fFlags == cte.fFlags); |
649 } | 658 } |
650 | 659 |
651 void GrDistanceFieldLCDTextureEffect::onComputeInvariantOutput(GrInvariantOutput
* inout) const { | 660 void GrDistanceFieldLCDTextureEffect::onComputeInvariantOutput(GrInvariantOutput
* inout) const { |
652 inout->mulByUnknownColor(); | 661 inout->mulByUnknownColor(); |
653 } | 662 } |
654 | 663 |
655 const GrBackendGeometryProcessorFactory& GrDistanceFieldLCDTextureEffect::getFac
tory() const { | 664 void GrDistanceFieldLCDTextureEffect::getGLProcessorKey(const GrBatchTracker& bt
, |
656 return GrTBackendGeometryProcessorFactory<GrDistanceFieldLCDTextureEffect>::
getInstance(); | 665 const GrGLCaps& caps, |
| 666 GrProcessorKeyBuilder* b
) const { |
| 667 GrGLDistanceFieldLCDTextureEffect::GenKey(*this, bt, caps, b); |
| 668 } |
| 669 |
| 670 GrGLGeometryProcessor* |
| 671 GrDistanceFieldLCDTextureEffect::createGLInstance(const GrBatchTracker& bt) cons
t { |
| 672 return SkNEW_ARGS(GrGLDistanceFieldLCDTextureEffect, (*this, bt)); |
657 } | 673 } |
658 | 674 |
659 /////////////////////////////////////////////////////////////////////////////// | 675 /////////////////////////////////////////////////////////////////////////////// |
660 | 676 |
661 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldLCDTextureEffect); | 677 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldLCDTextureEffect); |
662 | 678 |
663 GrGeometryProcessor* GrDistanceFieldLCDTextureEffect::TestCreate(SkRandom* rando
m, | 679 GrGeometryProcessor* GrDistanceFieldLCDTextureEffect::TestCreate(SkRandom* rando
m, |
664 GrContext*, | 680 GrContext*, |
665 const GrDrawTar
getCaps&, | 681 const GrDrawTar
getCaps&, |
666 GrTexture* text
ures[]) { | 682 GrTexture* text
ures[]) { |
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686 random->nextULessThan(256), | 702 random->nextULessThan(256), |
687 random->nextULessThan(256)); | 703 random->nextULessThan(256)); |
688 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | 704 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
689 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | 705 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; |
690 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 706 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
691 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, | 707 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, |
692 textures[texIdx2], params2, | 708 textures[texIdx2], params2, |
693 textColor, | 709 textColor, |
694 flags); | 710 flags); |
695 } | 711 } |
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