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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrAARectRenderer.h" | 8 #include "GrAARectRenderer.h" |
9 #include "GrDefaultGeoProcFactory.h" | 9 #include "GrDefaultGeoProcFactory.h" |
10 #include "GrGeometryProcessor.h" | 10 #include "GrGeometryProcessor.h" |
11 #include "GrGpu.h" | 11 #include "GrGpu.h" |
12 #include "GrInvariantOutput.h" | 12 #include "GrInvariantOutput.h" |
13 #include "GrTBackendProcessorFactory.h" | |
14 #include "SkColorPriv.h" | 13 #include "SkColorPriv.h" |
15 #include "gl/GrGLProcessor.h" | 14 #include "gl/GrGLProcessor.h" |
16 #include "gl/GrGLGeometryProcessor.h" | 15 #include "gl/GrGLGeometryProcessor.h" |
17 #include "gl/builders/GrGLProgramBuilder.h" | 16 #include "gl/builders/GrGLProgramBuilder.h" |
18 | 17 |
19 /////////////////////////////////////////////////////////////////////////////// | 18 /////////////////////////////////////////////////////////////////////////////// |
20 | 19 |
21 namespace { | 20 namespace { |
22 // Should the coverage be multiplied into the color attrib or use a separate att
rib. | 21 // Should the coverage be multiplied into the color attrib or use a separate att
rib. |
23 enum CoverageAttribType { | 22 enum CoverageAttribType { |
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521 // can't call mapRect for devInside since it calls sort | 520 // can't call mapRect for devInside since it calls sort |
522 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; | 521 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; |
523 | 522 |
524 if (devInside.isEmpty()) { | 523 if (devInside.isEmpty()) { |
525 this->fillAARect(target, drawState, devOutside, SkMatrix::I(), devOutsid
e); | 524 this->fillAARect(target, drawState, devOutside, SkMatrix::I(), devOutsid
e); |
526 return; | 525 return; |
527 } | 526 } |
528 | 527 |
529 this->geometryStrokeAARect(target, drawState, devOutside, devOutsideAssist,
devInside, true); | 528 this->geometryStrokeAARect(target, drawState, devOutside, devOutsideAssist,
devInside, true); |
530 } | 529 } |
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