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Side by Side Diff: src/effects/SkPerlinNoiseShader.cpp

Issue 778453002: Remove backend factories (Closed) Base URL: https://skia.googlesource.com/skia.git@unichoice
Patch Set: more clang warnings Created 6 years ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDither.h" 8 #include "SkDither.h"
9 #include "SkPerlinNoiseShader.h" 9 #include "SkPerlinNoiseShader.h"
10 #include "SkColorFilter.h" 10 #include "SkColorFilter.h"
11 #include "SkReadBuffer.h" 11 #include "SkReadBuffer.h"
12 #include "SkWriteBuffer.h" 12 #include "SkWriteBuffer.h"
13 #include "SkShader.h" 13 #include "SkShader.h"
14 #include "SkUnPreMultiply.h" 14 #include "SkUnPreMultiply.h"
15 #include "SkString.h" 15 #include "SkString.h"
16 16
17 #if SK_SUPPORT_GPU 17 #if SK_SUPPORT_GPU
18 #include "GrContext.h" 18 #include "GrContext.h"
19 #include "GrCoordTransform.h" 19 #include "GrCoordTransform.h"
20 #include "GrInvariantOutput.h" 20 #include "GrInvariantOutput.h"
21 #include "SkGr.h"
21 #include "gl/GrGLProcessor.h" 22 #include "gl/GrGLProcessor.h"
22 #include "gl/builders/GrGLProgramBuilder.h" 23 #include "gl/builders/GrGLProgramBuilder.h"
23 #include "GrTBackendProcessorFactory.h"
24 #include "SkGr.h"
25 #endif 24 #endif
26 25
27 static const int kBlockSize = 256; 26 static const int kBlockSize = 256;
28 static const int kBlockMask = kBlockSize - 1; 27 static const int kBlockMask = kBlockSize - 1;
29 static const int kPerlinNoise = 4096; 28 static const int kPerlinNoise = 4096;
30 static const int kRandMaximum = SK_MaxS32; // 2**31 - 1 29 static const int kRandMaximum = SK_MaxS32; // 2**31 - 1
31 30
32 namespace { 31 namespace {
33 32
34 // noiseValue is the color component's value (or color) 33 // noiseValue is the color component's value (or color)
(...skipping 445 matching lines...) Expand 10 before | Expand all | Expand 10 after
480 result[i] = SkDitherRGB32To565(shade(point, stitchData), dither); 479 result[i] = SkDitherRGB32To565(shade(point, stitchData), dither);
481 DITHER_INC_X(x); 480 DITHER_INC_X(x);
482 point.fX += SK_Scalar1; 481 point.fX += SK_Scalar1;
483 } 482 }
484 } 483 }
485 484
486 ///////////////////////////////////////////////////////////////////// 485 /////////////////////////////////////////////////////////////////////
487 486
488 #if SK_SUPPORT_GPU 487 #if SK_SUPPORT_GPU
489 488
490 #include "GrTBackendProcessorFactory.h"
491
492 class GrGLPerlinNoise : public GrGLFragmentProcessor { 489 class GrGLPerlinNoise : public GrGLFragmentProcessor {
493 public: 490 public:
494 GrGLPerlinNoise(const GrBackendProcessorFactory&, 491 GrGLPerlinNoise(const GrProcessor&);
495 const GrProcessor&);
496 virtual ~GrGLPerlinNoise() {} 492 virtual ~GrGLPerlinNoise() {}
497 493
498 virtual void emitCode(GrGLFPBuilder*, 494 virtual void emitCode(GrGLFPBuilder*,
499 const GrFragmentProcessor&, 495 const GrFragmentProcessor&,
500 const char* outputColor, 496 const char* outputColor,
501 const char* inputColor, 497 const char* inputColor,
502 const TransformedCoordsArray&, 498 const TransformedCoordsArray&,
503 const TextureSamplerArray&) SK_OVERRIDE; 499 const TextureSamplerArray&) SK_OVERRIDE;
504 500
505 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O VERRIDE; 501 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O VERRIDE;
(...skipping 23 matching lines...) Expand all
529 GrTexture* permutationsTexture, GrTexture * noiseTexture, 525 GrTexture* permutationsTexture, GrTexture * noiseTexture,
530 const SkMatrix& matrix, uint8_t alpha) { 526 const SkMatrix& matrix, uint8_t alpha) {
531 return SkNEW_ARGS(GrPerlinNoiseEffect, (type, numOctaves, stitchTiles, p aintingData, 527 return SkNEW_ARGS(GrPerlinNoiseEffect, (type, numOctaves, stitchTiles, p aintingData,
532 permutationsTexture, noiseTextur e, matrix, alpha)); 528 permutationsTexture, noiseTextur e, matrix, alpha));
533 } 529 }
534 530
535 virtual ~GrPerlinNoiseEffect() { 531 virtual ~GrPerlinNoiseEffect() {
536 SkDELETE(fPaintingData); 532 SkDELETE(fPaintingData);
537 } 533 }
538 534
539 static const char* Name() { return "PerlinNoise"; } 535 virtual const char* name() const SK_OVERRIDE { return "PerlinNoise"; }
540 virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERR IDE { 536
541 return GrTBackendFragmentProcessorFactory<GrPerlinNoiseEffect>::getInsta nce(); 537 virtual void getGLProcessorKey(const GrGLCaps& caps,
538 GrProcessorKeyBuilder* b) const SK_OVERRIDE {
539 GrGLPerlinNoise::GenKey(*this, caps, b);
542 } 540 }
541
542 virtual GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE {
543 return SkNEW_ARGS(GrGLPerlinNoise, (*this));
544 }
545
543 const SkPerlinNoiseShader::StitchData& stitchData() const { return fPainting Data->fStitchDataInit; } 546 const SkPerlinNoiseShader::StitchData& stitchData() const { return fPainting Data->fStitchDataInit; }
544 547
545 SkPerlinNoiseShader::Type type() const { return fType; } 548 SkPerlinNoiseShader::Type type() const { return fType; }
546 bool stitchTiles() const { return fStitchTiles; } 549 bool stitchTiles() const { return fStitchTiles; }
547 const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency ; } 550 const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency ; }
548 int numOctaves() const { return fNumOctaves; } 551 int numOctaves() const { return fNumOctaves; }
549 const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); } 552 const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); }
550 uint8_t alpha() const { return fAlpha; } 553 uint8_t alpha() const { return fAlpha; }
551 554
552 typedef GrGLPerlinNoise GLProcessor;
553
554 private: 555 private:
555 virtual bool onIsEqual(const GrFragmentProcessor& sBase) const SK_OVERRIDE { 556 virtual bool onIsEqual(const GrFragmentProcessor& sBase) const SK_OVERRIDE {
556 const GrPerlinNoiseEffect& s = sBase.cast<GrPerlinNoiseEffect>(); 557 const GrPerlinNoiseEffect& s = sBase.cast<GrPerlinNoiseEffect>();
557 return fType == s.fType && 558 return fType == s.fType &&
558 fPaintingData->fBaseFrequency == s.fPaintingData->fBaseFrequency && 559 fPaintingData->fBaseFrequency == s.fPaintingData->fBaseFrequency &&
559 fNumOctaves == s.fNumOctaves && 560 fNumOctaves == s.fNumOctaves &&
560 fStitchTiles == s.fStitchTiles && 561 fStitchTiles == s.fStitchTiles &&
561 fAlpha == s.fAlpha && 562 fAlpha == s.fAlpha &&
562 fPaintingData->fStitchDataInit == s.fPaintingData->fStitchDataIni t; 563 fPaintingData->fStitchDataInit == s.fPaintingData->fStitchDataIni t;
563 } 564 }
564 565
565 void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE { 566 void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE {
566 inout->setToUnknown(GrInvariantOutput::kWillNot_ReadInput); 567 inout->setToUnknown(GrInvariantOutput::kWillNot_ReadInput);
567 } 568 }
568 569
569 GrPerlinNoiseEffect(SkPerlinNoiseShader::Type type, 570 GrPerlinNoiseEffect(SkPerlinNoiseShader::Type type,
570 int numOctaves, bool stitchTiles, 571 int numOctaves, bool stitchTiles,
571 SkPerlinNoiseShader::PaintingData* paintingData, 572 SkPerlinNoiseShader::PaintingData* paintingData,
572 GrTexture* permutationsTexture, GrTexture* noiseTexture, 573 GrTexture* permutationsTexture, GrTexture* noiseTexture,
573 const SkMatrix& matrix, uint8_t alpha) 574 const SkMatrix& matrix, uint8_t alpha)
574 : fType(type) 575 : fType(type)
575 , fNumOctaves(numOctaves) 576 , fNumOctaves(numOctaves)
576 , fStitchTiles(stitchTiles) 577 , fStitchTiles(stitchTiles)
577 , fAlpha(alpha) 578 , fAlpha(alpha)
578 , fPermutationsAccess(permutationsTexture) 579 , fPermutationsAccess(permutationsTexture)
579 , fNoiseAccess(noiseTexture) 580 , fNoiseAccess(noiseTexture)
580 , fPaintingData(paintingData) { 581 , fPaintingData(paintingData) {
582 this->initClassID<GrPerlinNoiseEffect>();
581 this->addTextureAccess(&fPermutationsAccess); 583 this->addTextureAccess(&fPermutationsAccess);
582 this->addTextureAccess(&fNoiseAccess); 584 this->addTextureAccess(&fNoiseAccess);
583 fCoordTransform.reset(kLocal_GrCoordSet, matrix); 585 fCoordTransform.reset(kLocal_GrCoordSet, matrix);
584 this->addCoordTransform(&fCoordTransform); 586 this->addCoordTransform(&fCoordTransform);
585 } 587 }
586 588
587 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; 589 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
588 590
589 SkPerlinNoiseShader::Type fType; 591 SkPerlinNoiseShader::Type fType;
590 GrCoordTransform fCoordTransform; 592 GrCoordTransform fCoordTransform;
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
624 SkPaint paint; 626 SkPaint paint;
625 GrColor paintColor; 627 GrColor paintColor;
626 GrFragmentProcessor* effect; 628 GrFragmentProcessor* effect;
627 SkAssertResult(shader->asFragmentProcessor(context, paint, NULL, &paintColor , &effect)); 629 SkAssertResult(shader->asFragmentProcessor(context, paint, NULL, &paintColor , &effect));
628 630
629 SkDELETE(shader); 631 SkDELETE(shader);
630 632
631 return effect; 633 return effect;
632 } 634 }
633 635
634 GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendProcessorFactory& factory, 636 GrGLPerlinNoise::GrGLPerlinNoise(const GrProcessor& processor)
635 const GrProcessor& processor) 637 : fType(processor.cast<GrPerlinNoiseEffect>().type())
636 : INHERITED (factory)
637 , fType(processor.cast<GrPerlinNoiseEffect>().type())
638 , fStitchTiles(processor.cast<GrPerlinNoiseEffect>().stitchTiles()) 638 , fStitchTiles(processor.cast<GrPerlinNoiseEffect>().stitchTiles())
639 , fNumOctaves(processor.cast<GrPerlinNoiseEffect>().numOctaves()) { 639 , fNumOctaves(processor.cast<GrPerlinNoiseEffect>().numOctaves()) {
640 } 640 }
641 641
642 void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder, 642 void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder,
643 const GrFragmentProcessor&, 643 const GrFragmentProcessor&,
644 const char* outputColor, 644 const char* outputColor,
645 const char* inputColor, 645 const char* inputColor,
646 const TransformedCoordsArray& coords, 646 const TransformedCoordsArray& coords,
647 const TextureSamplerArray& samplers) { 647 const TextureSamplerArray& samplers) {
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1027 str->append(" seed: "); 1027 str->append(" seed: ");
1028 str->appendScalar(fSeed); 1028 str->appendScalar(fSeed);
1029 str->append(" stitch tiles: "); 1029 str->append(" stitch tiles: ");
1030 str->append(fStitchTiles ? "true " : "false "); 1030 str->append(fStitchTiles ? "true " : "false ");
1031 1031
1032 this->INHERITED::toString(str); 1032 this->INHERITED::toString(str);
1033 1033
1034 str->append(")"); 1034 str->append(")");
1035 } 1035 }
1036 #endif 1036 #endif
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