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Side by Side Diff: sky/engine/core/rendering/RenderLayer.h

Issue 778043005: Remove RenderLayer::collectFragments. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years ago
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1 /* 1 /*
2 * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved.
3 * Copyright (C) 2013 Intel Corporation. All rights reserved. 3 * Copyright (C) 2013 Intel Corporation. All rights reserved.
4 * 4 *
5 * Portions are Copyright (C) 1998 Netscape Communications Corporation. 5 * Portions are Copyright (C) 1998 Netscape Communications Corporation.
6 * 6 *
7 * Other contributors: 7 * Other contributors:
8 * Robert O'Callahan <roc+@cs.cmu.edu> 8 * Robert O'Callahan <roc+@cs.cmu.edu>
9 * David Baron <dbaron@fas.harvard.edu> 9 * David Baron <dbaron@fas.harvard.edu>
10 * Christian Biesinger <cbiesinger@web.de> 10 * Christian Biesinger <cbiesinger@web.de>
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457 // paintLayer() assumes that the caller will clip to the bounds of the paint ing dirty if necessary. 457 // paintLayer() assumes that the caller will clip to the bounds of the paint ing dirty if necessary.
458 void paintLayer(GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags) ; 458 void paintLayer(GraphicsContext*, const LayerPaintingInfo&, PaintLayerFlags) ;
459 459
460 // paintLayerContents() assumes that the caller will clip to the bounds of t he painting dirty rect if necessary. 460 // paintLayerContents() assumes that the caller will clip to the bounds of t he painting dirty rect if necessary.
461 void paintLayerContents(GraphicsContext*, const LayerPaintingInfo&, PaintLay erFlags); 461 void paintLayerContents(GraphicsContext*, const LayerPaintingInfo&, PaintLay erFlags);
462 462
463 void paintLayerByApplyingTransform(GraphicsContext*, const LayerPaintingInfo &, PaintLayerFlags, const LayoutPoint& translationOffset = LayoutPoint()); 463 void paintLayerByApplyingTransform(GraphicsContext*, const LayerPaintingInfo &, PaintLayerFlags, const LayoutPoint& translationOffset = LayoutPoint());
464 464
465 void paintChildren(unsigned childrenToVisit, GraphicsContext*, const LayerPa intingInfo&, PaintLayerFlags); 465 void paintChildren(unsigned childrenToVisit, GraphicsContext*, const LayerPa intingInfo&, PaintLayerFlags);
466 466
467 void collectFragments(LayerFragments&, const RenderLayer* rootLayer, const L ayoutRect& dirtyRect,
468 ClipRectsCacheSlot, const LayoutPoint* offsetFromRoot = 0,
469 const LayoutSize& subPixelAccumulation = LayoutSize(), const LayoutRect* layerBoundingBox = 0);
470 void updatePaintingInfoForFragments(LayerFragments&, const LayerPaintingInfo &, bool shouldPaintContent, const LayoutPoint* offsetFromRoot); 467 void updatePaintingInfoForFragments(LayerFragments&, const LayerPaintingInfo &, bool shouldPaintContent, const LayoutPoint* offsetFromRoot);
471 void paintBackgroundForFragments(const LayerFragments&, GraphicsContext*, Gr aphicsContext* transparencyLayerContext, 468 void paintBackgroundForFragments(const LayerFragments&, GraphicsContext*, Gr aphicsContext* transparencyLayerContext,
472 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, con st LayerPaintingInfo&, RenderObject* paintingRootForRenderer); 469 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, con st LayerPaintingInfo&, RenderObject* paintingRootForRenderer);
473 void paintForegroundForFragments(const LayerFragments&, GraphicsContext*, Gr aphicsContext* transparencyLayerContext, 470 void paintForegroundForFragments(const LayerFragments&, GraphicsContext*, Gr aphicsContext* transparencyLayerContext,
474 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, con st LayerPaintingInfo&, RenderObject* paintingRootForRenderer); 471 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, con st LayerPaintingInfo&, RenderObject* paintingRootForRenderer);
475 void paintForegroundForFragmentsWithPhase(PaintPhase, const LayerFragments&, GraphicsContext*, const LayerPaintingInfo&, RenderObject* paintingRootForRender er); 472 void paintForegroundForFragmentsWithPhase(PaintPhase, const LayerFragments&, GraphicsContext*, const LayerPaintingInfo&, RenderObject* paintingRootForRender er);
476 void paintOutlineForFragments(const LayerFragments&, GraphicsContext*, const LayerPaintingInfo&, RenderObject* paintingRootForRenderer); 473 void paintOutlineForFragments(const LayerFragments&, GraphicsContext*, const LayerPaintingInfo&, RenderObject* paintingRootForRenderer);
477 void paintOverflowControlsForFragments(const LayerFragments&, GraphicsContex t*, const LayerPaintingInfo&); 474 void paintOverflowControlsForFragments(const LayerFragments&, GraphicsContex t*, const LayerPaintingInfo&);
478 void paintMaskForFragments(const LayerFragments&, GraphicsContext*, const La yerPaintingInfo&, RenderObject* paintingRootForRenderer); 475 void paintMaskForFragments(const LayerFragments&, GraphicsContext*, const La yerPaintingInfo&, RenderObject* paintingRootForRenderer);
479 void paintChildClippingMaskForFragments(const LayerFragments&, GraphicsConte xt*, const LayerPaintingInfo&, RenderObject* paintingRootForRenderer, PaintLayer Flags); 476 void paintChildClippingMaskForFragments(const LayerFragments&, GraphicsConte xt*, const LayerPaintingInfo&, RenderObject* paintingRootForRenderer, PaintLayer Flags);
480 477
481 RenderLayer* hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLaye r, const HitTestRequest& request, HitTestResult& result, 478 RenderLayer* hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLaye r, const HitTestRequest& request, HitTestResult& result,
482 const LayoutRect& hitTestRect, const HitTestLocati on&, bool appliedTransform, 479 const LayoutRect& hitTestRect, const HitTestLocati on&, bool appliedTransform,
483 const HitTestingTransformState* transformState = 0 , double* zOffset = 0); 480 const HitTestingTransformState* transformState = 0 , double* zOffset = 0);
484 RenderLayer* hitTestLayerByApplyingTransform(RenderLayer* rootLayer, RenderL ayer* containerLayer, const HitTestRequest&, HitTestResult&, 481 RenderLayer* hitTestLayerByApplyingTransform(RenderLayer* rootLayer, RenderL ayer* containerLayer, const HitTestRequest&, HitTestResult&,
485 const LayoutRect& hitTestRect, const HitTestLocation&, const HitTestingT ransformState* = 0, double* zOffset = 0, 482 const LayoutRect& hitTestRect, const HitTestLocation&, const HitTestingT ransformState* = 0, double* zOffset = 0,
486 const LayoutPoint& translationOffset = LayoutPoint()); 483 const LayoutPoint& translationOffset = LayoutPoint());
487 RenderLayer* hitTestChildren(ChildrenIteration, RenderLayer* rootLayer, cons t HitTestRequest&, HitTestResult&, 484 RenderLayer* hitTestChildren(ChildrenIteration, RenderLayer* rootLayer, cons t HitTestRequest&, HitTestResult&,
488 const LayoutRect& hitTestRect, const HitTestLocatio n&, 485 const LayoutRect& hitTestRect, const HitTestLocatio n&,
489 const HitTestingTransformState* transformState, dou ble* zOffsetForDescendants, double* zOffset, 486 const HitTestingTransformState* transformState, dou ble* zOffsetForDescendants, double* zOffset,
490 const HitTestingTransformState* unflattenedTransfor mState, bool depthSortDescendants); 487 const HitTestingTransformState* unflattenedTransfor mState, bool depthSortDescendants);
491 488
492 PassRefPtr<HitTestingTransformState> createLocalTransformState(RenderLayer* rootLayer, RenderLayer* containerLayer, 489 PassRefPtr<HitTestingTransformState> createLocalTransformState(RenderLayer* rootLayer, RenderLayer* containerLayer,
493 const LayoutRect& hitTestRect, const HitTestLocation &, 490 const LayoutRect& hitTestRect, const HitTestLocation &,
494 const HitTestingTransformState* containerTransformSt ate, 491 const HitTestingTransformState* containerTransformSt ate,
495 const LayoutPoint& translationOffset = LayoutPoint() ) const; 492 const LayoutPoint& translationOffset = LayoutPoint() ) const;
496 493
497 bool hitTestContents(const HitTestRequest&, HitTestResult&, const LayoutRect & layerBounds, const HitTestLocation&, HitTestFilter) const; 494 bool hitTestContents(const HitTestRequest&, HitTestResult&, const LayoutRect & layerBounds, const HitTestLocation&, HitTestFilter) const;
498 bool hitTestContentsForFragments(const LayerFragments&, const HitTestRequest &, HitTestResult&, const HitTestLocation&, HitTestFilter, bool& insideClipRect) const;
499 495
500 bool childBackgroundIsKnownToBeOpaqueInRect(const LayoutRect&) const; 496 bool childBackgroundIsKnownToBeOpaqueInRect(const LayoutRect&) const;
501 497
502 bool shouldBeSelfPaintingLayer() const; 498 bool shouldBeSelfPaintingLayer() const;
503 499
504 // FIXME: We should only create the stacking node if needed. 500 // FIXME: We should only create the stacking node if needed.
505 bool requiresStackingNode() const { return true; } 501 bool requiresStackingNode() const { return true; }
506 void updateStackingNode(); 502 void updateStackingNode();
507 503
508 // FIXME: We could lazily allocate our ScrollableArea based on style propert ies ('overflow', ...) 504 // FIXME: We could lazily allocate our ScrollableArea based on style propert ies ('overflow', ...)
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594 590
595 } // namespace blink 591 } // namespace blink
596 592
597 #ifndef NDEBUG 593 #ifndef NDEBUG
598 // Outside the WebCore namespace for ease of invocation from gdb. 594 // Outside the WebCore namespace for ease of invocation from gdb.
599 void showLayerTree(const blink::RenderLayer*); 595 void showLayerTree(const blink::RenderLayer*);
600 void showLayerTree(const blink::RenderObject*); 596 void showLayerTree(const blink::RenderObject*);
601 #endif 597 #endif
602 598
603 #endif // SKY_ENGINE_CORE_RENDERING_RENDERLAYER_H_ 599 #endif // SKY_ENGINE_CORE_RENDERING_RENDERLAYER_H_
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