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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
10 | 10 |
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179 class GrGLProgramBuilder : public GrGLGPBuilder, | 179 class GrGLProgramBuilder : public GrGLGPBuilder, |
180 public GrGLFPBuilder { | 180 public GrGLFPBuilder { |
181 public: | 181 public: |
182 /** Generates a shader program. | 182 /** Generates a shader program. |
183 * | 183 * |
184 * The program implements what is specified in the stages given as input. | 184 * The program implements what is specified in the stages given as input. |
185 * After successful generation, the builder result objects are available | 185 * After successful generation, the builder result objects are available |
186 * to be used. | 186 * to be used. |
187 * @return true if generation was successful. | 187 * @return true if generation was successful. |
188 */ | 188 */ |
189 static GrGLProgram* CreateProgram(const GrOptDrawState&, GrGpu::DrawType, Gr
GpuGL*); | 189 static GrGLProgram* CreateProgram(const GrOptDrawState&, |
| 190 const GrProgramDesc&, |
| 191 GrGpu::DrawType, |
| 192 GrGpuGL*); |
190 | 193 |
191 virtual UniformHandle addUniform(uint32_t visibility, | 194 virtual UniformHandle addUniform(uint32_t visibility, |
192 GrSLType type, | 195 GrSLType type, |
193 const char* name, | 196 const char* name, |
194 const char** outName = NULL) SK_OVERRIDE { | 197 const char** outName = NULL) SK_OVERRIDE { |
195 return this->addUniformArray(visibility, type, name, GrGLShaderVar::kNon
Array, outName); | 198 return this->addUniformArray(visibility, type, name, GrGLShaderVar::kNon
Array, outName); |
196 } | 199 } |
197 virtual UniformHandle addUniformArray(uint32_t visibility, | 200 virtual UniformHandle addUniformArray(uint32_t visibility, |
198 GrSLType type, | 201 GrSLType type, |
199 const char* name, | 202 const char* name, |
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239 UniformHandle fDstCopyTopLeftUni; | 242 UniformHandle fDstCopyTopLeftUni; |
240 UniformHandle fDstCopyScaleUni; | 243 UniformHandle fDstCopyScaleUni; |
241 UniformHandle fDstCopySamplerUni; | 244 UniformHandle fDstCopySamplerUni; |
242 }; | 245 }; |
243 | 246 |
244 protected: | 247 protected: |
245 typedef GrGLProgramDataManager::UniformInfo UniformInfo; | 248 typedef GrGLProgramDataManager::UniformInfo UniformInfo; |
246 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; | 249 typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
247 | 250 |
248 static GrGLProgramBuilder* CreateProgramBuilder(const GrOptDrawState&, | 251 static GrGLProgramBuilder* CreateProgramBuilder(const GrOptDrawState&, |
| 252 const GrProgramDesc&, |
249 GrGpu::DrawType, | 253 GrGpu::DrawType, |
250 bool hasGeometryProcessor, | 254 bool hasGeometryProcessor, |
251 GrGpuGL*); | 255 GrGpuGL*); |
252 | 256 |
253 GrGLProgramBuilder(GrGpuGL*, const GrOptDrawState&); | 257 GrGLProgramBuilder(GrGpuGL*, const GrOptDrawState&, const GrProgramDesc&); |
254 | 258 |
255 const GrOptDrawState& optState() const { return fOptState; } | 259 const GrOptDrawState& optState() const { return fOptState; } |
256 const GrProgramDesc& desc() const { return fDesc; } | 260 const GrProgramDesc& desc() const { return fDesc; } |
257 const GrProgramDesc::KeyHeader& header() const { return fDesc.header(); } | 261 const GrProgramDesc::KeyHeader& header() const { return fDesc.header(); } |
258 | 262 |
259 // Generates a name for a variable. The generated string will be name prefix
ed by the prefix | 263 // Generates a name for a variable. The generated string will be name prefix
ed by the prefix |
260 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp
ecific if we're | 264 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp
ecific if we're |
261 // generating stage code. | 265 // generating stage code. |
262 void nameVariable(SkString* out, char prefix, const char* name); | 266 void nameVariable(SkString* out, char prefix, const char* name); |
263 void setupUniformColorAndCoverageIfNeeded(GrGLSLExpr4* inputColor, GrGLSLExp
r1* inputCoverage); | 267 void setupUniformColorAndCoverageIfNeeded(GrGLSLExpr4* inputColor, GrGLSLExp
r1* inputCoverage); |
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424 SkAutoTDelete<GrGLFragmentProcessor> fGLProc; | 428 SkAutoTDelete<GrGLFragmentProcessor> fGLProc; |
425 SkSTArray<2, Transform, true> fTransforms; | 429 SkSTArray<2, Transform, true> fTransforms; |
426 }; | 430 }; |
427 | 431 |
428 struct GrGLInstalledFragProcs : public SkRefCnt { | 432 struct GrGLInstalledFragProcs : public SkRefCnt { |
429 virtual ~GrGLInstalledFragProcs(); | 433 virtual ~GrGLInstalledFragProcs(); |
430 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; | 434 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; |
431 }; | 435 }; |
432 | 436 |
433 #endif | 437 #endif |
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