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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
10 #include "gl/GrGLSLPrettyPrint.h" | 10 #include "gl/GrGLSLPrettyPrint.h" |
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22 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) | 22 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) |
23 | 23 |
24 // ES2 FS only guarantees mediump and lowp support | 24 // ES2 FS only guarantees mediump and lowp support |
25 static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar:
:kMedium_Precision; | 25 static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar:
:kMedium_Precision; |
26 | 26 |
27 ////////////////////////////////////////////////////////////////////////////// | 27 ////////////////////////////////////////////////////////////////////////////// |
28 | 28 |
29 const int GrGLProgramBuilder::kVarsPerBlock = 8; | 29 const int GrGLProgramBuilder::kVarsPerBlock = 8; |
30 | 30 |
31 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, | 31 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, |
| 32 const GrProgramDesc& desc, |
32 GrGpu::DrawType drawType, | 33 GrGpu::DrawType drawType, |
33 GrGpuGL* gpu) { | 34 GrGpuGL* gpu) { |
34 // create a builder. This will be handed off to effects so they can use it
to add | 35 // create a builder. This will be handed off to effects so they can use it
to add |
35 // uniforms, varyings, textures, etc | 36 // uniforms, varyings, textures, etc |
36 SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(optState, | 37 SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(optState, |
| 38 desc, |
37 drawType, | 39 drawType, |
38 optState.hasG
eometryProcessor(), | 40 optState.hasG
eometryProcessor(), |
39 gpu)); | 41 gpu)); |
40 | 42 |
41 GrGLProgramBuilder* pb = builder.get(); | 43 GrGLProgramBuilder* pb = builder.get(); |
42 const GrGLProgramDescBuilder::GLKeyHeader& header = GrGLProgramDescBuilder::
GetHeader(pb->desc()); | 44 const GrGLProgramDescBuilder::GLKeyHeader& header = GrGLProgramDescBuilder::
GetHeader(pb->desc()); |
43 | 45 |
44 // emit code to read the dst copy texture, if necessary | 46 // emit code to read the dst copy texture, if necessary |
45 if (GrGLFragmentShaderBuilder::kNoDstRead_DstReadKey != header.fDstReadKey | 47 if (GrGLFragmentShaderBuilder::kNoDstRead_DstReadKey != header.fDstReadKey |
46 && !gpu->glCaps().fbFetchSupport()) { | 48 && !gpu->glCaps().fbFetchSupport()) { |
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66 pb->fFS.enableSecondaryOutput(inputColor, inputCoverageVec4); | 68 pb->fFS.enableSecondaryOutput(inputColor, inputCoverageVec4); |
67 } | 69 } |
68 | 70 |
69 pb->fFS.combineColorAndCoverage(inputColor, inputCoverageVec4); | 71 pb->fFS.combineColorAndCoverage(inputColor, inputCoverageVec4); |
70 | 72 |
71 return pb->finalize(); | 73 return pb->finalize(); |
72 } | 74 } |
73 | 75 |
74 GrGLProgramBuilder* | 76 GrGLProgramBuilder* |
75 GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawState& optState, | 77 GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawState& optState, |
| 78 const GrProgramDesc& desc, |
76 GrGpu::DrawType drawType, | 79 GrGpu::DrawType drawType, |
77 bool hasGeometryProcessor, | 80 bool hasGeometryProcessor, |
78 GrGpuGL* gpu) { | 81 GrGpuGL* gpu) { |
79 const GrProgramDesc& desc = optState.programDesc(); | |
80 if (GrGLProgramDescBuilder::GetHeader(desc).fUseNvpr) { | 82 if (GrGLProgramDescBuilder::GetHeader(desc).fUseNvpr) { |
81 SkASSERT(gpu->glCaps().pathRenderingSupport()); | 83 SkASSERT(gpu->glCaps().pathRenderingSupport()); |
82 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fColorInp
ut); | 84 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fColorInp
ut); |
83 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fCoverage
Input); | 85 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fCoverage
Input); |
84 SkASSERT(!hasGeometryProcessor); | 86 SkASSERT(!hasGeometryProcessor); |
85 if (gpu->glPathRendering()->texturingMode() == | 87 if (gpu->glPathRendering()->texturingMode() == |
86 GrGLPathRendering::FixedFunction_TexturingMode) { | 88 GrGLPathRendering::FixedFunction_TexturingMode) { |
87 return SkNEW_ARGS(GrGLLegacyNvprProgramBuilder, (gpu, optState)); | 89 return SkNEW_ARGS(GrGLLegacyNvprProgramBuilder, (gpu, optState, desc
)); |
88 } else { | 90 } else { |
89 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState)); | 91 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState, desc)); |
90 } | 92 } |
91 } else { | 93 } else { |
92 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState)); | 94 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState, desc)); |
93 } | 95 } |
94 } | 96 } |
95 | 97 |
96 ///////////////////////////////////////////////////////////////////////////// | 98 ///////////////////////////////////////////////////////////////////////////// |
97 | 99 |
98 GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu, const GrOptDrawState& optSt
ate) | 100 GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu, |
| 101 const GrOptDrawState& optState, |
| 102 const GrProgramDesc& desc) |
99 : fVS(this) | 103 : fVS(this) |
100 , fGS(this) | 104 , fGS(this) |
101 , fFS(this, optState.programDesc().header().fFragPosKey) | 105 , fFS(this, desc.header().fFragPosKey) |
102 , fOutOfStage(true) | 106 , fOutOfStage(true) |
103 , fStageIndex(-1) | 107 , fStageIndex(-1) |
104 , fGeometryProcessor(NULL) | 108 , fGeometryProcessor(NULL) |
105 , fOptState(optState) | 109 , fOptState(optState) |
106 , fDesc(optState.programDesc()) | 110 , fDesc(desc) |
107 , fGpu(gpu) | 111 , fGpu(gpu) |
108 , fUniforms(kVarsPerBlock) { | 112 , fUniforms(kVarsPerBlock) { |
109 } | 113 } |
110 | 114 |
111 void GrGLProgramBuilder::addVarying(const char* name, | 115 void GrGLProgramBuilder::addVarying(const char* name, |
112 GrGLVarying* varying, | 116 GrGLVarying* varying, |
113 GrGLShaderVar::Precision fsPrecision) { | 117 GrGLShaderVar::Precision fsPrecision) { |
114 SkASSERT(varying); | 118 SkASSERT(varying); |
115 if (varying->vsVarying()) { | 119 if (varying->vsVarying()) { |
116 fVS.addVarying(name, varying); | 120 fVS.addVarying(name, varying); |
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227 } else if (GrProgramDesc::kAllOnes_ColorInput == header.fCoverageInput) { | 231 } else if (GrProgramDesc::kAllOnes_ColorInput == header.fCoverageInput) { |
228 *inputCoverage = GrGLSLExpr1(1); | 232 *inputCoverage = GrGLSLExpr1(1); |
229 } | 233 } |
230 } | 234 } |
231 | 235 |
232 void GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr
4* inputCoverage) { | 236 void GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr
4* inputCoverage) { |
233 if (fOptState.hasGeometryProcessor()) { | 237 if (fOptState.hasGeometryProcessor()) { |
234 fVS.setupUniformViewMatrix(); | 238 fVS.setupUniformViewMatrix(); |
235 | 239 |
236 const GrProgramDesc::KeyHeader& header = this->header(); | 240 const GrProgramDesc::KeyHeader& header = this->header(); |
237 if (header.fEmitsPointSize) { | 241 fVS.codeAppend("gl_PointSize = 1.0;"); |
238 fVS.codeAppend("gl_PointSize = 1.0;"); | |
239 } | |
240 | 242 |
241 // Setup position | 243 // Setup position |
242 // TODO it'd be possible to remove these from the vertexshader builder a
nd have them | 244 // TODO it'd be possible to remove these from the vertexshader builder a
nd have them |
243 // be outputs from the emit call. We don't do this because emitargs is
constant. It would | 245 // be outputs from the emit call. We don't do this because emitargs is
constant. It would |
244 // be easy to change this though | 246 // be easy to change this though |
245 fVS.codeAppendf("vec3 %s;", fVS.glPosition()); | 247 fVS.codeAppendf("vec3 %s;", fVS.glPosition()); |
246 fVS.codeAppendf("vec2 %s;", fVS.positionCoords()); | 248 fVS.codeAppendf("vec2 %s;", fVS.positionCoords()); |
247 fVS.codeAppendf("vec2 %s;", fVS.localCoords()); | 249 fVS.codeAppendf("vec2 %s;", fVS.localCoords()); |
248 | 250 |
249 const GrGeometryProcessor& gp = *fOptState.getGeometryProcessor(); | 251 const GrGeometryProcessor& gp = *fOptState.getGeometryProcessor(); |
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554 } | 556 } |
555 | 557 |
556 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 558 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
557 | 559 |
558 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { | 560 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { |
559 int numProcs = fProcs.count(); | 561 int numProcs = fProcs.count(); |
560 for (int e = 0; e < numProcs; ++e) { | 562 for (int e = 0; e < numProcs; ++e) { |
561 SkDELETE(fProcs[e]); | 563 SkDELETE(fProcs[e]); |
562 } | 564 } |
563 } | 565 } |
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