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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "GrGLProgramDesc.h" | 7 #include "GrGLProgramDesc.h" |
8 | 8 |
9 #include "GrGLProcessor.h" | 9 #include "GrGLProcessor.h" |
10 #include "GrBackendProcessorFactory.h" | 10 #include "GrBackendProcessorFactory.h" |
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140 return false; | 140 return false; |
141 } | 141 } |
142 | 142 |
143 uint32_t* key = b->add32n(2); | 143 uint32_t* key = b->add32n(2); |
144 key[0] = (textureKey << 16 | transformKey); | 144 key[0] = (textureKey << 16 | transformKey); |
145 key[1] = (classID << 16 | SkToU16(processorKeySize)); | 145 key[1] = (classID << 16 | SkToU16(processorKeySize)); |
146 return true; | 146 return true; |
147 } | 147 } |
148 | 148 |
149 bool GrGLProgramDescBuilder::Build(const GrOptDrawState& optState, | 149 bool GrGLProgramDescBuilder::Build(const GrOptDrawState& optState, |
150 const GrProgramDesc::DescInfo& descInfo, | |
151 GrGpu::DrawType drawType, | 150 GrGpu::DrawType drawType, |
152 GrGpuGL* gpu, | 151 GrGpuGL* gpu, |
153 GrProgramDesc* desc) { | 152 GrProgramDesc* desc) { |
| 153 const GrProgramDesc::DescInfo& descInfo = optState.descInfo(); |
154 bool inputColorIsUsed = descInfo.fInputColorIsUsed; | 154 bool inputColorIsUsed = descInfo.fInputColorIsUsed; |
155 bool inputCoverageIsUsed = descInfo.fInputCoverageIsUsed; | 155 bool inputCoverageIsUsed = descInfo.fInputCoverageIsUsed; |
156 | 156 |
157 // The descriptor is used as a cache key. Thus when a field of the | 157 // The descriptor is used as a cache key. Thus when a field of the |
158 // descriptor will not affect program generation (because of the attribute | 158 // descriptor will not affect program generation (because of the attribute |
159 // bindings in use or other descriptor field settings) it should be set | 159 // bindings in use or other descriptor field settings) it should be set |
160 // to a canonical value to avoid duplicate programs with different keys. | 160 // to a canonical value to avoid duplicate programs with different keys. |
161 | 161 |
162 bool requiresLocalCoordAttrib = descInfo.fRequiresLocalCoordAttrib; | 162 bool requiresLocalCoordAttrib = descInfo.fRequiresLocalCoordAttrib; |
163 | 163 |
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189 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- | 189 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- |
190 // Because header is a pointer into the dynamic array, we can't push any new
data into the key | 190 // Because header is a pointer into the dynamic array, we can't push any new
data into the key |
191 // below here. | 191 // below here. |
192 GLKeyHeader* header = desc->atOffset<GLKeyHeader, kHeaderOffset>(); | 192 GLKeyHeader* header = desc->atOffset<GLKeyHeader, kHeaderOffset>(); |
193 | 193 |
194 // make sure any padding in the header is zeroed. | 194 // make sure any padding in the header is zeroed. |
195 memset(header, 0, kHeaderSize); | 195 memset(header, 0, kHeaderSize); |
196 | 196 |
197 header->fHasGeometryProcessor = optState.hasGeometryProcessor(); | 197 header->fHasGeometryProcessor = optState.hasGeometryProcessor(); |
198 | 198 |
199 header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType; | |
200 | |
201 bool isPathRendering = GrGpu::IsPathRenderingDrawType(drawType); | 199 bool isPathRendering = GrGpu::IsPathRenderingDrawType(drawType); |
202 if (gpu->caps()->pathRenderingSupport() && isPathRendering) { | 200 if (gpu->caps()->pathRenderingSupport() && isPathRendering) { |
203 header->fUseNvpr = true; | 201 header->fUseNvpr = true; |
204 SkASSERT(!optState.hasGeometryProcessor()); | 202 SkASSERT(!optState.hasGeometryProcessor()); |
205 } else { | 203 } else { |
206 header->fUseNvpr = false; | 204 header->fUseNvpr = false; |
207 } | 205 } |
208 | 206 |
209 bool hasUniformColor = inputColorIsUsed && (isPathRendering || !descInfo.fHa
sVertexColor); | 207 bool hasUniformColor = inputColorIsUsed && (isPathRendering || !descInfo.fHa
sVertexColor); |
210 | 208 |
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253 } | 251 } |
254 | 252 |
255 header->fPrimaryOutputType = descInfo.fPrimaryOutputType; | 253 header->fPrimaryOutputType = descInfo.fPrimaryOutputType; |
256 header->fSecondaryOutputType = descInfo.fSecondaryOutputType; | 254 header->fSecondaryOutputType = descInfo.fSecondaryOutputType; |
257 | 255 |
258 header->fColorEffectCnt = optState.numColorStages(); | 256 header->fColorEffectCnt = optState.numColorStages(); |
259 header->fCoverageEffectCnt = optState.numCoverageStages(); | 257 header->fCoverageEffectCnt = optState.numCoverageStages(); |
260 desc->finalize(); | 258 desc->finalize(); |
261 return true; | 259 return true; |
262 } | 260 } |
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