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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.cpp

Issue 777673003: move program descriptor generation to flush (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix builder bug Created 6 years ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramBuilder.h" 8 #include "GrGLProgramBuilder.h"
9 #include "gl/GrGLProgram.h" 9 #include "gl/GrGLProgram.h"
10 #include "gl/GrGLSLPrettyPrint.h" 10 #include "gl/GrGLSLPrettyPrint.h"
(...skipping 10 matching lines...) Expand all
21 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) 21 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
22 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) 22 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
23 23
24 // ES2 FS only guarantees mediump and lowp support 24 // ES2 FS only guarantees mediump and lowp support
25 static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar: :kMedium_Precision; 25 static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar: :kMedium_Precision;
26 26
27 ////////////////////////////////////////////////////////////////////////////// 27 //////////////////////////////////////////////////////////////////////////////
28 28
29 const int GrGLProgramBuilder::kVarsPerBlock = 8; 29 const int GrGLProgramBuilder::kVarsPerBlock = 8;
30 30
31 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, 31 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, G rGpuGL* gpu) {
32 GrGpu::DrawType drawType,
33 GrGpuGL* gpu) {
34 // create a builder. This will be handed off to effects so they can use it to add 32 // create a builder. This will be handed off to effects so they can use it to add
35 // uniforms, varyings, textures, etc 33 // uniforms, varyings, textures, etc
36 SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(optState, 34 SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(optState,
37 drawType,
38 optState.hasG eometryProcessor(), 35 optState.hasG eometryProcessor(),
39 gpu)); 36 gpu));
40 37
41 GrGLProgramBuilder* pb = builder.get(); 38 GrGLProgramBuilder* pb = builder.get();
42 const GrGLProgramDescBuilder::GLKeyHeader& header = GrGLProgramDescBuilder:: GetHeader(pb->desc()); 39 const GrGLProgramDescBuilder::GLKeyHeader& header = GrGLProgramDescBuilder:: GetHeader(pb->desc());
43 40
44 // emit code to read the dst copy texture, if necessary 41 // emit code to read the dst copy texture, if necessary
45 if (GrGLFragmentShaderBuilder::kNoDstRead_DstReadKey != header.fDstReadKey 42 if (GrGLFragmentShaderBuilder::kNoDstRead_DstReadKey != header.fDstReadKey
46 && !gpu->glCaps().fbFetchSupport()) { 43 && !gpu->glCaps().fbFetchSupport()) {
47 pb->fFS.emitCodeToReadDstTexture(); 44 pb->fFS.emitCodeToReadDstTexture();
(...skipping 18 matching lines...) Expand all
66 pb->fFS.enableSecondaryOutput(inputColor, inputCoverageVec4); 63 pb->fFS.enableSecondaryOutput(inputColor, inputCoverageVec4);
67 } 64 }
68 65
69 pb->fFS.combineColorAndCoverage(inputColor, inputCoverageVec4); 66 pb->fFS.combineColorAndCoverage(inputColor, inputCoverageVec4);
70 67
71 return pb->finalize(); 68 return pb->finalize();
72 } 69 }
73 70
74 GrGLProgramBuilder* 71 GrGLProgramBuilder*
75 GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawState& optState, 72 GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawState& optState,
76 GrGpu::DrawType drawType,
77 bool hasGeometryProcessor, 73 bool hasGeometryProcessor,
78 GrGpuGL* gpu) { 74 GrGpuGL* gpu) {
79 const GrProgramDesc& desc = optState.programDesc(); 75 const GrProgramDesc& desc = optState.programDesc();
80 if (GrGLProgramDescBuilder::GetHeader(desc).fUseNvpr) { 76 if (GrGLProgramDescBuilder::GetHeader(desc).fUseNvpr) {
81 SkASSERT(gpu->glCaps().pathRenderingSupport()); 77 SkASSERT(gpu->glCaps().pathRenderingSupport());
82 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fColorInp ut); 78 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fColorInp ut);
83 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fCoverage Input); 79 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fCoverage Input);
84 SkASSERT(!hasGeometryProcessor); 80 SkASSERT(!hasGeometryProcessor);
85 if (gpu->glPathRendering()->texturingMode() == 81 if (gpu->glPathRendering()->texturingMode() ==
86 GrGLPathRendering::FixedFunction_TexturingMode) { 82 GrGLPathRendering::FixedFunction_TexturingMode) {
(...skipping 140 matching lines...) Expand 10 before | Expand all | Expand 10 after
227 } else if (GrProgramDesc::kAllOnes_ColorInput == header.fCoverageInput) { 223 } else if (GrProgramDesc::kAllOnes_ColorInput == header.fCoverageInput) {
228 *inputCoverage = GrGLSLExpr1(1); 224 *inputCoverage = GrGLSLExpr1(1);
229 } 225 }
230 } 226 }
231 227
232 void GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr 4* inputCoverage) { 228 void GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr 4* inputCoverage) {
233 if (fOptState.hasGeometryProcessor()) { 229 if (fOptState.hasGeometryProcessor()) {
234 fVS.setupUniformViewMatrix(); 230 fVS.setupUniformViewMatrix();
235 231
236 const GrProgramDesc::KeyHeader& header = this->header(); 232 const GrProgramDesc::KeyHeader& header = this->header();
237 if (header.fEmitsPointSize) { 233 fVS.codeAppend("gl_PointSize = 1.0;");
238 fVS.codeAppend("gl_PointSize = 1.0;");
239 }
240 234
241 // Setup position 235 // Setup position
242 // TODO it'd be possible to remove these from the vertexshader builder a nd have them 236 // TODO it'd be possible to remove these from the vertexshader builder a nd have them
243 // be outputs from the emit call. We don't do this because emitargs is constant. It would 237 // be outputs from the emit call. We don't do this because emitargs is constant. It would
244 // be easy to change this though 238 // be easy to change this though
245 fVS.codeAppendf("vec3 %s;", fVS.glPosition()); 239 fVS.codeAppendf("vec3 %s;", fVS.glPosition());
246 fVS.codeAppendf("vec2 %s;", fVS.positionCoords()); 240 fVS.codeAppendf("vec2 %s;", fVS.positionCoords());
247 fVS.codeAppendf("vec2 %s;", fVS.localCoords()); 241 fVS.codeAppendf("vec2 %s;", fVS.localCoords());
248 242
249 const GrGeometryProcessor& gp = *fOptState.getGeometryProcessor(); 243 const GrGeometryProcessor& gp = *fOptState.getGeometryProcessor();
(...skipping 304 matching lines...) Expand 10 before | Expand all | Expand 10 after
554 } 548 }
555 549
556 //////////////////////////////////////////////////////////////////////////////// /////////////////// 550 //////////////////////////////////////////////////////////////////////////////// ///////////////////
557 551
558 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { 552 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() {
559 int numProcs = fProcs.count(); 553 int numProcs = fProcs.count();
560 for (int e = 0; e < numProcs; ++e) { 554 for (int e = 0; e < numProcs; ++e) {
561 SkDELETE(fProcs[e]); 555 SkDELETE(fProcs[e]);
562 } 556 }
563 } 557 }
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